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Posts from Round table Auto-translated

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#3138
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Artem, I’ll make your “killer in a skirt,” just calm down). And please don’t copy those degenerates.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Javdet
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#3139
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Javdet
Unfortunately, there won't be any trading, as I don't consider myself one of the Ukrainians.
So, straight to calling them "khokhols"?
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#3140
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Javdet
Unfortunately, there won't be any trading, as I don't consider myself one of the Ukrainians.
Alarm! Alarm! Tatar detected!:eek:
In reply to PReDS
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#3141
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PReDS
Alarm! Alarm! A Tatar has been detected!:eek:

Do you think the Aztec is involved?
In reply to KobRa_RR
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#3144
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I'm asking here because I don't know which forum would be more appropriate: will there be a contest for the best map of the year? The last one was more than a year and a half ago.
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#3145
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Are you still worried that the Guild of Developers report won't win first place? Screenshots will not be accepted.
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#3146
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PReDS
I'm asking here because I don't know which thread would be more appropriate: will there be a contest for the best map of the year? The last one was more than a year and a half ago.
If people want it, it WILL happen. It would be even better if we could find some sponsors :)
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#3147
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Hey guys, I heard that you can connect to play against an opponent using TeamViewer. Is there a manual available somewhere?
#3148
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Select the “Remote Control” tab, check the box next to VPN, enter your partner’s ID, and click “Connect to Partner.”
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#3149
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Oelm
Well, I believe that even with a skill difference, the statistics will still favor the stronger player on any map. Maretti's style is already well-known. It's more advantageous for him to try to excel on maps like Mininosty. If it were up to him, he would probably play Panic all the time; it's highly regarded among Europeans.
What is "style" in Heroes? And how can you distinguish between different styles?
Воздам сторицей!
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#3150
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There are quite a few different styles.
Fast-paced (Alex), overly fast-paced (Paladin) - requires strong micromanagement skills.
Average (used by most players).
Safe (Mareti).
And each style has its nuances - some prefer to gather as much information and as many strategic points as possible, others accumulate resources, some try to build up their economy as much as possible, while others think about what units to use on day 121, some prefer to upgrade only one unit type, while others have 2-3-4 unit types depending on the map and situation, etc.

In principle, after watching a dozen games of one player, you already have a clear idea of their style.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
#3151
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Javdet
There are quite a few different styles.
Tempo-based (Alex), excessively tempo-based (Paladin) - requires strong micro-management.
Medium-paced (used by most players).
Safe/defensive (Mareti).
And each style has nuances - some prefer to gather as much information and as many strategic points as possible, others accumulate resources, some try to build up their economy as much as possible, while others think about what to fight with at level 121, some prefer to only upgrade their Town Hall, while others have 2-3-4 Town Halls depending on the map and situation, etc.

In principle, after watching a dozen games of one player, you already have a clear idea of their style.

More likely, there will be combinations of styles, for example, tempo-based with a safe/defensive approach.
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#3152
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You can play aggressively, or you can prefer a defensive strategy. Just like in table tennis. Templates that allow for varied gameplay are considered strategic (e.g., HL+U against computers). For example, 8x12a. These are preferred by VT players. Templates that develop linearly are considered "camper-like" (e.g., Jebus Cross, Balance) – they are usually popular among SOD players.
Земля нуля.
Все в ней нулево и кукольно.