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Posts from Taking of the Necropolis [COMPLETE EDITION]

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I think testers are not allowed here.
In reply to c0nn3c71nkK.ppL
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c0nn3c71nkK.ppL
I think testers are prohibited here.
What about with mutual consent?
Пока!
In reply to Ihtiandr
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Ihtiandr
Ah, well, what can I say? Maybe they're just drug addicts.

:D That made me smile.
In reply to PlayHeroes_HP
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PlayHeroes_HP
what about by mutual consent?
by mutual consent, anything is possible)
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The tactics are geared towards maximizing efficiency, so for example, when playing Dungeon in the Necropolis single-player map, where there are 3 stacks of skeletons, the losses are higher than desired.
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Elastoman is absolutely right; using one or two Crypts results in quite significant losses, and there's no way to know what's inside them beforehand, except by sacrificing a valuable unit.
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Elastoman
The tactics are geared towards maximizing results, so for example, when playing as Dungeon in the Necropolis single-player map, where there are 3 stacks of skeletons, the losses are higher than desired :(

How can you play so uninterestingly!? Show some imagination, why don't you? They showed you how to get the maximum, figuring out how to get the minimum is easier:smile30:
Только в тишине ответит вселенная, только в наших сердцах мы обретем смелость следовать её зову. ;)
In reply to Pyre
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Generally, it's easier to take dungeons before reaching max and pre-max levels.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Pyre
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Pyre
How can you play so boringly!? Show some imagination, come on, they showed you how to take the maximum, how to take the minimum – it’s easier to come up with something:smile30:
What do you mean, how? Skeletons have the same speed as trolls, so the stack on the right, in the middle, crashes into the main troll stack, which moves last + a couple of units are eliminated. With this arrangement, it’s unavoidable.

So, without upgraded trolls and Shahti, I wouldn’t rush into the dungeon.
In reply to Elastoman
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For a max-script on a swamp map – anti-respect. What's the point of writing a scheme if, for example, the army limits aren't specified? For instance, if there are 39 gnolls, the neutral behavior will be different. And it clearly also depends on the hero's parameters. But it looks like a trick shot, but in reality, it's unreliable. For example, what do you do if vampires wait until the third round? GG?
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
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Oelm
Using a max-script on a swamp map is not a good idea.

What's the point of writing a script if, for example, the army limits are not specified? For example, if there are 39 gnolls, the behavior of the neutrals will be different. And it clearly also depends on the hero's parameters. But it looks like a trick shot, but in reality, it's unreliable. For example, what to do if the vampires wait in the third round? GG?
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However, it was mentioned in the topic that after attacking the skeletons, you need to defend and not approach the lizards, but otherwise, Oelm is right...
Пока!
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I've been playing all-random for several games now. I get Dungeon, and I play as Jebus. Of course, there's no Miner available. If harpies don't come, I don't go for dragons; instead, I upgrade Trolls and collect everything I can. Then, I can clear crypts with relatively acceptable losses. But with un-upgraded units, you can easily lose in minimal and dual battles, around 15-20 units. So, I need universal tactics. With a setup for the maximum crypt, I haven't lost fewer than 15 Trolls, even with a hero with Tazar, 5 defense, and an expert Armorer. That's how it is. You can freely add Gloom Bats to this tactic. I need an example without a Miner, as it's not always taken as the main hero.

And regarding other towns, the same applies. Also, I often try to take crypts in the same way, using a secondary army of Imps. The maximum crypt is very difficult to take because there's not really an army, but it's possible. In general, if you start something, you should finish it, and in this case, it's not bad.

P.S. I found a way to achieve the losses mentioned in the second post for the Tower. :-)
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I explored the crypt swamp and realized that in 90% of cases, on less-than-ideal maps, there simply can't be that many gnolls. And, as Pasha said, if there are fewer gnolls than indicated, the neutrals will immediately attack the lizards.

Maybe you could come up with something for the swamp after all?)
For example, you could take 5-8 snakes instead of one.
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Oelm
What's the point of writing a strategy if, for example, it doesn't specify army limits. For example, if there are 39 gnolls, the behavior of the neutrals will be different. And it clearly also depends on the hero's parameters. But it looks like a trick shot, but in reality, it's unreliable. For example, what to do if the vampires are waiting in the third round? GG?

I agree, it's a cool strategy. I didn't come up with it; at first, it seemed brilliant, and I posted it, but only later it became clear that it's not reliable, but I was too lazy to change it.
Vaflya
I tried it on the Crypt map and realized that in 90% of cases, there simply can't be that many gnolls on the poor templates.

The number of gnolls doesn't depend on how rich the template is. 42 is the average number of them at the start (2 stacks from the native heroes and a few more in the castle). Of course, if you give 7 gnolls to the peasants, then 35 will remain. But I almost always build snakes on the first day to speed things up, even if the lizards aren't built.
Vaflya
Maybe you can come up with something for the Crypt map?

http://www.youtube.com/watch?v=NJ_WPP-js0s

Here's an older, more reliable strategy. But I only tested it for Tazar; I can't vouch for other heroes.

In general, isn't it that hard to try it out yourself? When I created this topic, I was hoping for a collective discussion and improvement of tactics, but, unfortunately, no one has expressed any smart ideas about this. Only "do this," "do that," "and I have this whim"... As if I'm a professional inventor of tactics for the Crypt. I created these tactics for myself; I just decided to share them with others. And I'm quite satisfied with what I've done. In short, I don't want to grind these Crypts anymore; if you're interested in something more, do it yourself and post it; you'll get my respect ;)
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There's a different thing happening there. For example, if you take the first Dungeon located near the swamp, there will be fewer Gnolls there later, or you might simply lose some in battle. The point is that you need to reinforce your army with the third hero and take it reliably.

The strategy is undoubtedly good, but its weaknesses should have been pointed out from the start, and there wouldn't be any questions. Nub_hmm has a good video about the Dungeon near the swamp, but it doesn't show what will happen if the Vampires wait until the third round.
Земля нуля.
Все в ней нулево и кукольно.

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