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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
#1345
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Cleared my private messages, feel free to send messages.

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HoMM 3 HD 3.08
3.07 -> 3.08 (10/25/2012)

[-] Fixed bugs in the new implementation of protected saves (crashes when trying to play the campaign, crashes when loading a protected game in single-player, and minor issues...).
[-] Bug: with the "clip cursor" option enabled, scrolling the map might not work to the left.
[-] Bug: the list of templates in the RMG settings displayed one fewer template (when there were more than 9 templates).
[+] Added support for the Russian version of the complete collection at the software level. That is, for this version of the game, the original CRTRAITS.TXT and GENRLTXT.TXT files are now loaded, and not replaced with others. However, for now, the plural names of creatures are used only in the nominative case (if anyone is unaware, in Russian, the plural names of creatures are only in the nominative case. In the complete version, they are in the nominative and genitive cases).
[+] If you copy the heroes3.vid and heroes3.snd files from the game disc to the _HD3_Data\CD Data folder, the videos will play in the campaigns without the disc in the drive (i.e., with the "No CD" option enabled and with these files in the CD Data folder, the game will be complete and fully self-contained).
[+] Several additional tournament M-templates have been added to the build.

HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to PReDS
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#1346
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PReDS
The possibility of using the last one in games according to HeroesWorld rules is highly debatable.
I will say more - this possibility is forbidden.
In reply to Dirty_Player
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#1347
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Dirty_Player
I'll say more - this option is prohibited.
You can't prohibit mutual agreement. :p
#1349
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HoMM3 HD 3.09f
3.08 -> 3.09 (10/30/2012)

[-] Bug in 3.08: crash when attempting to view brief information about a city.
[-] Bug in tournament extensions: crash when attempting to start training.
[-] The package again includes patcher_x86.dll version 1.7.0.0 instead of the unstable 1.7.0.1.
[-] Fixed the original crash in multiplayer when right-clicking on an item in the list of cities on the city screen when it's not your turn, if the item number in the list is greater than the number of cities of the active player - even with the 'Enhanced Gameplay' option disabled.
[-] Original cosmetic bug: the icons for the 'view land' and 'view air' spells are mixed up in the spellbook.
[-] Original cosmetic bug in the skill purchase window in the university: the window is now colored according to the player's color, and the frames around the buttons are sized to the buttons.
[-] Tournament extensions: mouse movement no longer overwrites the input line in the city chat.
[+] In multiplayer, if you manually enter an IP address and paste it using [CTRL]+[V] / [SHIFT]+[INS], the 'Check' (Ok) button is immediately activated.

HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
#1350
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I have a problem: I installed your mod on top of **Heroes WOG 3.5.8f**, and the performance is terrible (5-8 FPS). When I change the resolution from 800x600 to any other resolution, including my monitor's resolution of 1680x1050, the game lags. What's the issue? My computer should be able to run 20 instances of Heroes simultaneously without any problems.
In reply to BattleZ2
#1351
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BattleZ2
I have a problem: I installed your mod on top of Heroes WOG 3.5.8f, and the performance is terrible (5-8 FPS). When I change the resolution from 800x600 to any other, including my monitor's resolution of 1680x1050, the game lags. My computer should be able to run 20 instances of Heroes simultaneously without any issues.
What processor does your computer have?
Try selecting '16-bit (auto switch)' in the 'Renderer' (Color Mode) field in the HD3Launch.exe settings utility.
Let me know the result.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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#1352
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Why are you trying so hard to plan everything out, to ban, to exclude? This is a game, and there should be an element of randomness. If you want balance, play chess or checkers. All existing games are descendants of chess, which has been played for centuries. It would be better to think about a new tournament and a new set of templates for it. Create an RTA map, etc. ... It's not worth repeating the mistakes of the fifth game, where you couldn't review your game based on the moves. However, it would be good to implement an auto-counter in the save file or a separate counter file that tracks how many times the file has been opened.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
#1353
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The rich opportunity to cheat, obvious bugs, and shortcomings in the interface – these are the main “elements of randomness” that “should be”?

Are you suggesting that I, a programmer, should design a tournament, create a set of templates, and a map? Things I have never done and don’t want to do?
Instead of writing such posts, it would definitely be better to do the above.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
#1354
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baratorch
What processor does your computer have?
Try selecting '16-bit (auto switch)' in the 'Renderer' (Color Mode) field in the HD3Launch.exe settings utility.
Let me know the result.
Phenom II X4 970, W7 x64 system. I tried setting it to '16-bit (auto switch)', even disabling WOG-ification for the graphics card, but the problem remains.
#1356
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So, here's what I did: I removed the 60 FPS limit in EVGA Precision, and now the game runs perfectly. The FPS fluctuates between 3 and 80. Apparently, there was some kind of conflict...
In reply to baratorch
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#1357
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baratorch
The ability to cheat extensively, obvious bugs, and interface flaws are the main "element of randomness" that "should" be present?

Are you suggesting that I, a programmer, should design a tournament, create a set of templates, and a map? Things I've never done and don't want to do?
Instead of writing such posts, it would be much better to actually do the above.
No, not specifically to you. Many people leave messages here. Unfortunately, I'm not a programmer, and I can't do many things, so I don't give programming advice. Regarding doing it myself, I have some groundwork and templates for a 1v1 tournament. As for creating an RTA map similar to the one in HoMM5, a programmer is needed (this idea occurred to me recently; in mid-October, I tried RTA in the fifth game and liked it. I just kept fiddling with the map editor and the campaign editor :confused: - it's beyond my understanding :smile32:).
It's silly to give advice to a programmer, but still: couldn't the text files be duplicated in the libraries, and a logical check be performed programmatically to match them? And I repeat, to prevent saves from being opened before the end of the game, either disable it or include an auto-check within the save file for the number of openings and the time, or a controlling file that acts as an autosave counter. Even to the point of making them password-protected with two passwords, one for each participant, and after the game, or only after it's confirmed, exchange the passwords. That's just one idea; I have many, but many of them are lost forever, and I deeply regret that I can only generate them, not bring them to life. With respect, leosnow.
"Бороться, бороться, пока не покинет надежда, что может быть в жизни прекрасней подобной игры." В.Каверин "Два капитана".
#1360
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Lider1
The first signs
What's going on? How are you managing to get these errors? I can't seem to reproduce them...

The "swallows" aren't the first. The code that caused the error hasn't changed since version 3.0 beta 1.
According to the report, the game crashed after a left-click was made in the town window. Where exactly did you click?
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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#1362
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baratorch
What's going on? How do you manage to get these errors? I can't seem to reproduce them... ?

That was amusing, thank you very much for your work!

And a small question: is it possible, in a game using a password, that if one of the players disconnects, the game could continue (single-player game)? For example, one player is in a battle, and the other player's internet connection drops. In this situation, at most, it would be possible to save the game after the battle, and the window for the disconnected player would close....
Thank you in advance

P.S. And I hope all players understand that when switching to a new version of the mod, saves that were made in the old version will not be visible when loading the next version/modification (at least this was observed when switching from 3.08 to 3.09).