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Group H.
14.10.12. Pit for LM (blue, Dungeon, Shakti, Tant) def Alessandro (red, Rampart, Kyrie, Kyrie), balance, 134.
The first two spawns were terrible, restarted. Respawns are all blocked, poor; the second time one stack entered with Lorilei.
The third deal – the army is standard, I immediately take the Dwarf Cottage for 20, losing a dozen troglodytes though. They give defense, a scout at the respawn shows gold, external dwellings of troglodytes and minotaurs. The heroes are excellent – Luna, Grindan, Gunnar. And there's a Griffin Conservatory too. But then the opponent takes 111.
In the next spawn at my 111 the mod crashed with an error, but my opponent loaded an autosave, thanks to him for that, otherwise I was ready to take the last restart on a good setup.
111 – we have 3 strong stacks of troglodytes, 4 Evil Eyes, a few harpies. In the tavern – Tant with undead, I switch to him immediately. Near the castle there is a Griffin Conservatory, an external market, a Dwarf Cottage, and, most importantly, an external dwelling of Evil Eyes.
112 – I take the external dwelling, break through some slow neutrals; necromancy is already advanced.
113 – I take a native village, set up a portal there. Shakti breaks open a prison – and there's Jeditt with a bunch of troops.
114 – I break through a Dwarf Cottage for 15. Tant gets Earth Magic and advances it.
115 – Tant passes into the neighboring zone through wasteland. The passage is very convenient, the town is close, the road is close. The army goes to the other flank to capture a mine and check the Griffin Conservatory. It turns out to be 3-4, very good, now to find Slow. I also see the edge of a Medusa external dwelling, which is interesting.
116 – I take a barbarian village, build a Mage Guild – only Shield. But nearby I discover another Griffin Conservatory. I sit down to replenish mana, build a chain to take the Medusa external dwelling and then transfer it to Tant for the Dwarf Cottage.
117 – I capture the external dwelling, place the Medusas in a citadel with a portal; the Dwarf Cottage turns out to be for 15. Tant eats a scholar and gets Defense.
121 – money runs out very quickly. Buying is quite partial, even with resource exchange. I build a Mage Guild in the capital – no Slow. In the secondary – also none. Very bad. I capture Armor of the Wonder and +1 Luck. I level up Earth Magic.
122 – I hit mummies in the center, Jeditt grabs a town there – and it's Necromancer. Funny.
123 – I take an extremely unpopular measure due to the lack of Slow – upgrading 200 troglodytes into skeletons. That gives about 350. With them I go into the Griffin Conservatory near the secondary. It's max 😊. Well and good, we take it out without losses. I made a big mistake when leveling up – they offered Fire Magic, and I didn't take it 😞. Ended up with Learning. And yet there's Haste and Curse in the spellbook... I broke into the capital, doubled my mana, and ran to the second Griffin Conservatory.
124 – I advanced to the Griffin Conservatory. Along the way I capture gold to upgrade Evil Eyes and Medusas. Jeditt on harpies with archery rushes toward the second central fort.
125 – +3 angels, + a few skeletons. I run to the ГО (angels). Upgrade of Evil Eyes (61).
126 – upgrade of Medusas (21), I take my ГО without losses. Jeditt grabs a secondary Conflux town; there are Boots of Speed behind the mountains there. I need to capture them somehow. I use View Earth to see how everything looks. The roads are slow and very long; I can't reach the opponent by the end of the week. Super-treasure zone in the desert, you can't really run around there.
127 – I captured a gold mine in the center. Then I give 5 angels to Shakti, and he loses two to a hive that turned out to be max. Alright, I break Gunnar free for the Boots, leveling his Logistics to Expert along the way. Tant, after picking up Learning, gets Artillery. Things are really bad.
131 – Gunnar captures the Boots and prepares to break through. Tant stands guard at the super-treasure zone.
132 – I conducted the fight carelessly, lost 100 skeletons. I took a hive for 8. Gunnar broke through and bought a spellbook.
133 – Gunnar captured a Necklace of +1 Speed; Tant took another hive for 6.
134 – here the opponent breaks through his ГО (trolls) and stands next to it. Tant recruits more skeletons, another 8 wyverns, after which everything is given to Gunnar and he attacks:
Gunnar (9, 4, 3, 3(40)), Expert Tactics, Logistics and Advanced Archery, +1 Speed, -2 Morale, +1 Luck, +2 Spell Duration, 42 Greater Medusas, 79 Greater Evil Eyes, 5 Angels, 34 Wyverns, 38 Greater Harpies and 484 Skeletons; Kyrie (7, 9, 3, 3(9)), Expert Archery, Logistics, Earth Magic, Basic Catapult, Advanced Attack, Pathfinding and Wisdom, 40 Grand Elves, 10 Dendroid Soldiers, 10 War Unicorns, 64 Centaurs, 4 Angels and 23 Silver Pegasi.
Even though Gunnar didn't have time to level up much, the huge advantage in army power left the elves no chance.
Thank you for the game.
Discord 5884

