Auto-translated
To .DiGGeR.
I have moved your post to the topic How to play Heroes of Might & Magic III online via Hamachi?. I don't know the answer; maybe someone there can help.
New here? I'm Roha — want a quick tour?
A quote dated 1948:
Allen Dulles - head of US political intelligence in Europe, who later became the director of the CIA:
"Literature, theater, cinema - everything will depict and glorify the basest human feelings. We will support everyone who instills the cult of sex, violence, sadism, betrayal, in short, all kinds of immorality in human consciousness. In governing the state, we will create chaos and confusion, we will imperceptibly but actively and constantly contribute to the arbitrariness of officials, bribery, and unscrupulousness. Honesty and decency will be ridiculed and will no longer be needed by anyone, they will turn into a relic of the past. Rudeness and insolence, lies and deceit, drunkenness and drug addiction, betrayal, nationalism and hostility between peoples, all this we will cultivate in the minds of people. And only a few, very few, will guess what is happening, but we will put such people in a helpless position, turn them into a laughingstock, find a way to slander them and declare them outcasts of Soviet society. We will tear out spiritual roots, defile and destroy the foundations of Soviet folk morality. We will thus undermine generation after generation. We will start with people from childhood and adolescence.
We will always bet on youth, we will undermine, corrupt, and deprave it. That's how we will do everything."
And, of course, Ariputra never had any opinions about this product.
"A person who has no authorities, no point of reference, cannot be convinced of anything. It's just a waste of time."
But pride (a sense of one's own superiority) that has lived in our hearts since time immemorial says: "But what am I worse than them? I have MY own opinion, even if they have more experience in this matter, so what? My opinion is at least no worse, and I have no authorities, no one who could understand anything better than me."
1. Why is it that if digging up the Grail before visiting all obelisks is forbidden, "jumping" into the dark is allowed?
2. In general, why is Dimension Door not banned in online play? After all, obtaining it almost guarantees victory! I would ban it, but leave Flight, because Flight is only possible over already explored terrain. Or perhaps Flight should be banned too. Because these spells allow you to fly over any obstacles, monsters, and enemy heroes without fighting them!
Regarding technical measures, the following are required: switching to playing on HD mod version 3 with password-protected saves; even better would be to password-protect the random maps themselves, and even more: it would be good to save tournament maps and saves in some new format whose structure is kept secret. Simultaneously, it would be good to develop (perhaps as an add-on to the HD mod) tools for conducting online games instead of the existing Hamachi and others—tools that work reliably, are easy to configure, do not conflict with other software, etc.
Organizational measures will face, first and foremost, the conservatism of most players who reject any innovations. In that case, instead of making changes to existing rules, one could, for example, create a Fair Play League in which all games would be conducted under new rules.
What new rules do I mean? First of all, the League should be led by players known in the heroes' world as honest and incorruptible.
Initially, every new player joining the League must complete 2-3 random maps in single-player mode based on the same templates used for online games and provide saves and a walkthrough description for the judging commission's review. Why? First of all, as someone correctly said, every player has something called a playstyle. It is quite individual, like handwriting. Once the style is generally known, it is easy to see whether a player is following a practiced scheme or if certain actions "deviate" from that scheme. These actions raise questions and suspicions and must be closely studied. Thus, after every game, saves must be provided to the judging commission or posted for public view, and players are required to write reports about the game as soon as possible, which should make their thought process clear: why they went there instead of here, why they took or didn't take a certain object, fought a certain monster, etc. The judging commission must (and others may) study the saves and reports, ask questions about unclear points, and deliver their verdict: whether the game was "clean" or not.
And players are required to answer all questions without delay!
Next is the most important part: a trust rating of players is necessary, built specifically on the basis of past games and their analysis.
The main problem is: proving that cheating took place is practically impossible (except for the most blatant methods)! Therefore, relationships here must be built on the principle of trust: whether the judges trust this result or not. If time and again a player's actions find no clear, convincing explanation, it can be assumed that something is fishy. I think players, for the most part, still value their reputation.
The following consideration is also linked to playstyle: it is necessary to play so that your actions are sufficiently "transparent" and do not raise suspicions of "dirty" play. The player themselves must understand what will look suspicious and must avoid such actions. It's not that difficult: if, for example, the main hero walked straight north for 10 days and then suddenly turned sharply west, this must be explained by what happened on that day or what he saw in front of him.
Explanations like "I decided to take a risk, and I got lucky" should not be taken seriously. How many times must a player get "fairytale luck" before everyone realizes they are simply "leading them by the nose"?! The reason for every action must be visible! If this consideration is not adopted as a rule—it's better not to play online at all!
A way also needs to be devised to make it difficult for exposed cheaters to re-register under a new nickname. A combination of personal data should allow the person to be identified: e-mail + ICQ + Skype + IP address (or range of addresses if it's dynamic) + mobile phone number + ... Creating a new mailbox is easy and fast, but changing all of the above together, if you aren't James Bond, isn't that simple!
Actually, a suggestion just occurred to me that could eliminate 99% of cheating cases online! I understand that this will cause a storm of indignation and many will demand I be burned at the stake for blasphemy, but for the sake of victory over cheating, I dare suggest it. The method of generating random objects must be redesigned so that the contents of all of them—from chests to Dragon Utopia—are formed not at the start of the game, but directly at the moment they are taken, and the random number for this would be set by a system timer so that the randomness is completely unpredictable. Then maphack will become almost pointless, because no one can predict in advance what will drop in the Utopia: Angel Wings or Legion Boots. Of course, such a generation method is not suitable for offline play, as it would instead increase the inequality of tournament participants and lead to players restarting the taking of every chest 20 times...
Yeah, I revealed a stronghold – a level 2 one. Then I tried to attack with my army, but there were 4 of them. I lost. Awesome :D
I fully admit that these statements may have taken place.
But:
1 Literature, theater, cinema, and later TV—that is, culture—we inherited from them. The Americans' culture was corrupted first. Specifically the cult of violence, sex, etc. Let us not forget the sexual revolution that happened there in the 60s
So it turns out that to corrupt the Union, they specifically corrupted themselves first)
2 Drug addiction existed among us, but not on scales comparable to theirs.
3 Drunkenness is a separate point, as is bribery. Both are in our genes, so there is no sense in grafting what is already there)
4 National enmity. In the States it also exists—I know not from TV or the internet, but from acquaintances. But because nationalities are mixed, the enmity has a local character
In the Sovok, the situation was different. The most multinational state in the world naturally implied potential conflicts; one only had to add a little spark.
I basically agree here, but the postulate "divide and conquer" was not invented by Dulles.
5 Spirituality and morality were broken before his speeches.
So what is the point of all this: if they did participate, then not that much;)
Slavs and Germans are also Aryans.
I will immediately object to those who think to correct me, saying that the Constitution of Russia should be written with a capital letter. I think that this document, which has long had no relation to either Russia or any other country, should still be written with a capital letter.