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Posts from Who plays with which heroes in the Inferno faction?

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14 years ago
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I generally don't consider super abilities when playing against a human opponent (although the Call of Urgash is still very strong). Firstly, when leveling up, it might happen that the skill advancement breaks (especially if it happens at level 28-3), and secondly, you're leveling up, and you have only one level left for a skill, and then an enemy appears. And you end up losing to him with unnecessary skills (the skill tree for the Archmage isn't ideal: firearms are useless at that level, and dark magic isn't well-developed). And in general, I want to ask: has anyone seriously leveled up an Archmage in games against a human opponent? My friend and I have been playing for over 6-7 weeks, and we haven't reached that level during that time. As for the topic, Grok is still one of the best. On large maps, Nimues and Marbas are also good (although if they have the Staff of Sar-Iss, it's not good).
14 years ago
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Urgash's Call, in my opinion, isn't that overpowered. So what if reinforcements are summoned instantly... Nimues should take as many abilities as possible to open the gates, then he will be very powerful in the late game.
Urgash's Call is better than the other special abilities. Demons rely on the speed of their troops, so summoning Fire Hounds and Nightmares earlier than usual allows you to block archers and deal huge damage to the enemy in the early game. And then the Imps and summoned Imps start stealing mana. Consider the enemy doomed. Only Absolute Luck might be better.
I don't really count super abilities when playing against a human (although Urgash's Call is very strong). Firstly, when leveling up, it might happen that the special ability upgrade breaks (especially annoying at levels 28-3). Secondly, you're leveling up, and you have one level left for an ability, and then suddenly the enemy arrives. And you lose to him with unnecessary skills (the special ability upgrade isn't perfect: firearms are useless at that level, dark magic is poorly developed). And in general, I want to ask: has anyone seriously upgraded special abilities in serious games against a human? My friend and I play for about 6-7 weeks, and during that time, we don't even reach that level.
I haven't had the chance to get it. But if you learn the special ability while playing as demons, elves, or dwarves, the opponent will be "slightly" surprised. And it's not difficult to get the special ability for certain heroes, but I agree that sacrificing a lot of skill slots for not entirely useful abilities is too high a price to pay for the attempt to get it. But if there's a mentor and the map is large, I think it's worth trying.
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14 years ago
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I haven't had the chance to try it myself. But if you teach a hero to gain Special Ability (SA) while playing as Demons, Elves, or Dwarves, your opponent will be "slightly" surprised. And it's not difficult to get SA for certain heroes, but I agree that sacrificing a lot of skill slots for not entirely necessary abilities is too high a price to pay just to try and get it. But if you have a mentor and a large map, I think it's worth trying.

It's simply pointless to point out the advantages of some heroes in that it's easier for them to gain SA (you yourself pointed out Grok). On a large map with a mentor, any hero is suitable for this.
14 years ago
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It simply doesn't make sense to point out the advantages of certain heroes in that it's easier for them to acquire Special Abilities (you yourself pointed out Grok). On a large map, any hero is suitable for this purpose with a mentor.
They are suitable, but Grok already starts with good skills, while others still need to acquire them. And some heroes cannot acquire Special Abilities without a mentor, so you will have to invest money. And there is no guarantee that other heroes will get the necessary skills. Therefore, Grok is the best option, and the specialization is good for large maps.
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14 years ago
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Overall, I agree with you about Grok, and we can stop discussing the Single-player Adventure now.
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14 years ago
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Nimus is one of the best, especially when playing 3.0 or 3.1. He can summon (and with the AI, he will immediately) up to 45% - this is with the Pendant of Mastery (90% with Warming Gate in Luck) + 25-40% (on giant maps) per level + 25% for Helm of Chaos + Ring of the Broken Will + 20% for Gate Master in Leadership = 115%-175%, i.e., with luck, usually >5, he will summon almost double reinforcements in 35% of cases, and immediately!
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14 years ago
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Nibros is also a good choice. He doesn't get anything from leveling up, but his special ability is very good (it's useful at any stage of the game). It allows you to quickly gain Battle Fury, which is very helpful for leveling up (the main strength in the beginning is still demons), and +1 to luck won't hurt.
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14 years ago
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Well, that’s only if the enemy has a strategy. Otherwise, it’s pointless.
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13 years ago
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Well, that's if the enemy has a tactic. Otherwise, it's pointless.

I'm looking not only at the hero but also at everything as a whole (hero, starting army, skills). So, attack + tactics at the beginning is very effective. Moreover, as I already said, you can quickly take the Black Blood, and this is a very significant strengthening of the demon army, because the attack is mainly carried out by demons and imps.
13 years ago
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Yesterday, I played a random game. I faced demons and Alastor. I didn't switch from him. I really liked his ability. And his spell is so powerful that archers don't shoot, and casters can't do anything without mana. Even the elves didn't put up much resistance. But people were saying they have high resistance. There were some development problems, though. But I was lucky that the elves didn't have everything going smoothly either. P.S. Does the skill wheel 3.0 differ from 3.1? If so, where can I download 3.1? I only have the 3.0 version in my fan documents.
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13 years ago
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No, it doesn't differ.
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13 years ago
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It differs! Demons: The Lord of the Gate and the Aura of Speed are obtained from assembling troops. Dungeon: Sudden Attack is improved by finding a path. Storm Wind: -20% initiative, -2 to speed. Fog Veil: -10% initiative, -25% to damage. Well, that's what I remembered quickly.
In reply to Soljie
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13 years ago
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There is a difference in version 3.1; the bug regarding demons has been fixed, and the Gatekeeper now appears after gathering troops, as it should, rather than after diplomacy.
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13 years ago
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I used the skill wheel 3.0 to level up the Inferno hero, Grol, up to the Call of Urgash, and everything was fine. I'm playing on version 3.1.
13 years ago
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Well, now they're focusing on Grok, because a few years ago, people were saying that demons are weak. The only ones I can't defeat with demons are elves. They have even faster initiative, even without Wing. They survive the first three rounds, while the weak demons die quickly.

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