Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
it doesn't have that annoying thing anymore.
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
11. You can quickly end a battle by pressing [Q]
- the battle will end as if we pressed the 'autobattle' button without magic, but instantly, without animation.
- the game will ask for confirmation.
Could this quick battle be made replayable? There don't seem to be any bugs here, and the result is very easy to repeat manually.
Without a safety net, the function is of little use, as the AI sometimes manages to lose in situations where it seemed impossible.
Quote from the mod description:
Wouldn't it be possible to make such a quick battle replayable? There don't seem to be any bugs here, and the result is very easy to reproduce manually.
Without a safety net, the function is of little use, as the AI sometimes manages to lose in places where it seemed impossible.
The function is very useful and available in a one-sided mode, and it saves time.
This function is very useful and available in a one-way mode, saving time.
With insurance, it will save even more time.
I am currently looking for a good value to write into the executable file. You can get used to instant animations, meaning you won't even be able to follow the battle.
Added after 7 hours and 26 minutes
/topic/at/623769/
baratorch, launched HD Mode in administrator mode. It works. But the mode isn't full-screen.
umm...
[F4]?
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Question: There's a function in the tavern called "Summon Hero", meaning you can choose any hero, buy one with an army, and they appear (Shakti, Crack, Galtran, Tazar). This gives any player a good hero (an advantage for the red faction). Can this option be disabled to create some intrigue, so that completely different heroes become available?
This feature only works in offline games, buddy.
Thank you, you calmed me down :smile20:. I was having all sorts of scary thoughts.
Added 2 minutes later
Question: In the "The Shadow of Death" campaign, videos don't display when loading the campaign, only the audio plays. Is this issue fixable?
Question: In the "The Shadow of Death" campaign, videos do not display when loading the campaign; only the audio plays. Is this issue fixable?
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
I did try SoD HD 3.15f and it worked good. After we installed 3.16f, it dosnt work with HD+. Without it - it works. So we did back to 3.15 f but as i see now Start time dosnt work :) Good work anyway ;) Thanks.
The old bugs have returned, by the way.
HD_CRASH_LOG.TXT (8.7 KB, 2 views)
LKnight.zip (145.9 KB, 1 view)
You should already be added to the list of those who deserve thanks, as the most resourceful and helpful tester.)
Regarding a couple of save files – I also figured it out.
This is a bug in the original game.
The trick with the sequence is that
in DUNGEON there is a dungeon; the first hero stands in the dungeon, and when loading, the underground level is activated.
and in the AUTOSAVE file, there is no dungeon.
the bug is that when loading the game, for some reason, the necessary coordinates are not reset in the adventure manager.
and when loading AUTOSAVE after loading DUNGEON, the game refers to an object on the map in the underground level, which does not exist in AUTOSAVE.
To confirm this, just switch to the upper level after loading DUNGEON, and then loading AUTOSAVE will not crash the game.
In general, the game has a function that checks whether the coordinates responsible for the crash are within the map (which should theoretically prevent this crash), but this function only checks the validity of x and y coordinates, and does not check the z coordinate.
Why, even with this load sequence, the game still crashes intermittently, because the non-existent coordinates do not always fall into the forbidden memory area.
***
Both bugs will be fixed in the next version
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание