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Posts from Walkthroughs of standard maps, focusing on SPEED. Auto-translated

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#260
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Chingis
There are 2 oddities/patterns found on this map.
1. When transitioning (at least in the first week), the heroes in the tavern are always the same. No matter how many times you restart, they remain unchanged.
2. The map has a very small number of generations. After the 10th generation, when you restart, the computer loads the last save, the same starting heroes, the same heroes in the tavern, and the artifacts are always in the same locations in all objects.
Perhaps, some of the heroes and artifacts have been disabled in the editor.
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#262
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Do heroes remain the same across new map generations? If you play from the same save, the heroes shouldn't change; it's like having a skill tree – a similar "hero tree" appears in the tavern when you move to a new week.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
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#264
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Chingis

2. When transitioning to a new week, if you restart the transition (even during gameplay), you can restart in the tavern with any heroes, even Galthran with 70 skeletons, Bron with 7 basilisks, or Shakti with 80 troglodytes. But on this map, no matter how many times you restart, the same heroes will appear in the tavern.
As I've noticed, and not just once, when transitioning to a new week, the heroes are always the same. If you restart and transition again, nothing changes (unless you buy one of these two heroes in the tavern).
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
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#265
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Chingis
I found myself a fun little challenge for a while :)

Try the standard Sangrail Thief. In my opinion, it will be more challenging than the War of the Strongest.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#268
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Chingis
What's the maximum playtime for this map?
Well, about two weeks. Give or take a few days.
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#270
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And if I look at a map and say how long it takes to complete, will you also play it 100500 times until you achieve the desired result? :)
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#273
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Chingis

Or rather, what has been done now is unclear for whom and what it is for at all. :)

The description says - For hardcore lovers.
Chingis

I won't even look at this map anymore. It's a pity to waste time on analysis and restart.
And there's no need to. It means the analysis was bad.
Chingis

I laughed and realized that I won't be able to complete this map even at 130%.

I laughed too :D
Chingis

This map is a kind of CHEAT code in favor of the computers.
Chingis

The conditions should be approximately the same, let the computers have a little better. But not such a contrast.

The conditions will be approximately the same if you play with a human, not with bots.

Besides, what equal conditions are you talking about? When a person can load autosaves, regenerate saves, use a prospector, choose any heroes from the start, fire them and buy the ones they need even on the same day, are these equal conditions? Multiplying all this by the stupidity of the computer?
This was a bonus given to balance human intelligence and weak AI algorithms. For some reason, people decided that only they could come and quickly kill the bots, but not the other way around...
And when they themselves get into such situations, they don't like it very much :D
Chingis

I can play this map with a CHEAT code :)
And I can slap a three-year-old child. So what? Will that make me better? Or more brave? smarter? ... (add your own)
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#275
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Chingis

Hardcore, hardcore, but do you want people to actually play your map?

I don't have that goal. There's a buyer for every product. But I'm not at a market where the goal is to sell. The map is exclusively for enthusiasts, not for the masses. I don't care if anyone plays it or not; it doesn't affect me either way.
Chingis

I didn't generate anything, I didn't "dig" for heroes, there were no artifacts, I didn't use Prospector.

That's strange. I thought it would be used. It will be very difficult to play without scouting. Although, one person told me yesterday that they almost finished it on 200, starting as Necropolis.

And I asked a friend to try it out a few days ago.

The idea was this: start in the underground with 160%. On the third generation, a Consa mini and an artifact for strength appear. We play. We dig for the Ziel, it will be the main hero. At first, we level up Shakti, take the Consa with him, and level up the Ziel. We take the Draconian lair. And then the guy did something I would call a trick – he defeated the Phoenixes in an autobattle for an artifact better than is possible manually :D. This is probably key. I don't remember the exact setup. But I was very surprised when that happened.

Then they stole a relic artifact from the swamp respawn and retreated home. And then what's the point of the game? The Grail is at the Brown's respawn, so you need to take his cities. To have money. And "Titans are cool" (said someone).
Then there were several unsuccessful attempts to take cities from the computer in a skirmish, but in the end, it worked. They settled with the built Titans. We dig for the Grail.

I don't remember on what date, but I had to work hard to steal the second tavern town. Then we wait for the growth, buy things. And we defend ourselves against Nelk. Then somewhere we find Resurrection with Blindness and Resurrect, and we defeat everyone without losses. We start leveling up Gunnar! I've attached the saves. But there's a downside – you need to work with chains, and the guy dragged it out. And dragging it out is not good, as the events favor the computer. The goal: to quickly kill the main, strong computer heroes and take cities in chains. To do this, you need to think, not just click the horse randomly, because there is no teleport. It's a matter of technique if you rewind to the right place.

And the map is passable, which was to be proven.

P.S.
I'm attaching the saves of the unfinished game, some were made manually, the rest by the NDMod autosave. The ones made manually may be in the wrong chronological order because there were rewinds. They were made not for someone to look at them, but for personal convenience, so please keep that in mind. So you might get confused... http://zalil.ru/33935492
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#277
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Guys, are you really kidding me? Is this supposed to be a difficult map? What's so hard about it? I checked it out during the first week, and it's clear that a very weak player was playing, and even with that, they won. This means that the map should be easily completed by any player of average skill. If you just play through this map, the AI won't pose any problems. At the start, there's a dungeon, a dragon lair, and 2 summoning portals. If you try, by day 121, we'll have 6 red dragons. We can also generate some artifact in the graveyard, like a teapot or Titan's armor. In the Refugee Camp, you can catch a strong monster by day 121. The AI doesn't have such strong starting armies. By day 121, we'll be stronger than everyone else. Another good option is to generate a Book of Fire in the graveyard and a strength or knowledge item in the Phoenix Camp. Armageddon will quickly destroy everyone. Ideally, you need to create 3 fronts. One uses magic to kill Tazar, the second uses dragons to kill Kirr. And you need to take care of Nelk somehow. You can sneak past the Azure Dragon lair and capture it. With a dragon, no one can kill us. I'm not even mentioning that there's also diplomacy... To complete this map quickly, you need to get a very lucky setup and quickly kill the AI, developing logistics heroes, generating gloves and boots, and walking, walking :) In any case, it's more interesting than killing the AI in the Angel Alliance when they have nothing. And what did you expect?
In reply to Dirty_Player
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#278
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No one is saying it's easy. I just didn't feel like it, as I had to redraw it. And it was more of an RPG than an offline game. Except for some heroes that were dug up.
Dirty_Player
In any case, it's more interesting than killing computer opponents in Haven when they have nothing.
What did you expect?

I completely agree with that.

It's not very challenging to take a super-rare artifact on the first few days of the game, when it's guarded by a weak force, and then just defeat computer opponents.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#279
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Regarding the reworked map, everyone is fighting. I replayed the first week as Necropolis. In my opinion, Necropolis is stronger than Dungeon. On 1-2-1, I have a level 10 Isra hero with stats 7-8-8-12. My army consists of 3 Ghost Dragons, 4 Angels, and 550 Skeletons. Expertise: Earth, experience: Sorcery, advanced skills in defense and air magic with wisdom. The skeletons grow in large numbers.
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
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#282
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Chingis

Yes, and one more thing. Azure Dragons were disappointing. They are weak both in attack and defense. I'm not afraid of them at all now.
In what sense were they disappointing? Azure Dragons are powerful, especially against the AI; they are easy to acquire, but against the AI, they are overpowered. An impenetrable tank that also casts Fear, sometimes up to 3 times per round :)
Мой ник Heroes, и никто не вынесет меня
Скажу я вам, мои друзья.
Я некромант, я маг великий, и армия моя
Непобедимая, огромная!
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#284
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Chingis

Yes. And one more thing. Azure Dragons were disappointing. They are weak both in attack and defense. I don't fear them at all now.

Well, yeah. If there are 6000 skeletons on one side and 1 Azure Dragon on the other, then yes, it's weak. Completely useless.
Chingis

I liked the map. I criticized Lider1 for no reason.

Congratulations! You managed the newbie option for the Necropolis. And that's exactly why you criticized without understanding! Because you don't want to think, but only wait for someone to tell you how to do it, and you just blindly repeat. And that's bad!
Someone on the forum has a signature that says - any task seems simple if you are shown its solution. You don't solve it yourself, you just copy.
(While letting out cries, despite the analysis you did :D)

You don't generate ideas yourself.
Chingis

I didn't dig up the Grail. I forgot. And why would I need it?

It's not necessary if everything is going well anyway.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#286
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Chingis
1. I took three (not one) Azure Dragons with 993 skeletons, not 6000.
2. 6000 is the total number of skeletons, but the maximum is 3000, and that's closer to the end.

I was exaggerating; I think it's obvious.
Chingis

4. If I, with my gaming experience, have to figure everything out myself, it will take me 5 years to complete the map.

Or maybe just 1-2 real days. But I figured it out myself.
Chingis

5. Also, I don't just copy everything. I come up with many ideas myself.

That's good.
Chingis

Then, immediately build a Dark Altar before moving down. The opponent thought that the army of 3 dragons and 250 skeletons was at the top, but it was at the bottom. Therefore, throughout the entire game, no one ever came to the Necropolis territory.

I don't know for sure, but I heard that the computer sees the entire map. So, I don't know if it even made sense.
Chingis

6. And I repeat, I'm not just copying. I'm improvising. Try playing your own map.

From the outside, it looks like a challenge
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#288
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Chingis
How can he send help?
Go to the market and click the button in the lower left corner.

In the window that opens, select what and to whom to send.