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I like it! It's like experience... they build and build, and finally, super-mega builders erect an obelisk. :D
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I like it! It's like experience... they build and build, and finally, super-mega builders erect an obelisk. :D
Or is it the physical strength of the builders: who will build the obelisk after building the Stronghold?:)
Hey guys, what if you could buy points on the market? Of course, for money, not for resources. It would make the game much more enjoyable, knowing that your opponent is behind, unless they bought even more points. ;)
Bought a bunch of points, but now I don't have enough gold to build a structure :) In the end, you have a ton of these points, but you're broke, while the enemy develops peacefully (or sits there just like you :)). Don't corner the game!:)
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I bought points, but there's no gold left to build a structure. As a result, you have a ton of these points, but you're broke, while the enemy develops peacefully (or sits there just like you). Don't push the game into a corner!
I definitely don't like this system! They cut down on this game component. :(
As I understand it, the topic is about city development. It seems they made it as monotonous as possible. Previously (for example, in Heroes 3), there was a choice of whether to develop the economy first, or immediately focus on troops, or do both.
But now, as I understand it, this has been reduced, and you can only develop in one way. Or am I misunderstanding something?
Why just one? You develop however you want:)
No points, no problems. :) ;) I don't understand this new feature. We lived without it, and we played happily from Heroes 1 to Heroes 4 ;) :) (inclusive);) :) ;) :)
I don't have any thoughts on this yet. I'll play it first, and then I'll form my own opinion.