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Posts from Mafia 56. Avatar: Invasion.

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13 years ago
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Maybe at least make the escape Dimension Door, and the defense probability when interacting with Appa 100%?
Isn't that a bit too much? Toph's defense is still there. Although it could be increased slightly.
In reply to Ment
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13 years ago
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Ment
Isn't that a bit much? Toph still has her defense. Although, it could be increased slightly.
I didn't express myself correctly. Make Sokki's escape a daytime action, and set the probability of a successful defense for Toph when acting in conjunction with Appa to 100%. Sokki will be fine with 25% defense.
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13 years ago
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I wish for a dozen.
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13 years ago
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I didn't express myself correctly. Making Sokka's escape a daytime action, and setting the probability of Toph successfully defending with Appa's help to 100%. 25% defense will be enough for Sokka.
I suppose I'll agree.
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13 years ago
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Does removing magic from Tai Li permanently disable his special ability? If not, how is it better than a regular block?
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13 years ago
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9th, please. And can we leave 11th Kitz? she asked.

Added 13 minutes later
ND2 (once per game): Preparation for escape -- gives the target a 50% chance to avoid execution the day following the night.
Maybe we should make it a hundred? Eh?
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13 years ago
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I'll take the 11th. Thanks.
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13 years ago
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I wish for a dozen.
That will be ten revenants.
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13 years ago
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If not, how is it better than a regular block?
If Ty Lee wants to block Katara or Aang (during training), she needs to block magic (ND order). In all other cases, immobilizing them is enough.
Maybe just make it 100 after all? Eh?
I suggest this: either 100 as is, or 50%, but change it to Dimension Door, as Pobeditel requested.
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13 years ago
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The option with a hundred is more preferable to me. A failed execution is a failed execution, no matter where it happens. And it only saves for one day, and there's still a chance of failure... It won't work...
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13 years ago
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Generally, it would be better to make the Mafia roles have proper, fixed abilities, like in all decent Mafia games, because this current system with percentages is a perversion...
In reply to Драккошка
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13 years ago
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Drakkoska
It would be better to make full-fledged non-deterministic actions for the mafias, like in all decent mafia games, because this percentage-based system is a perversion...
With so many dice rolls, the numbers on the faces will soon wear off...
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13 years ago
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I personally prefer the option with the hundred. A failed execution is still a failed execution. And it only saves them for one day, plus there's a chance of failure... It won't work.
I was thinking that the Mafia still has the options of swaying and resurrecting, which also helps to maintain their numbers. To put it mildly.
In general, it would be better to give the Mafia full Night Actions, like in all decent Mafia games, rather than this perversion with percentages...
Which ones specifically are causing complaints? Or are they all problematic? )
Is everyone happy with the town roles?
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13 years ago
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Preparing for escape – gives the target a 50% chance to avoid execution.
As safe as behind a stone wall – 50% protection for the target; the attacker does not kill.
At least these two.
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13 years ago
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Okay. Then I'll cancel the application of the protection on myself, if there are no objections. In principle, that's how it should have been done from the very beginning; otherwise, it's just nonsense.

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