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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to baratorch
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When attempting to load the game using the L button during a battle with version 3.15, a black game screen appears with some music playing for about 8-10 seconds, followed by two possible outcomes: either the loading window appears, or, more frequently, the game crashes and closes, returning to Windows. No crash log is generated. With version 3.14 and the same version of Heroes, everything works normally – the loading window opens immediately. :smile17:
In reply to baratorch
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Quote from the mod description:
11. You can quickly end a battle by pressing [Q]
- the battle will end as if we pressed the 'autobattle' button without magic, but instantly, without animation.
- the game will ask for confirmation.

Could this quick battle be made replayable? There don't seem to be any bugs here, and the result is very easy to repeat manually.
Without a safety net, the function is of little use, as the AI sometimes manages to lose in situations where it seemed impossible.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
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Medium_HP
Quote from the mod description:

Wouldn't it be possible to make such a quick battle replayable? There don't seem to be any bugs here, and the result is very easy to reproduce manually.
Without a safety net, the function is of little use, as the AI sometimes manages to lose in places where it seemed impossible.

The function is very useful and available in a one-sided mode, and it saves time.
In reply to Yourdestiny
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Yourdestiny
This function is very useful and available in a one-way mode, saving time.

With insurance, it will save even more time.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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You can also speed up the creatures' combat speed with a simple patch. Of course, I’m not talking about making it too fast.
I am currently looking for a good value to write into the executable file. You can get used to instant animations, meaning you won't even be able to follow the battle.

Added after 7 hours and 26 minutes
/topic/at/623769/
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Chingis, most likely you have set either a 16-bit resolution in the game or the standard resolution. Set MMX, stretch the screen as comfortably as possible, and then easily switch to fullscreen.
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Question: There is a function in the tavern called "Summon Hero", meaning you can choose any hero, buy one with an army, and they appear (Shakti, Crack, Galtran, Tazar). This means that any player can get a good hero (giving Red a significant advantage). Is it possible to disable this option to create some intrigue and make completely different heroes appear in the folders?
In reply to MelSpirit
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KOLONIZATOR
Question: There's a function in the tavern called "Summon Hero", meaning you can choose any hero, buy one with an army, and they appear (Shakti, Crack, Galtran, Tazar). This gives any player a good hero (an advantage for the red faction). Can this option be disabled to create some intrigue, so that completely different heroes become available?
This function only works in offline games, buddy.
In reply to Yourdestiny
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Yourdestiny
This feature only works in offline games, buddy.

Thank you, you calmed me down :smile20:. I was having all sorts of scary thoughts.

Added 2 minutes later
Question: In the "The Shadow of Death" campaign, videos don't display when loading the campaign, only the audio plays. Is this issue fixable?
In reply to baratorch
Hi !

I did try SoD HD 3.15f and it worked good. After we installed 3.16f, it dosnt work with HD+. Without it - it works. So we did back to 3.15 f but as i see now Start time dosnt work :) Good work anyway ;) Thanks.
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Basically, the situation is this... I was formatting the disk, downloaded a new HD mod (at that time), it seems like version .13... an old, amusing bug appeared, where you can see the opponent's cities and troops in them during their turn. Also, there's no preliminary battle; it just asks, "Do you want an autobattle?" + the MP of heroes sometimes shows and sometimes doesn't, depending on the version of the HD mod the opponent is using. That's the fun version I have now.
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Lider1
The old bugs have returned, by the way.

HD_CRASH_LOG.TXT (8.7 KB, 2 views)
LKnight.zip (145.9 KB, 1 view)

Thank you. I figured it out.
You should already be added to the list of those who deserve thanks, as the most resourceful and helpful tester.)

Regarding a couple of save files – I also figured it out.
This is a bug in the original game.

The trick with the sequence is that
in DUNGEON there is a dungeon; the first hero stands in the dungeon, and when loading, the underground level is activated.
and in the AUTOSAVE file, there is no dungeon.
the bug is that when loading the game, for some reason, the necessary coordinates are not reset in the adventure manager.
and when loading AUTOSAVE after loading DUNGEON, the game refers to an object on the map in the underground level, which does not exist in AUTOSAVE.

To confirm this, just switch to the upper level after loading DUNGEON, and then loading AUTOSAVE will not crash the game.

In general, the game has a function that checks whether the coordinates responsible for the crash are within the map (which should theoretically prevent this crash), but this function only checks the validity of x and y coordinates, and does not check the z coordinate.

Why, even with this load sequence, the game still crashes intermittently, because the non-existent coordinates do not always fall into the forbidden memory area.
***

Both bugs will be fixed in the next version
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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