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Posts from [2x2 Tournament] Resurrection

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time passes in battle and if it suddenly runs out in Facebook... :smile45:
"Пришел, увидел, победил" - Юлий Цезарь.
"Пришел, скастовал, убежал" - Hit'n'Run.


- Почему женщины любят кентавров?
- И мужик в доме, и скотина в хозяйстве.


Штирлиц шел по коридору. Вдруг одна из дверей открылась, оттуда выскочил Борман, дал Штирлицу сильного пендаля и заскочил обратно. «Гарпия» - догадался Штирлиц.
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if time runs out in a battle, you are given the opportunity to finish the battle with 0 on the timer, but immediately after the battle ends, the turn is passed without the ability to correct anything.

Added 1 minute ago
perhaps it would be useful to record a short video manual on Warlord Tactics, which clearly describes the installation and configuration process, and illustrates the differences from SOD and HD. Words are good, but it's definitely more pleasant to look at pictures.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
In reply to ~no1_knows_me~
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~no1_knows_me~
time passes in battle but what if it suddenly runs out in Facebook...:smile45:
Time does not pass during battles between players.
In reply to Sadness
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Vaflya
Leave the timer as it is, but disable the time in battles; it's a simple fix.
If you keep the timer as it is but stop it during battles, you'll get much more time than in SOD with standard time control. If the timer doesn't stop, it could lead to excessively long games. Calculate how much time it will take to reach level 131.
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Dirty_Player, it's not a small amount, but ultimately, the focus should be on building chains, gathering resources, and so on. As far as I remember, this is a less important process than battles. The timer for L+U can be set to 20 minutes + 4 minutes per turn. Without battles, this is a perfectly reasonable timer. Regarding SoD vs. WT. We started playing SoD a long time ago, played it for many years, and tried to gradually modify it so that the game wouldn't be just a "luck-based game." In any game, as in esports, skill should be the deciding factor, not randomness. So, my opinion is that the tournament version of the game should minimize randomness, not add extra squares to the chessboard. Of course, you can't call SoD a chessboard, but if we hypothetically assume that, then SoD is currently 64 squares, while WT is all 225. The problem is that WT has too many new features that change the tactical underpinnings of the game, and as a result, we get two different games, unfortunately. Because we've gotten used to the quirks of SoD, its unconventionality, and sometimes its unfairness, and, naturally, we build our tactics based on the fact that we are playing SoD. The balancing itself was successful, but the concept of this balancing was not, i.e., the methods of achieving it. If you globally change the game but achieve balance, in my opinion, this is not a success compared to balancing what already exists. Plus, my negative attitude towards ERM in general adds its own grain of sand here. For example, even I, who am quite far from reverse engineering, can already change a lot in the game without ERM intervention. To be more specific, I repeat, the balance in WT has been achieved, but not only by reducing randomness but also by unnecessarily "adding squares to the chessboard." I know people who are capable of completely overhauling SoD and changing it based on the opinions of online players. I won't list the features of WT that seem quite unnecessary to me (and many SoD players) in the game as such, but the fact remains: if we can learn to play SoD, it is impossible to do so in WT.
In reply to Oelm
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Oelm
Did Volgograd surrender without a fight?
Where's the fight? Who are they supposed to surrender to? Maybe you surrendered by not signing up for the tournament? Huh?
Regarding the topic. The tournament is extremely interesting and appealing to me, and the starting conditions suit me (I would like some experience, but oh well). But why is there such widespread ignoring of it by strong players? Does the 1800+300 limit scare them, or what? Let's discuss it, make arrangements, such an interesting tournament shouldn't be ignored so easily. IMHO.
Всем удачи ! И Морали !
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2Vaflya, everything you listed is just pointless philosophy. I'm interested in what specific points could prevent a SOD player from having a normal game in "Might and Magic with SOD"? Well, there's no necromancy, some heroes have different skills than in SOD. There's slow movement on the second level, and DD in water magic. The value of some artifacts has changed. Weak secondary skills have been strengthened (resistance, scouting, first aid). You can get used to this after playing a game or two.

If you compare chess with Fischer chess and Swedish chess (baghaus), these are fundamentally different games, but any chess player can sit down and play any of the versions.
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As practice shows, it's better to play a 4-minute blitz than such a timer. No one is going to hang around in battles for an hour, as Kostya tries to scare us. But this way at least there will be a chance to finish the turn.

Added 40 seconds later
This isn't a game but pure stress — you've only done 10% of your turn "when you climbed into max Dwarf Cottage"
In reply to Sevensan
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Sevensan
as practice shows, it's better to play a 4-minute blitz game than with this timer. No one will spend an hour in battles, as Kostya warns us. But at least it will allow us to complete our turn.
I agree!
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
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I strongly disagree with Sevensan's opinion.
Всем удачи ! И Морали !
In reply to Wlk777
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5 pages of off-topic chatter, and no one signed up:D
Зима 2011-12.
In reply to CryptoNight
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CryptoNight
5 pages of off-topic chatter, and no one signed up:D
No, there is already at least one team. And it's quite ready for battle ;)
Всем удачи ! И Морали !
In reply to Wlk777
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Wlk777
I strongly disagree with Sevensan's opinion.
What exactly do you disagree with? 15-20 minutes is just enough time to think about your next move and do something else in the meantime. If everyone spends the entire time thinking about their move while the opponents are playing, there won't be any delays.

Or do you think that +400 control will give you a time advantage??? No way. Calculate 400x3 = 1200 / 60 = 20 minutes. Your opponents will definitely be playing for that long! + Let's add another 100 seconds as a margin of error for the last battle, and we get 25 minutes for 3 players to take their turns!

Here, we calculate 4 minutes of pure time + let's add 6 minutes as a margin of error for the battles. We get the same 25-30 minutes, but without the stress in the worst-case scenario.

Draw your own conclusions.
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Sevensan, my friend, sorry if I said something wrong, I just said what I thought. For me, 10 seconds with time in battle felt like torture compared to 4000+500, where it's super easy, and I always had plenty of time to spare, even without trying. I don't understand why, but that's what I observed personally.

Added after 27 minutes
If the tournament doesn't happen, I suggest a consolation match: Lebron@Darty vs. Bert@Wolf. With commentary from all four participants. I think it would be interesting.
Всем удачи ! И Морали !
In reply to Wlk777
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Wlk777

Added after 27 minutes
[/U]Since the tournament won't take place, I suggest a consolation match: LeBron@Darty versus Bert@Wlk. With commentary from all four participants. I think it would be interesting.
I'm still looking for a teammate...
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)

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