Maybe at least make the escape Dimension Door, and the defense probability when interacting with Appa 100%?
Posts from Mafia 56. Avatar: Invasion.
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Isn't that a bit much? Toph still has her defense. Although, it could be increased slightly.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
I didn't express myself correctly. Making Sokka's escape a daytime action, and setting the probability of Toph successfully defending with Appa's help to 100%. 25% defense will be enough for Sokka.
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Added 13 minutes later
ND2 (once per game): Preparation for escape -- gives the target a 50% chance to avoid execution the day following the night.
I wish for a dozen.
If not, how is it better than a regular block?
Maybe just make it 100 after all? Eh?
🏹🎪+⛓️♿=💕
It would be better to make full-fledged non-deterministic actions for the mafias, like in all decent mafia games, because this percentage-based system is a perversion...
I personally prefer the option with the hundred. A failed execution is still a failed execution. And it only saves them for one day, plus there's a chance of failure... It won't work.
In general, it would be better to give the Mafia full Night Actions, like in all decent Mafia games, rather than this perversion with percentages...
Is everyone happy with the town roles?
Preparing for escape – gives the target a 50% chance to avoid execution.
As safe as behind a stone wall – 50% protection for the target; the attacker does not kill.
🏹🎪+⛓️♿=💕
