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Posts from Which school of magic do you prefer and why?

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What kind of magic do you prefer?
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I believe that Earth and Air are the most versatile. Earth provides Earth Eye, Entangle (even Fire doesn't have such a powerful destructive spell, except for Armageddon, but I don't really like it), Portal to Town, Star Rain, Slow, and Resurrection. Air provides Air Eye, Lightning, Chain Lightning, Haste, Astral Gate, and Fly. I really like that combining the information gathered from the Earth Eye and Air Eye practically gives you knowledge of the entire map.
 

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In reply to Ment
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Ment
I believe that earth and air are the most versatile.
Indeed, especially for Warriors.
In reply to dnaop-wr
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RiMpel2, at least provide some justification for why my post is irrelevant, and maybe you should play more! Anyone can blurt out nonsense, but being able to say something meaningful or offer a proper counterargument... I don't know what an offline tournament is or how it differs from playing online, but I used to play a lot online (quite successfully), and all the other players shared my opinion about the Magic school. Maybe you're playing Heroes 5 or 4 :)
In reply to xSEKTORx
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xSEKTORx
RiMpel2 and maybe you should play more! <...> Maybe you play Heroes 5 or 4.

It's strange to see this from a person with 5 messages on the forum and registered 3 days ago. And who doesn't even know that Berserk can have an effect on more than 1 cell!
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The main thing is that he won against Uncle Vasya from the 8th floor this way. And all the other players (like Uncle Petya from the 6th floor and Uncle Kolya from the 4th floor) share the same opinion: D

Everything else is just details.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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You don’t necessarily have to be a registered forum member for life to be good at Heroes 3. I haven’t visited the forum in a while, but I decided to write something. I’m not saying I’m a mega-guru, but I’ve played against many people, and I almost always win.

Lider1, regarding those “Uncle Vasya” types from different neighborhoods: I haven’t participated in international competitions. I just played against real “bandits” who did participate, and I sometimes beat them. Our tactics were very similar; it all came down to small details. And when I was a student, I even made a little money playing games, although we had to share one computer!

P.S. Regarding my knowledge of the game, I once wanted to create a tabletop version of Heroes with a friend (we lived in a barracks). I remembered the stats of all the units from each faction and all the artifacts. And of course, I knew all the spells. As for berserk, that really did happen.
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xSEKTORx, if you don't know something about a particular school of magic, you shouldn't dismiss it – it's not just about Berserkers.
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Earth, as it has the most useful magic!
Играю только в Heroes 3!!!
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For offline play, air is particularly important, the rest is not as crucial. In a regular game against the computer, air and earth are important.
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I think air and earth play the most important roles.
Делай сегодня то, что другие не хотят — завтра будешь жить так, как другие не могут.
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Water is also a decent school of magic, especially for Warriors – Clone combined with Phoenixes is a great combination. Prayer also provides acceleration, but it's an improved version that isn't interrupted by slowing effects, and Blessing and Mass Dispel are also beneficial for a Warrior.
However, you can't do without Earth magic. The other schools of magic should be chosen depending on the hero, the city, and the available spells and artifacts.
In reply to soldierx
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I think all 4 schools of magic are good; each has its own advantages.
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Personally, I always choose Earth, because they have the most useful magic, but without wisdom, it's better not to invest in magic skills at all))))))))
P.S. Air is useful at the beginning because of Lightnings (and Haste is also good).
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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For a long-term build, Earth is the most advantageous (city portal, explosion, mass slow), followed by Air (chain lightning, flight, spatial gates). Water is useful as support, especially for Warriors – it provides very valuable support (healing and removing enchantments, sometimes – clone and forgetfulness), but that’s about it. But for some reason, I like it the most. As for Fire, in my opinion, it’s the weakest element: among the decent spells, there’s only Berserk and Armageddon (other elements have even better spells at the first level), and the rest aren’t worth learning.
Цвета ночи гранитные склоны,
Цвета крови сухая земля,
И янтарные очи дракона
Отражает кусок хрусталя -
Я сторожу этот клад...
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Definitely, the best magic is earth magic...
Mass slow is probably the best spell in the game, as well as teleportation to any of your cities of your choice, and suffocation, which are also good mass defensive spells.
Water magic is only liked because of mass blessing, a very powerful spell, perhaps second in usefulness after mass slow, but apart from it, there is nothing useful in water magic.
Air magic is also not bad, with many attacking spells, and useful abilities like mass haste, lightning, and chain lightning, but with earth magic and all its spells, the only useful thing remaining is probably chain lightning.
In my opinion, fire magic is the weakest magic, with no useful spells at all.
I only voted for earth magic because its advantage over the others is simply undeniable.

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