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Posts from Favorites in battle! - 5 The Battle of Favorites! - 5

5.0 (2 ratings)
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I communicated with everyone, but the timing didn't work out. I can play at any time in the coming days.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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Group O
bRitvo4kA (blue, Castle, Gurnisson, Galtran) def Snooppy (red, Castle, Valeska, Valeska), 136, Balance
Even though I had the advantage, taking Valeska in the Castle turned out to be very difficult.

Thanks for the game.

P.S. Turns weren't being passed through Hamachi, so we tried playing through TeamViewer. It turned out quite well. It's a good alternative to Hamachi or GR.
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bRitvo4kA
Group O
bRitvo4kA (blue, Stronghold, Gunnisson, Galtran) def Snooppy (red, Castle, Valeska, Valeska), 136, Balance
And even though I had a mass haste, taking Valeska in Castle was very difficult.

Thanks for the game.

P.S. Turns weren't being transferred through Hamachi, so we tried playing via TeamViewer. It turned out pretty okay. Quite a good alternative to Hamachi or GR.

Confirmed.

The start was tough, with blockers on the road. Little gold, only 5 heroes, long chains stretched tight like a string, so tight we couldn't always pick up the gold along the road. Reached the village on day 6, and found an external dwelling of crusaders on the way. Barely got the horses into the Citadel.
From the second week it got easier — 40 marksmen and a hundred pokemons on one side and 5 horses on the other quickly cleared the respawn, 3 medusa spawning pools and pre-mines, broke through the Tower village to Conflux, and right there from the lookout spotted a second Conflux, which Gosh entered the next turn with 200+ skeletons and 3 angels :( Dumbly lose the horses :smile35: and have to flee. Gosh followed, but slowly, Valya managed to run through the upgrade spots and holed up in the Castle. In principle, I could have held out, but the bones under Galtran were melting veeeeery slowly.

Thanks for the game, the finale turned out interesting!
In reply to Snooppy
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Back from vacation, **Group M**, ready to actively play starting tomorrow.
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Group K
10/14/2012 RomarioGrom (blue, Flaks, Luna, Luna) def Ihtiandr (red, Castle, Turis, Tamika), 2sm4d(3), 123

He hid air units on 111, and they built 17 air units, which did good damage on 112. He didn't have time to finish building, but the birds were positioned on 117. He decided to rush on the second day through a convenient passage on 123. He was under lock, but the opponent conceded in the console (3), and that's how it ended.
Thank you for the game!!!


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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RomarioGrom
Group K
10/14/2012 RomarioGrom (blue, Sylvan, Moon, Moon) def Ihtiandr (red, Castle, Turis, Tamika), 2sm4d(3), 123

Confirmed.
ICQ: 494048169
Не любят многие порнуху, а я... А я люблю порнуху! © А.С. Пушкин
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Group B
11.10.12 Sanin (Blue, Tower, Neela, Jabarkas) lose GoD (Red, Rampart, Kyrre, Kyrre) 8mm6a 132

From the start, artifact for speed, good heroes, enemy - Castle. There's an external dwelling of mages, but it's a bit far and for some reason behind a horde of archers. On the first week, I took the enemy, grabbed the external sword dwelling there, built swordsmen and monks in the Citadel, at home - nagas in the Citadel.
On the second week, I took Dwarf Cottages, repelled the head of the legion at home, grabbed two mini Dragon Fly Hives.
131 went into the center and was killed without a chance.

Added after 27 minutes
14.10.12 Sanin (Blue, Tower, Neela, Nagash) def Hermit (Red, Fortress, Tazar, Tazar) balance 214[/B]

I didn't reroll very successfully, rerolled myself Charna with Nagash on week 1 day 2 because of a loss, then I had to play with whatever came up. An amulet dropped for Necropolis, and Nagash came again. But on week 1 day 3, breaking through demons on a secondary hero with Neela, I lost him irretrievably. The demon had 4 HP left, and three or four gremlins couldn't finish them off, goodbye Neela. However, the artifact remained on Nagash, I decided not to surrender and wait, for example, for my opponent to blunder, especially since if there's good magic in the guild, Fortress would have nothing to counter it. On the first week I messed around, didn't engage in battles anymore, except I finished off the demon and took an Inferno town. Built nagas in the Fort.

On the second week, I collected money and resources on a secondary hero, grabbed a +3 armor. Towards the end of the week, I entered a triple Griffin Conservatory with 3 nagas, 5 mages, and 40 gremlins. The outcome was somewhat predictable, I didn't even get out with butter, killed 50 griffins and ran. But taught by Amiloo's streams, I knew it was too early to surrender :D At home, I built a Castle and Guild-3.

On the third week, I finished the Conservatory, took a +2/+2 sword, built Guild-5, there was Fly.

On the fourth week, I went to the other secondary area, the opponent was already in the center. On the other secondary, I took a Conservatory-1, gloves, an experience box, a couple of money-generating buildings, after which I rushed home, where in the built Library there was Dimension Door. Then I went through the upgrade structures, grabbed a scroll with Implosion (at this point I had real hope of winning), went to clear the top Inferno spawn area, there was a +4 crown and a +2/+2 cloak, along the way I snatched a +4 shield and a Meteor Shower scroll from the main treasure zone. On week 2 day 1 week 1, Nagash is at a Well, stats 7 14 7 14, mana 280.

Week 2 day 1 week 2, Dimension Door into the treasure zone, there +1 spell power, an Armageddon scroll, Air and Fire were leveled up. Week 2 day 1 week 3, I grab a Telescope, with which I see the Power of Torsar and Tazar on a Serpent Fly. I killed the Power, there were 64 Wyverns, didn't reach Tazar.

As it turned out, the opponent also lost his hero on the first week, but didn't surrender. Thanks for the game!
ICQ 423164784

In reply to Snooppy
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Roma N and Heroin are the same person. Both accounts were registered in 2011. Creating clones is prohibited by HW rules. Which nickname should be banned, and which should be left active? Or should both be banned?
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Group H.
14.10.12. Pit for LM (blue, Dungeon, Shakti, Tarn) def Alessandro (red, Rampart, Kyre, Kyre), balance, 134.
The first two generations were terrible, restarted. All respawns were blocked, poor, the second time one stack came with Lorelei.
The third deal – the army is standard, I immediately take the Dwarf Cottage for 20, though losing a dozen troglodytes. They give defense, a scout on the respawn shows gold, external dwellings for troglodytes and minotaurs. The heroes are excellent – Luna, Grindan, Gunnar. And there's a Griffin Conservatory. But then the opponent takes 111.
In the next generation, on my 111, the mod crashed with an error, but the opponent loaded an autosave, thanks to him for that, otherwise I was ready to take the last restart on a good layout.
111 – we have 3 strong stacks of troglodytes, 4 Evil Eyes, a few harpies. In the tavern – Tarn with undead, I switch to him immediately. The castle has a Griffin Conservatory, an external market, a Dwarf Cottage, and most importantly, an external dwelling for Evil Eyes.
112 – I take the external dwelling, break through some slow neutrals, necromancy is still advanced.
113 – I take the native village, set up a portal there. Shakti breaks a prison – and there's Jeditte with a bunch of troops.
114 – I break a 15-dwarf dwelling. Tarn gets and advances Earth Magic.
115 – Tarn passes into the neighboring zone through rough terrain. The passage is very convenient, the town is close, the road is close. The army moves to the other flank to capture a mine and check the Griffin Conservatory. It turns out to be 3-4, very good, now to find Slow. I also see the edge of a Medusa external dwelling, which is interesting.
116 – I take a barbarian village, build a Mage Guild – only Shield. But next to it I discover another Griffin Conservatory. I sit down to replenish mana, build a chain to capture the Medusa external dwelling and then transfer it to Tarn for the Dwarf Cottage.
117 – I capture the external dwelling, place the Medusas in a citadel with a portal, the Dwarf Cottage turns out to be 15. Tarn eats a scholar and gets Defense.
121 – Money runs out very quickly. Buying is quite partial, even with resource exchange. I build a Mage Guild in the capital – no Slow. In the secondary town – also none. Very bad. I capture the artifact's armor and +1 luck. I level up Earth Magic.
122 – I attack mummies in the center, Jeditte grabs a town there – and it's Necromancer. Funny.
123 – I take an extremely unpopular measure due to the lack of Slow – upgrade 200 troglodytes into skeletons. I get about 350. With them, I go into the Griffin Conservatory near the secondary town. It's max there ☺. Well, great, we take it out without losses. I made a big mistake on leveling up – they offered Fire Magic, but I didn't take it ☹. In the end – Learning. And I have Haste and Curse in the spellbook... I broke into the capital, doubled mana, and ran to the second Griffin Conservatory.
124 – I advanced to the Griffin Conservatory. Along the way, I capture gold to upgrade Evil Eyes and Medusas. Jeditte on harpies with archery rushes to the second central fort.
125 – +3 angels, + a few skeletons. I run to the ГО (angels). Upgrade Evil Eyes (61).
126 – upgrade Medusas (21), I attack my ГО without losses. Jeditte captures a secondary Conflux town; beyond the mountains there are Boots of Speed. I need to capture them somehow. I use Earth Magic scouting to see how everything looks. The roads are slow and very long, I won't make it to the opponent by the end of the week. Super-treasure zone in the desert, you can't really run around there.
127 – I captured a gold mine in the center. Then I give 5 angels to Shakti, and he loses two in a Hive that turned out to be max. Fine, I break Gunnar for the Boots, leveling up his Logistics to expert along the way. Tarn, after Learning, grabs Artillery. Really bad.
131 – Gunnar captures the Boots and prepares to break. Tarn stands guard at the super-treasure zone.
132 – I fought carelessly, lost 100 skeletons. I took a Hive for 8. Gunnar broke and bought a spellbook.
133 – Gunnar captured a necklace of +1 Speed, Tarn took another Hive for 6.
134 – Here the opponent breaks his ГО (trolls) and stands next to it. Tarn recruits more skeletons, another 8 wyverns, then everything is given to Gunnar and he attacks:
Gunnar (9, 4, 3, 3(40)), expert Tactics, Logistics, and advanced Archery, +1 Speed, -2 Morale, +1 Luck, +2 spell duration, 42 greater medusas, 79 greater Evil Eyes, 5 angels, 34 wyverns, 38 greater harpies, and 484 skeletons; Kyre (7, 9, 3, 3(9)), expert Archery, Logistics, Earth Magic, basic Catapult, advanced Attack, Pathfinding, and Wisdom, 40 grand elves, 10 dendroid guards, 10 war unicorns, 64 centaurs, 4 angels, and 23 silver pegasi.
Even though Gunnar didn't have time to level up much, the huge advantage in army power left the elves no chance.
Thanks for the game.
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Group E.
14.10.12. crzq (blue, Necro, Clavius, Clavius) def Piterius (red, Castle, Valeska, Dess) 8mm6a 222.

Started without restarts, my native comp was also Necro, the opponent's native was Inferno, but the map also spawned two Castles. In the first week, I had a decent start, not over-crabbing or feeding too much to neutrals; by the end of the week, I took my native Necro comp, which also had two external dwellings of skeletons. By the end of the week, I had ~180.
In the second week, I took three Griffin Conservatories (2+1+3), positioned quite conveniently but still stretched out (plus it took about 3 days to run to my native comp), and three Dragon Fly Hives (all min). Around ~123, contact began in the center, where I grabbed a dungeon with an already built Mage Guild 4. At 127-131, I went to defend it, take a nearby Dragon Utopia, and pressure the opponent (when we met, he didn't have much army - 46 Marksmen, some of which died, plus about 14 Angels, 35 Pikemen, 1 Cavalier, and a few Griffin Conservatory griffins). My main was leveling up excellently - Expert Logistics was already in place.
In the 3rd week, I took a Dragon Utopia(3) (Gladius, Titanium Shield, Crown +4+4). There were also many trades of secondary heroes (which IMO was more beneficial for me, plus I was fighting decently). At 132, I was 1 tile short of catching the opponent's sped-up main, whom I would have killed in the first round(
Then a lot of dumb play started on my side - I didn't see any Dragon Utopias, didn't know what to do - playing tag with a Logist didn't seem appealing. In the end, I gradually took away the opponent's main, then other castles, and generally controlled the center. Then, at the start of the 2nd month, I finally decided to check what was in the native corner treasure zone - and there I immediately saw 2 Dragon Utopias and 2 Griffin Conservatories (4+4). Both Dragon Utopias were level 3; a bit later, I took another level 3, which gave me armor +4+4, a Chupa Chups, and Wings. Along the way, I maxed out Wisdom for my main and built up castles - Town Portal dropped in my native comp's Mage Guild 4.
The opponent didn't find any Dragon Utopias and, after building a bunch of Mage Guilds, didn't find control, after which he surrendered. As the post-mortem showed, there was no Dimension Door or Fly on the map at all, and Town Portal was only with my Necro.
Thanks for the game.
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Group F.
14.10.12. numOne (blue, Inferno, Calh, Fury) def theShevanesian (red, Fortress, Tazar, Tazar), balance, 132

Good respawn, with an external dwelling of demons and gogs and 2 native towns, but little money. Played almost without mistakes, except for a misclick where I placed a Prefecture instead of a Citadel on 117), Fury in folders, with Tactics, Air, and Earth.
At the start of the second week, I begin working on the Griffin Conservatories: a 2-stack, a 1-stack, checking another one on grass — a Troglodyte with upgraded ones, don't engage yet. First contact with the opponent on a necro-secondary, slowly building a demon army. On 127 I'm at a Griffin Conservatory and found another stable nearby, worth taking both on 131 and heading to the external dwelling.
On 131 I break the triple. On 132 I see Tazar approach my external dwelling from the sand side (Psychic), he captured the chest behind the ducks, but didn't have enough movement to take it. I transfer, buy units through markets (even then not fully), break the external dwelling without losses, take the chest (5000 exp) and the Firebird: stats are almost equal, but I have the advantage with angels, Mass Haste, I block over a hundred lizards, while my hundred magogs along with the angels and demons dismantle the opponent's army.

Thanks for the game!
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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numOne
Group F.
10/14/12. numOne (blue, Inferno, Kalh, Fure) def. theShevanesian (red, Swamp, Tazar, Tazar), balance, 132

Thanks for the game!

Yes, the balance turned out to be super-balanced once again - 7 angels against one. Thanks for the game!
In reply to Javdet
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Javdet
Javdet (blue, Rampart, Kirr, Kirr) def Nestor86 (red, Fortress, Solmyr, Moner) mini-nostalgia, 126
StickyFingaz
StickyFingaz (blue, Dungeon, Shackti) def Heroin (red, Rampart, Gunnar) Jebus Cross 116
StickyFingaz
StickyFingaz (red, Dungeon, Shackti) def Twaryna (blue, Fortress, Tazar) 8mm6a 222
Dawidu91
Dawidu91 Red (castle, Valeska, Valeska) Lose Twaryna Blue (Fortress, Tazar, Tazar) 2sm4d(3) 121
Surrender... thx for game

You keep writing reports in the cold, without dates or groups:smile17:


469326983
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rather out of old habit.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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theShevanesian
Yes, the balance turned out to be super-balanced once again – 7 angels against one. Thanks for the game!

Announcement: we have the same issue: 1 against 8, so we're still playing with Ayauhteotl)). Well, I have other tricks up my sleeve...:D

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