Skip to content

Posts from Mafia 56. Avatar: Invasion. Auto-translated

Mafia Closed Topic
No ratings yet — be the first to rate!
User Avatar
#16
Auto-translated
13. I promise to play poorly, be passive, and make silly mistakes in the New Day.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
User Avatar
#17
Auto-translated
Balance feedback is welcome. You never know, maybe the Dungeon faction is too strong, or perhaps too weak.
 

К А
Стикеры GBF в Telegram
User Avatar
#18
Auto-translated
You really like settings where evil is presented as a city, don't you?
Фигню сморозил...
User Avatar
#19
Auto-translated
In the second-to-last game, I want to be the **first**.
User Avatar
#20
Auto-translated
Do you have an internal limit for how many times you can play ToH? Lol. Will you ban yourself after you finish it? =/
Где этот раб? Чужеземцы достали!(с) Морроувинд.
Сердце Хаоса - Морроувинд, каким он мог быть.
User Avatar
#21
Auto-translated
You really like settings where evil is portrayed as a city, don't you?
As far as I remember, this is the first one.
 

К А
Стикеры GBF в Telegram
User Avatar
#22
Auto-translated
As far as I remember, this was the first one.
There was an alternative version of Hostor, but I don't think you played it.
User Avatar
#23
Auto-translated
If only one remains, they gain the special ability "Kill" and become a maniac, winning together with Momo.
This won't happen anymore, or will Appa still become a maniac?

In my opinion, the Mafia has too many probabilities. The probability of disrupting the execution, the probability of defense... In my opinion, this is unnecessary. Or can the Mafia use more than two special abilities per night? Plus, it's unclear how "preparation for escape" can be used. It's not always clear who will be executed the next day. So, the ultimate ability might be wasted with a probability exceeding 50%.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
User Avatar
#24
Auto-translated
Well, I don't know, but what about the largely forgotten World War II setting? Or the winner's suggestion for a new Star Wars setting? I could dig around some more; I'm sure I'll find something, but I'm feeling lazy.
Фигню сморозил...
User Avatar
#25
Auto-translated
a long-forgotten World War II setting
There was an idea: a city with an SS presence, mafia-like Jews, and a foreign spy. And it fits the theme perfectly.
My sword, my trusted ally, unphased by my aspect.
User Avatar
#26
Auto-translated
Or can the Mafia use more than two special actions per night?
I didn't specify it in the rules; I'll add it somewhere.
So, the ultimate ability might be wasted with a probability exceeding 50%.
That's the point. For example, in your Mafia game, Dimka's ultimate ability would have been useful. That is, a specific situation is needed.
The probability of disrupting an execution, the probability of protection.
Yes, it's a universal ability. There are many possibilities – it's up to the Mafia to guess what to use. Actually, I wanted to give Aang a different kind of mass killing ability, namely, to kill all players with a certain probability (then all these protections would be especially useful). But I decided that it was too much.
-----
Well, I don't know, what about the long-forgotten World War II? Or the Winner's proposal for a new Star Wars setting? I can dig around; I'm sure I'll find something, but I'm lazy.
Yes, I remember. And I remember about the zombies.
-------
The Mafia has the ability to send out several special actions. Possible night actions: kill + joint non-killing action; joint killing action + ordinary non-killing action; killing action + 2 ordinary actions.
This is how I wanted to handle the special actions, unless there are strong objections.
 

К А
Стикеры GBF в Telegram
User Avatar
#27
Auto-translated
Let's 8

За всем следят машины благодати и любви.
User Avatar
#29
Auto-translated
Jett fit perfectly into the role of a maniac, I just wanted to suggest it!
Фигню сморозил...
In reply to Ment
User Avatar
#30
Auto-translated
Ment
That's the point. For example, in your mafia, Dimka could have used an ultimate ability. That is, a specific situation is needed.

Yes, a universal ability. There are many possibilities – it's up to the mafia to guess what to use. I actually wanted to give Aang a different kind of mass killing ability, specifically, to kill all players with a certain probability (then all these defenses would be especially useful). But I decided that was too much.
Oh, I'm afraid the mafia won't be able to guess very well. Maybe at least make DD's escape possible, and the probability of protection when interacting with Appa 100%?
Ment
The mafia can send out several non-detectables. Night action options: kill + joint non-killing action; joint killing action + regular non-killing action; killing action + 2 regular actions.
I support this, it's a good option.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"