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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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Right now, I'm playing as Inferno. I summon Lilim and, while holding down "ALT," I attack. The enemy retaliates – killing a certain number of my units, but losing the ability to respond with other hero stacks.
In reply to Shukfir
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Shukfir
I apologize, I didn't notice an important detail: the creature growth rate has only decreased in the outer dwellings. In the inner ones (in the cities), it seems to have remained the same.
And the level 1 Architect was left unchanged...
In reply to bobchik
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Hey everyone, I've run into a problem and don't know if anyone can help me figure it out. I have Heroes of Might and Magic VI, the Uplay + Book edition. 1. I launched the game in offline mode (without connecting to Conflux). 2. I created a game against the AI. 3. I saved the game. Question: If someone loads my save file on another computer with the Steam version of Heroes of Might and Magic VI, will they be able to play it? Can anyone help clarify this issue? The thing is, I organized some games here: /topic/at/609934/ And I didn't consider this aspect. Does anyone have the Steam version who could please check for me?
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Here's a question – is there anyone who could translate or post the English version of the new patch's fixes?
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And what, can’t it be downloaded automatically? ~_^
In reply to AlekseyCh2012
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AlekseyCh2012
Dear friends, please help. I have the following problem. After installing patch 1.7, when I enter the Castle, instead of the background with the buildings, I see black and white squares and rectangles. What could be the reason? Please advise.

I have the same problem. Please tell me what to do!!!
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I looked at the readme file for patch 1.8 and saw many changes. The cost of many buildings has been reduced, and the bonuses for portals and markets have been increased. The cost of rebuilding dwellings has been increased, and the creature production in them has been reduced. The base luck of Inferno creatures has been reduced. Kirins have been made slightly more durable, but their growth rate has been reduced, and their cost has been increased. Duel armies have been slightly increased. The "frozen" and "soaked" effects now grant vulnerability to Force, not Fire. As always, many bugs have been fixed, and they also implemented what was already discussed in the thread: a hit-and-run attack for Harpies and Luminaries, as well as a single shot for archers.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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Yeah, this patch is a mixed bag. We fix one thing, and break another.
In reply to Zybr
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Zybr
Quite the opposite, actually. All the spirits were incredibly tanky.
Now, mage heroes will have a much harder time. I remember being amazed at the armies I could defeat, for example, with Irina, using only the Summon Elemental spell. Now, elementals will be taken down twice as fast – no more miracles :)
Also, there's a vague feeling that reducing the growth rate of creatures in outer dwellings will slow down the completion of campaigns.
Overall, the impression of the patch is this: it continues the trend that started in Heroes VI – the game is becoming more balanced, but this is achieved by weakening ALL factors that can significantly affect the course of the game (as soon as they see that some ability, creature, building, etc. is too "helpful," they immediately need to weaken it).
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I agree. Instead of weakening the strong, it would be better to strengthen the weak. Because before, I didn't feel like playing as a Warrior, and now I'm starting to lose interest in playing as a Mage as well.
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Could you please tell me what the largest map size is? I can’t seem to understand which is bigger: “huge,” “large,” or “gigantic.”
In reply to KefirX
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KefirX
Could you please tell me what the largest map size is? I can't seem to understand which is bigger: "huge," "large," or "gigantic." =)
gigantic

Added 7 minutes later
Who can help? I'm currently playing the Orc campaign, mission 3, where I need to defend the castle from attacks by aquatic creatures. I'm having a problem: I've been doing the optional mission to kill 40 units of these aquatic creatures for 5 months, and I didn't realize that I only have 400 Orc warriors left. Now, a Naga hero is attacking me. How can I get out of this situation? I don't have any money. I don't want to start over.
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Foreign modders translated the Mizu-kami into gold; it looks pretty good.

In reply to Adagio
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Adagio
Foreign modders turned the Mizu-kami into gold; it looks pretty good.

Oh, yeah, that's cool. Do you have that mod installed? If so, can you share a link?
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Oh yeah, that's cool. Do you have a mod installed? If so, can you share a link?
Here. The links are in the first post.

Added after 33 minutes
And here's another thing (like a board game based on Heroes VI): «Might & Magic: Heroes». I don't know if it's official or not. And here are a couple of pictures for the end: 1, 2.

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