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Posts from Favorites in battle! - 5 The Battle of Favorites! - 5

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In reply to Pit for LM
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Pit for LM
BA/IEHOK, if there is no concrete information soon, we will consider replacing him.
You should have replaced this guy a long time ago :smile33:
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Oelm, are you kidding me? There were only 2 slots left, and he ends the game with a Logistician instead of an Earth Elemental? What if the Earth Elemental hadn't appeared in the remaining 2 slots? How would he have happily hopped around the map collecting loot after the nth number of failures?
It should be noted that the same Wisdom skill didn't really pay off at all. The Guardian was being cleared without any Spell Power, and all the books were available in the Treasure.

But what difference would it have made, whether there was an Earth Elemental or not? Undead units regenerate without the Expert Earth skill. Besides, the Red Dragon was already visible, and even if it hadn't been, an Expert Air mage with a huge stack of skeletons is more than enough for a Fortress battle. And anyone with Earth magic can teleport. So, the move was definitely not a disadvantage.

Regarding Wisdom, if I'm not mistaken, the Damage Dealer skill was given specifically from the Pandora's Box. Much earlier than the Quest Victory. If Rebellius hadn't been stuck on respawn for three weeks, it might have helped.

There were certainly some failures, but I think any player can make mistakes, considering the experience with this build. For example, it probably wasn't a good idea to clear the Guardian on the Tower's respawn point, so as not to give the blue player's heroes an easy way out. But overall, a lot of good moves were made, and you have to look at more than just what wasn't done.

The red player didn't have any special advantage, by the way. No 10 Angels, no 500 skeletons on level 121. It was just a slightly better than average setup; they simply reached the center earlier, and there were good items available there.
Земля нуля.
Все в ней нулево и кукольно.
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Group N.
27.10.12. Pit for LM (red, Dungeon, Shakti, Shakti) def Gondza (blue, Castle, Valeska, Luna), 2sm4d(3), 133.
Took one restart due to a crappy underground and started.
111 – opened the watchtower. There is a Griffin Conservatory at the respawn. Exits – rocks through orc grunts, swamp through simple dwarves. From the swamp, the road goes somewhere further, but since there are also ГО along the road (a portal with rust dragons), it means there is a passage there through the treasure zone to another one of my towns. The respawns are small, no money, Shakti has one stack. But since the roads are fast and almost all under my control, I decide to play. Plus the Griffin Conservatory – also good.
112 – took the swamp, built Dragon Flies there. There are artifacts: +4 attack and some armor (turned out to be +3 defense).
113 – the treasure zone from the swamp along the road turned out to be wasteland. I see a Dragon Fly Hive and a Dragon Utopia there. Shakti runs home, got Earth Magic.
114 – gold is clearly going to be tight, so I build two markets.
115 – took a minor crypt. Checked the Griffin Conservatory – level 2, excellent. Also found a blessing in a chapel, so even with a negligible number of Troglodytes for the second week (~140), I’ll take it without issues.
116 – broke through the passage to the rocks. Send a hero with the army to take the town, Shakti goes home for the tome.
117 – take the Barbarian town. Build order: Evil Eyes in the citadel and Wyverns with Dragon Flies in the citadel, 1000 gold in both towns.
121 – buy up Troglodytes, take the Griffin Conservatory, losing about 20. And next to it – an external dwelling of Evil Eyes. How could it not have been scouted in the first week?
122 – captured the external dwelling of Evil Eyes, armor +3, chain mail +4. Shakti runs to the treasure zone along the road to the long-scouted Hive.
123 - +8 Wyverns, Gauntlets.
124 – I still decide to run along the road and capture a castle. Reach the town, find nothing interesting in the vicinity.
125 – Ain casts the watchtower near the town and discovers a Griffin Conservatory. Have to delay for another day, +2 Angels.
126 – the Griffin Conservatory is minimal, captured a helmet +3, preparing to head out to the general treasure zone on the surface.
127 – capture a Pandora’s Box for level 3 Magic, a prison with useless Melody, a Black Market where I buy Boots of Speed for 15000, spending all the gold I planned for recruitment. Built only a Portal of Glory (with Evil Eyes) over the week. Contact was made with the opponent, Luna ran around, scouted, and crashed back home.
131 – in the treasure zone on the other side, two Hives were scouted. I run in that direction, free Isra from prison, take a sword +6, finally level up Earth Magic (still haven’t found Slow, though).
132 – take 3 Hives and get only 12 Wyverns.
133 – position the main army under the Dragon Utopia, 12 Angels give away a Pandora’s Box for 15k gold, 55 Evil Eyes, 5 Angels, 28 Wyverns, 35 Lizardmen, and single Gnolls take the level 3 Dragon Utopia with the loss of 4 Wyverns. They give ideal loot: Sentinel’s Shield, Hat of the 5th Magic Skill, and, most importantly, the Red Orb. Though it doesn’t really matter what they gave, since Luna on her turn makes a mistake and dies in the Dragon Utopia next to Shakti.
Thanks for the game.
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Group F. 22.10.2012 numOne (red, Inferno, Kalh, Gurnisson) def Tag (blue, Barbarian, Crack Hack, Crack Hack), 8mm6a, 133

It was
Нет ничего глупее БЕЗМЕРНОГО оптимизма (Э.М.Ремарк)
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Replacement in group N
instead of BA/IEHOK, Necropolis is now wowa - Castle 7972568
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Crazy is awesome, he dominates everyone! The set of templates is definitely perfect for Necropolis; they are at least among the top three strongest factions in the game.
In reply to Oelm
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Oelm, he got a DD behind the Zealots in the treasure zone; he was already around level 16-17 there.

No one is arguing that you could have leveled Earth Magic on the horse and ridden around, but then it would have to be one of those Necro horses used to replenish wastefully given away skeletons =))

There was some luck regardless; in a pretty dead situation, they gave 70 zombies, which allowed things to get rolling.
In reply to Pit for LM
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Pit for LM
Group H.
27.10.12. Pit for LM (red, Dungeon, Shakti, Shakti) def Gondza (blue, Castle, Valeska, Luna), 2sm4d(3), 133.
Took one restart due to a dead underground and started.
111 – opened the lookout tower. The respawn has a Griffin Conservatory. Exits – stones through a group of orcs, swamp through simple dwarves. From the swamp the road goes somewhere further, but since ГО is also on the road (a portal with rust dragons), it means there is a passage through the treasure zone to another one of my towns. Respawns are small, no money, Shakti has one stack. But since the roads are fast and almost all of them are mine, I decide to play. And the Griffin Conservatory is also good.
112 – took the swamp, built Dragon Flies there. There are artifacts +4 attack and some kind of armor (turned out to be +3 Defense).
113 – the treasure zone from the swamp along the road turned out to be dirt. I see a Dragon Fly Hive and a Dragon Utopia there. Shakti runs home, got Earth magic.
114 – gold is clearly going to be tight, so I build two marketplaces.
115 – took a mini crypt. Checked the Griffin Conservatory – a level two dwelling, excellent. Also found a blessing in a chapel, so even with a negligible number of Troglodytes for the second week (~140) I'll take it without problems.
116 – broke through the passage to the stones. I send a hero with the army to take the town, Shakti goes home for the spell book.
117 – I take the Barbarian town. Upgrades: Evil Eyes in the citadel and Wyverns with Dragon Flies in the citadel, 1000 gold in both towns.
121 – buy up Troglodytes, take the Griffin Conservatory, losing about 20. And next to it – an external dwelling of Evil Eyes. How could it not have been scouted in the first week?
122 – the external dwelling of Evil Eyes is cleared, armor +3, chainmail +4. Shakti runs into the treasure zone along the road to the Hive that was scouted long ago.
123 - +8 Wyverns, gloves.
124 – I finally decide to run along the road and capture the Castle. I reach the town, find nothing interesting in the vicinity.
125 – Ain casts a lookout tower spell at the town and discovers a Griffin Conservatory. I have to delay another day, +2 Angels.
126 – minimal Griffin Conservatory, helm +3 is cleared, I prepare to exit into the main treasure zone on the surface.
127 – I clear a Pandora's Box for level 3 magic, a prison with useless Melody, a black market where I buy Boots of Speed for 15000, spending all the gold that was planned for buying creatures. Over the week I only built the portal (with Evil Eyes). Contact is made with the opponent, Luna ran around, scouted, and crashed on her way home.
131 – in the treasure zone on the other side, two Hives are scouted. I run in that direction, free Isra from prison, take a sword +6, finally max out Earth magic (didn't find Slow, though).
132 – I take 3 Hives and get only 12 Wyverns.
133 – I bring the cleanup force to the Utopia, 12 Angels sacrifice a Pandora's Box for 15k gold, 55 Evil Eyes, 5 Angels, 28 Wyverns, 35 Lizardmen, and single Gnolls take a level 3 Dragon Utopia with a loss of 4 Wyverns. They give perfect loot: Sentinel's Shield, Cap of 5 Magic, and, importantly, the Red Orb. However, it doesn't really matter what they gave, since Luna on her turn makes a mistake and dies in a Dragon Utopia next to Shakti.
Thank you for the game.
I confirm, thank you for the game.
In reply to Juristis
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22.10.12 Piterius (blue, Castle, Valeska, Valeska) def bubuch (red, Fortress, Vistan, Kreg Hack), 2sm4d3, 211

There was a path through the secondary territory, which both saw, but no one dared to rush. The post-mortem showed that at the beginning of the third month, Kreg had things a bit better, and it's very good that I didn't pay a visit, but instead went to clear treasure chests, found a bunch of Dragon Fly Hives, several drowners with control. When Kreg finally came galloping in, everything had already been cleared, and Valya was waiting with open arms, significantly superior in resources and stats.

Thanks for the game!
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

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:smile13:
The group table has been updated.
Please check the results and the presence of reports!


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Group B 23.10.2012 JustObserver (red, Dungeon, Shakti, Shakti) lose to GoD (blue, Rampart, Kirr, Kirr) Jebus Cross 127 Everything was reset, and in the end, Kirr's not-so-strong army in the center destroyed my rather weak army.
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Group N
29.10.2012 HellLighT (blue, Dungeon, Shakti) def wowa (red, Castle, Caitlin, Mephala) Jebus cross 137

We each took 112 and started. A mixed rainbow start — on one hand, 3 stacks came in: 38 40 40 + 2 native in the tavern 38+40 +14 from the castle = 210! But there was a catastrophic lack of gold, roads were average.

Week 1

On day 111 I immediately revealed 4 Dragon Fly Hives, 3 behind the treaders, fighting for every pile of gold, of which there was very little. Only 2 roads were visible, one of which had to be circumvented due to a block by a Dragon Utopia with resources. I found an external dwelling of Manticores, grabbed it right away, got a Shield +4, set up a portal, bought what I could with the meager gold, and lacking cons, dove straight into the hives. Checked one - 50-99, decided at first I needed fewer troops and went into another, went in without looking — and it was max oO, devoured all but 175 Troglodytes and an incompletely purchased cat with a couple of Eyes. The previous one turned out to be pre-max, so I suffered from my own cleverness. After losing another 25 Trogs with overeating in another max hive, I hid the remaining 150 in the main until better times. By day 117: 32 Wyverns, cats in the castle + portal.

Week 2

With no external market and a financially poor respawn (not counting the 4 revealed Dragon Utopias), the treasury didn't even run dry — it simply wasn't there. Shakti's leveling was the only joy — Logistics, Earth Magic, Defense. But I never found Slow, and Shakti had a problem with Knowledge — as dumb as a doorknob, and not even a single hat to hide that one brain cell for 10 mana ;( By day 125, having devoured almost all the Dragon Fly Hives, collected 71 Wyverns (waiting for an upgrade from a built-up village) with remnants of 150 Trogs, everything else was devoured by a triple Dragon Utopia, which gave meager rewards — 3 Swords +5 All, 12 -3 and +6, as well as a Crown +4 +4. Well, thanks for that. I'm sitting at the crossroads near the Cyclops Kings' ГО. But happiness ended before it began — the map turned out to be bugged, and the road to the treasure zone curved toward 2 neighboring respawns — Oppa and Inferno, beyond that no road. I realized I was in trouble, because Castle clearly had another exit into the main part of the treasure zone. Hope remained only in the Dragon Utopias, 3 still left on the respawn and 2 close to the road in the treasure zone. I grabbed the nearest one — Captain's Hat, Golden Bow, and Torso +10 -2. I danced a funeral hopak and teleported home without taking the second one due to lack of mana, overeating, and fear of Oppa emerging.

Week 3

Hope was slowly dying. Despite Mephala still showing up with stats barely exceeding 10, the Dragon Utopias on the respawn gave no control, only slightly boosting my stats. The Inferno respawn turned out to be a complete dud. GM5 gave Earth Elementals, and level 4 Berserker. Mephala began catching up in stats, and a +1 city appeared — it could only be central, but then luck struck — the second Dragon Utopia in the treasure zone near the road gave КЗ, and another nearby gave КВ and Wings!!! If only it had been like that from the start, the game would have ended instantly. Every turn before that I was afraid of a cunning attack from Oppa and equipped the Bracers + Sphere of Inhibition, relying only on Monarchs (78), Serpents, and Scorpions (since the tavern showed an advantage in troops). But then I equipped both Tomes and Bracers, leaving only the Wyverns, not even splitting them, and then the attack came! At first the thought flashed: ГГ, but then I looked closer at the opponent's meager troop numbers and 30 mana against my 200+, and everything became clear. Turns out the generator screwed me over too). The FB was formal. Thanks for the game
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And is that 101 mana on the screenshot? Did you spend some mana before the attack? Or did you decide to kill 50-90 units without using mana? How are things going, Anton?!
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Yes, the opp was standing in front of the drowned one, and to get to me, it seems he used flight and Dimension Door; as for the newbie, nothing yet, we can't manage to connect with tvaryna, by the weekend he disappeared somewhere entirely, still offline
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I think I saw him yesterday, in the afternoon or evening. So, let me do it for you!

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