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Posts from M-200% No. 6

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13 years ago
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I don't think this tournament needs any special introduction; everyone already knows about it. I'm continuing the tradition of hosting blitz tournaments, where you'll get a lot of excitement, see that the generator favors the strongest, and when a mage arrives in the tavern, you'll be overjoyed. Well, you get the idea – M-200% in all its glory ;) The rules remain unchanged, except that now reports must be posted on the HW forum. Of course, if there's a desire, I can create a new conference in Skype and invite all participants, but this time it's purely optional.
Registration will be open until December 14th (blitz, after all). But I want to warn you in advance that during the New Year period (December 30th - January 7th), the tournament will be suspended; I can't deprive you of the festive mood and fun. Of course, if you want, you can play; no one will stop you, just don't be offended later if you have to wait for others.
Here's a copy-paste of the rules:
Organizational matters:
1. Tournament format: Double Elimination, best of one game except for the finals (finals are best of three).
2. Registration takes place on the HW forum; in the application, write your nickname and ICQ/Skype.
3. The date of the first round is December 15th. The time allotted for one round is 3 days (3 days for the losers' bracket, 6 days for the winners' bracket).
4. Game version: SOD.
5. The maximum number of participants is unlimited.
6. The prize pool is currently absent =)
7. For all questions, contact the tournament organizer - kalababa - 629347385.

Regulations
1. The game is played on the M map without a dungeon and without water at 200%, with a turn time of 4 minutes, and medium monster strength (monster strength is not randomly medium because all templates have been reworked and optimized for this difficulty).
2. You can choose from 3 types of templates (2sm2c, balance, skirmish).
3. All castles and bonuses are random.

Main rules:
1. Offset guards are not monsters that guard nothing; this is a generator bug. On a random map, all offset guards must be cleared (you cannot take Pandora, artifacts, utopias, etc. from behind offset guards). You can take resources and chests. If several guards protect a zone, you can only clear one of them and move on. You cannot pass to a neighboring zone through bugged mountains or objects that allow you to do so without clearing any guards. You can gather groups near mines without clearing the mine guards. There are passages without guards on the templates; you can pass through them. If a zone has several passages and a player clears one of them, they can pass through the offset guard through another passage. If a zone has several guards, and the first player clears one of them, and the second player sees this, they can pass without clearing the other guards. Otherwise, they must clear one of the remaining guards.
2. On the first day of the week, red cannot use its growth against troops or painted objects (even if they are not guarded) of the opponent. You cannot block the opponent's path with new growth. If a player clears the guard on an opponent's zone with new growth, they cannot capture the opponent's objects even with only the old army.
3. Joining troops using the diplomacy skill is prohibited.
4. DD, Flight, and TP are prohibited.
5. Hill Fort, Cartographer, and Grail are prohibited.
6. It is prohibited to use Angel Wings, Boots of Levitation, and the Armageddon spell from the Armageddon Sword artifact.
7. If a battle ends in a draw, the attacking player must retreat. For example, a ghost dragon runs away from a hundred golems, and they cannot reach it. If the Chains of War are worn, the players must attack each other every round until someone wins.
8. Restarts
- if mirror castles appear, this is a technical restart (players can agree to continue playing).
- if the starting hero is above level 1.
- if there is no road leading from the starting castle or if there is no road to the second castle on the balance template.
- if the player is given a village or more than one castle at the start.
- if a stone or wood mine is guarded by monsters of level 3 or higher or archers of level 2, the same rule applies to the second castle on the balance template.
- if the exit from the castle is blocked.
- 2 restarts on 111 without explanation or 1 restart on 112.
- after each restart, the players switch colors.
9. Hit-and-run is prohibited: the attacking hero does not have the right to retreat in the first round of the battle if they cast any magic. This prohibition does not apply to the hero who is defending.
10. Restrictions on heroes.
Isra and Vidomina can only take expert necromancy as their last skill. Sir Mullich, level 3 or higher, cannot attack heroes, cities, mines with a garrison, and neutral monsters.
All specialist heroes of magic level 4 can use their profile spells against the opponent if one of the following conditions is met:
a) Level 4 GM is built in any of the controlled castles. If you do not have the required level of GM in your castles, you must fully build all levels of GM in any two castles that you own. It is not necessary to visit this castle with a hero. If the condition is met, it doesn't matter if the castles with the built GM levels will be controlled later.
b) The corresponding spell is obtained by any of your heroes in the Pandora's Box (even if this hero does not have enough wisdom skill to learn this spell) or a Book of Magic of the corresponding element is found;
*Against neutral monsters, level 4 magic specialists can use their profile spell without the above restrictions.
11. It is prohibited to use Magic Scrolls of level 4 and 5 without building the corresponding level of GM in any of your castles. This rule also applies to scholars (see point 10).
12. The player who is higher in the bracket chooses the template; the second player chooses which one to play on from the two remaining templates. The player who is higher in the bracket chooses which color to start with.
13. It is prohibited to upgrade fairies, psychic elementals, phoenixes, and vampires in the game. It is prohibited to build a necromancy amplifier.
14. And the most important point is fair play!!! All players must make daily saves and provide them to the organizer upon request.

All games will be included in the seasonal rating.
In reply to kalababa
13 years ago
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Yegor Korobeynikov
470286448
In reply to kalababa
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13 years ago
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well, let's try :)
550279567

Added 1 minute ago
Can I use the HD mod?
In reply to LeBron
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13 years ago
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LeBron
Can I use an HD mod?
Not for you. That would be an unfair advantage :)))

Oh well, too bad I'm missing the tournament....
In reply to kalababa
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13 years ago
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I'm signing up
Kilgor
ICQ 245338291
In reply to Dirty_Player
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13 years ago
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Dirty_Player
There's no advantage for you. It will be a handicap :)))
Am I the one who needs a handicap? It's me who needs a handicap :o
Dirty_Player
Oh, damn, it's a pity I'm missing the tournament....
Why miss it? We can organize a prize pool and play with a clear conscience ;)
In reply to kalababa
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13 years ago
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I completely forgot to remind everyone of the previous winners of this tournament series.
1. RomarioGrom
2. FireToSky
3. Zydar
4. Pit for LM
5. Pit for LM.

Glory to the champions :smile49:
In reply to kalababa
13 years ago
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can we sign up for this? just kidding :smile19:

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