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#39
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We need scripters and testers to create the 1.6 campaign!
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#40
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Warrior777
We need scripters and testers to create a campaign for 1.6!
Is the plot at least roughly ready? And why specifically for 1.6, and not for 3.1 (since most people play that version)?

Added 4 minutes later
I don't know scripting well, but I can test it.
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Три недели: /topic/at/583154/
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#41
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Nikitatigr
Is the plot at least roughly ready? And why specifically for 1.6, and not for 3.1 (since most people play that version)?

Added 4 minutes later
I don't know scripting well, but I can test it.
3.1 crashed on my system. That's a shame :(

Regarding the plot - it's already there. After a long period of peace, the Griffin Empire began to change. The King (I named him Volontron) wanted to see his capital in his hometown - Taingard. Suddenly, demons attacked...

The work has just begun; currently, the first mission is being created.
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#42
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Warrior777
Version 3.1 crashed on me. That's a shame :(

Regarding the plot - it already exists. After a long period of peace, the Griffin Empire began to change. The King (I named him Volontron) wanted to see his capital in his hometown - Taingard. Suddenly, demons attacked...

The work has just begun; currently, the first mission is being developed.
I'm looking forward to the first mission. This plot needs to be developed in an interesting way. In itself, it's not unique (the clash between humans and demons is the most common theme in original campaigns and scenarios), but if it's diversified (for example, by adding disagreements within the Empire itself, gradually involving other races in the conflict, etc.), it could become very interesting.
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Три недели: /topic/at/583154/
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Неравное Противостояние: /topic/9473/
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#43
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Nikitatigr
I'm looking forward to the first mission. This plot needs to be developed in an interesting way. In itself, it is not unique (the clash between humans and demons is the most common theme in original campaigns and scenarios), but if it is diversified (for example, by adding disagreements within the Empire itself, gradually involving other races in the conflict, etc.), it could turn out to be very interesting.

Well, I've planned for the plot to fully unfold over 4-5 missions. In the first mission, we will have to build several buildings. In the first two missions, we will be hindered by the enemy heroine, Tarot. In the first mission, she sits in a corner, and in the second (right at the beginning), she attacks. And the main storyline begins - the fight against the demons.
In the third mission, Volontron will be tricked - the Necromancer will offer to conclude an alleged alliance. And the Elves fought against them - they, of course, attacked the Griffin Empire. Then the Necromancer declares war - now it has become even more difficult for the Griffin Empire. Volontron, understanding the situation, sends a messenger to the Silver Cities to ask for help. The main archmage, Sariz, agrees.
The fifth mission will be large, 2x1x1x1.
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#45
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Warrior777
Well, I've planned for the story to really unfold over 4-5 missions. In the first one, we'll have to build several buildings. In the first two missions, we'll be hindered by the enemy heroine, Tarot. In the first mission, she's sitting in a corner, and in the second (right at the beginning), she attacks. And then the main storyline begins – the fight against demons.
In the third mission, Volontron will be tricked – the Necromancers will offer to form an alliance. And they were fighting against the Elves – they, of course, attacked the Griffin Empire. Then the Necromancers declare war – now the Griffin Empire has it even harder. Volontron, understanding the situation, sends a messenger to the Silver Cities to ask for help. The main archmage, Sariz, agrees.
The fifth mission will be large, 2x1x1x1.
This is already interesting, if everything can be implemented.
P.S. Ment, what are you getting at?
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#46
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Well, basically, everything is ready. All that remains is to sort out the script that prevents Tarot from accessing Thaingard.
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#47
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Warrior777
Well, basically, everything is ready. All that remains is to figure out the script that prevents Tarot from accessing Taingard.
Does it need to be completely immobile, or just unable to approach the city? Both options can be implemented by blocking regions.
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Три недели: /topic/at/583154/
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#48
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Nikitatigr
Does it need to be completely immobile, or just unable to approach the town? Both options are feasible through region blocking.
She should only reach the garrison. That's what I'm trying to do. But the problem is that the script blocks the region not for her, but for me.
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#49
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Warrior777
She only needs to reach the garrison. That's what I'm trying to do. But the problem is that the script blocks the region, not for her, but for me:(
SetRegionBlocked( "region name", true, PLAYER_2 );
It seems you are setting PLAYER_1, but you need to set PLAYER_2 (I understand that there will only be two players in the first mission).
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#50
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Aaa... and there really was a bug... well, I fixed it.

Added 8 minutes later
;) Phew... The map is ready. Should I upload it?
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#51
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Warrior777
Aha... there really was a bug... I've fixed it.

Added 8 minutes later
;) Phew... The map is ready. Should I upload it?
Yes. You can upload it.
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Неравное Противостояние: /topic/9473/
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#53
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On the eighth day, the message "red player has been defeated" appeared. I think you forgot to remove the task of capturing a town within a week for the red player. And also: is there a mine on the map? Without it, it's difficult to build a Capitol, let alone a Castle.
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#54
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Regarding capturing a city – I think I removed that option... It seems the whole problem is with the commoners...
Regarding the mine – I'll take care of everything now.
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#56
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I played for three in-game weeks, built the capitol and all the creatures, except for the swordsmen. Suggestion: diversify the map, i.e., add enhancing objects (arena, Marletto's Tower, etc.), and place some kind of guard for the resource piles and gold mine. Closer to the garrison, add an outpost with knights (naturally, under strong guard), and add some weak artifacts (Sword of Power, Elemental Belt, etc.). If you don't mind, I can refine the map myself (I have some experience in mapmaking).

Added after 1 hour 33 minutes
Completed it. It's not bad for the first mission. A serious error is that the battle upon entering the smoke doesn't start. I wrote my suggestions for improving the map above.
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Три недели: /topic/at/583154/
Неспокойные земли: /topic/9211/
Неравное Противостояние: /topic/9473/