maybe you can confirm mine too?
Posts from Season: "Autumn 2012". Online games for rating (reports, confirmations, discussions).
You must have been naughty, you didn't deserve it.
In the first round, 1-4 in the Citadel, I teleported creatures but forgot to retrieve them from the portal.
In round 136, the opponent ran to the center, and was punished for it; I had an advantage in stats and troops.
Thanks for the game.
05.10.2012 artbocha(red,dungeon,Shakti) def zoog(blue,castle,Valeska) 8mm6a 136
on the first 1-4 in the citadel, portal summoned creatures but forgot to buy them out of the portal
on 136 the opponent ran into the center, for which he was punished, advantage in parameters and army
thanks for the game
07.10.2012 Maretti (red, Castle, Caitlin, Hack) def. Sanin (blue, Tower, Neela) 136 on 2sm4d(3)
Confirmed.
The map generated an uneven layout with exits only accessible via rough terrain. On turn 126, while defending against a group of giant spiders and wolves, he lost 8 archers due to morale. Later that day, he managed to damage some giant air elementals and even had gargoyles join the attack, resulting in a massacre. However, on turn 124, he reached the center of the map, where there were roads leading to the main treasure and guarded by giant pegasi and titans. The enemy had djinn guarding his main town. He decided to capture it. The enemy rushed along the rough terrain, captured 2 castles, and gave 6 griffins (it turned out that the enemy had a Castle, and he realized this later) to a scout in the garrison, meaning to zoog. On his turn, he took everything back, split his forces with Vystan, but despite having more experience, Vystan couldn't reach Tazar (3743, 3 hydras, 50+ skeletons, 20+ giant lizards, and a few snakes). He gave 5 warhorses, 56 giant archers, 70 pikemen, and 30 air elementals to a level 0 Mullich and attacked. The battle resulted in a stalemate, but he didn't want to continue:'(
Confirmed, thank you for the game!
The game has started.
Iamsamstan is in the game (Sam)
First draw: Castle Valeska, Rampart, Ivor
111: With Valeska, I got 18 archers, a hidden location for cavalry behind the terrain, and a stable above the castle.
I immediately scouted the area, and got Pigdums with Gargoyles for clearing out enemies. Overall, it was a good draw.
112: Nothing special, except for a mine and a crypt... I pass the turn, and oops...
Valeska is level 5 from the start((( and I messed up. I apologize to my opponent, let's start over.
111: This time, Valeska only has two stacks, but with 7 units each. Again, Sylvia brought 7 units, and
this time, the archers are built. I'll have to clear out enemies using Imps that came with the Rakshasa.
Two blockades on the roads: a pack of Sultan Efreet and a second pack of Efreet, guarding one resource and the Portal of Glory.
Again, the opponent asks for a truce on 113.
... Now the opponent asks for a truce on 111 - hooray... the hero draw in the tavern is terrible.
Let's start over.
Everything is great, only one road, archers are built...
Oops, I'm going for a breakthrough, I pass the troops, and everything is reversed, Valeska attacks without troops...
I thought about giving up, but then I retreated and bought out the units.
I took the crypt mine and for some reason returned to the castle, so I wasted a turn.
In the tavern, there's Tiris, but I'm not buying him for the cavalry in the castle... On the second week, I break through to the secondary resource, defeat the archers, and hide the Psionicists behind the Golems. The red hero appears, I'm defeated, I pass the troops. The next day, the scout Sephinroth approaches my town with Rhinos and many Elves. I attack, he retreats. I pass the cavalry upgrade, and Valeska runs to capture the Conflux, but before I can do that, Ivor appears. I'm defeated, grabbing a shield from the Demons, but I can't pass the troops anymore (Archers and Psionicists, only 4 left near the Conflux). At the same time, with the cavalry, I free the hero in the dungeon and take the sword (later I get confused and forget to pass the sword and one Griffin due to the mod). As a result, Ivor attacks with 4 Griffins, 4 basic units, 20 Swordsmen, 2+ Archers, and 4 Spears. I bought him a book in the Conflux, and with a +2 Attack +2 Magic cloak, I defended well. The opponent retreated and surrendered. Thank you for the game.
9.10.2012 leosnow (blue, castle, Valeska, Valeska) def Iamsamstan (red, Rampart, Ivor, Ivor) 135 2SM4d(3)
The game started.
Iamsamstan is in the game (Sam)
First draw: Castle Valeska, Rampart, Ivor
111: With Valeska, I got 18 archers, a hidden location with horses behind the terrain, and a stable above the castle.
I immediately scouted with a hero, and a Pigdram with Gargoyles arrived to clear the area. Overall, it was a good draw.
112: Nothing special except for a Crypt Mine... I pass the turn, and oops...
Valeska is level 5 from the start((( and I messed up. I apologize to my opponent, let's start over.
111: This time, Valeska only has two stacks, but with 7 units each. Again, Sylvia brought 7 units, and
this time, the archers are built. I'll have to expand using Imps and the creature that came with them.
Two blockades on the roads: a pack of Sultan Efreet and a second pack of Efreet guard one resource and the Portal of Glory.
Again, the opponent requests a truce on 113.
... Now the opponent is asking for a truce on 111 - hooray... the hero draw in the tavern is terrible.
Let's start over.
Everything is great, only one road, archers are built...
Oops, I'm going for a breakthrough, I pass the troops, and everything is reversed, Valeska attacks without troops...
I thought about giving up, but then I retreated and bought out the troops.
I took the Crypt Mine and, for some reason, returned to the castle. In short, I wasted a turn.
In the tavern, there's Tiris, but I'm not buying him for the castle, I'm focusing on horses... On the second week, I break through to the secondary resource, defeat the archers, and hide Psycic in the area near the Golems. The red hero appears, I'm defeated, and I pass the troops. The next day, the scout Sephinroth approaches my town with Rhinos and many Elves. I attack, and he retreats. I pass the horses for an upgrade, and Valeska runs to capture the Conflux, but I don't have time to do it when Ivor appears. I'm defeated, grabbing a shield from the Demons, but I can't pass the troops anymore (Archers and Psycics, only 4 left near the Conflux). At the same time, with the horses, I free the hero in the Dungeon and take the sword (later I get confused and forget to pass the sword and one Griffin due to the mod). As a result, Ivor attacks with 4 Griffins, 4 simple units, 20 Swordsmen, 2+ Archers, and 4 Spears. I bought him a book in the Conflux, and with a +2 Attack +2 Magic cloak, I defended well. The opponent retreated and surrendered. Thank you for the game.
Very good map and great skills on mephala. In the end he walked right up to my doorstep to be crushed by 14 angels and 18 war unis and better stats.
Thanks for playing.
10.10.2012 Maretti (red, ramp, ivor, meph) def Nestor86 (blue, tower, !SOLMYR!, dessa) 136 on 2sm4d(3)
Very good map and great skills on mephala. In the end he walked right up to my doorstep to be crushed by 14 angels and 18 war unis and better stats.
Thanks for playing.
Week 1 naga in fort + external dwellings of nagas, gremlins and mages. At the end of the week Dessa arrives. On 121 I set naga upgrade, break through to the underground entrance, go to barbarian respawn. I take the castle, pass through the entire respawn downward, there is the treasure zone.
I break through 9 ghost dragons + 10k exp, lose the caps. Then I reveal the Griffin Conservatory at the barbarian respawn and the Griffin Conservatory in the treasure.
As a result, I take the Griffin Conservatory at the respawn, build Mage Guild 4, expert Resurrection arrives. I fight 20 arch devils with the loss of a few units and almost all mana.
I can't reach the castle. Opponent attacks. Thanks for the game.)
11.10.2012 Maretti (blue, necro, ?, krellion) def Helllight (red, tower,?, neela) 131 on jebus