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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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13 years ago
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Downloaded the latest version, played with my dad for a week. It didn't crash and works fine,
But:
1. The game crashes when selecting a template from the Data folder (first line).
2. When one of the players crashes (or simply exits to postpone), the other player can continue playing against the computer. This allows you to scout the map, which is very bad.
3. When entering two correct passwords, the game does not load in single-player or hot seat mode.

Overall, it looks great. Thank you!
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13 years ago
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How can I change the hero focus in the new HD Mod version? The "swap control" option is currently missing from the ini file.
In reply to Oelm
13 years ago
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Oelm
How do I change the focus of heroes in the new HD Mod version? The "swap control" option is no longer in the ini file.
I've been explaining it to you for half an hour. It's really simple and obvious. It seems like the only option left is the "finger-guided pliers" method :smile01:
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13 years ago
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Please advise on a solution: we are trying to connect via Grengor. I have versions 2.98 and 3.0 of the HD mod. When attempting to generate a map, it displays: "Unable to create Random_map in the data directory." What should I do? There are maps in the randommaps folder.
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13 years ago
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After confirming the end of the battle with the Enter key, the game closed.
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13 years ago
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Downloaded the latest version, found a bug. When entering the game through the list and selecting the very last castle, the game freezes, displaying only a black screen. When entering the same castle from the adventure map, everything works fine. Captured the next castle, and the same thing happens; it automatically entered from the list. Is there anything I can do? If not, I'll have to cover the castle list with tape :(, as the game is for tournaments. Tuesday, under a mod.
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13 years ago
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I'm having a bug in version 2.98. When I launch the game, everything seems normal, and it creates the game normally, but as soon as I try to access an object within the castle, it crashes. Could it be that something is installed incorrectly? Please advise.
13 years ago
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Pit for LM

1. The game crashes when selecting a template from the Data folder (first line).
2. If one of the players crashes (or simply leaves the game), the other can continue playing against the computer. This allows you to scout the map, which is very bad.
3. When entering two correct passwords, the game does not load in single-player or hot seat mode.
1. Strange. I couldn't reproduce it. Maybe it's related to the template in the Data folder? Could you provide the hd_crash_info.txt file?
2. In the next version, I will make it so that the second player is kicked out to the main menu when the first player leaves the game.
3. The colors of the participants should be marked with checkmarks; the passwords should correspond to the colors. A newer version of HD may not load password-protected saves made with an older version (in the next version, I will add the ability to load old versions of password-protected saves in single-player mode, and for multiplayer, I will add a message with the required version if there is a mismatch).

Vigo
But for some reason, I have a bug even in 2.98. I enter the game, everything is normal, it creates normally, but when I enter an object in the Castle, it immediately crashes. Could something be installed incorrectly? Please help.
Most likely, you have selected the wrong "Your HoMM3 Version" in Heroes3HDSetup.exe.

Lider1
When attacking creatures, I don't remember exactly whether I pressed Enter or not when asked if I wanted to catch up and engage in battle (yes/no). Anyway, I just pressed it, and it crashed.
Very strange. Could you provide the save file? What language version of Heroes is it?
In reply to baratorch
13 years ago
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baratorch

2. In the next version, I will make it so that the second player is kicked back to the main menu when the first player exits the game.
At the same time, it will be necessary to ensure that the initial save is created before the game starts (or before, or during the data transfer over the network), since if a player exits, the generated map will be irrevocably lost. Moreover, any player may be interested in exiting if they feel that the start is not ideal (a bad hero in the tavern, unpleasant nearby guards, 1 stack for Valeska or the Miner, etc.). Also, since there may be several objective (rule-defined) restarts in the game, the saves of each new generation in a specific current game should not overwrite the previous ones, so that the chronology is visible. Naturally, this function should only be enabled if saves are being recorded.
[And it has actually been implemented! Now all saves have names (if you look at the scenario information, you will see nicknames and the game number, not the text "Random Map")!] And in the future, for example, add a button to display the battle log (as a future prospect, of course, if it is possible to implement writing a real log like "122Rashka1234(0) attacked a horde of Gogs" with an extremely detailed replay).
And the bug needs to be fixed. The shadow from the "Force Field" spell is not displayed.
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13 years ago
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After the very first battle, any specialist in ballistas receives a **book** as a gift. While such a surprise is nice, it needs to be adjusted.
In reply to baratorch
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13 years ago
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baratorch

1. Strange. Couldn't reproduce it. Maybe it's related to the template in the Data folder? xd_crash_info.txt would be helpful.
Crash file attached. The 2sm2c template, which is in the Data folder, is also attached.
baratorch

2. In the next version, I'll make it so that the second player is kicked back to the main menu when the first player leaves the game.
So, in case of a disconnect, both players are kicked back to the main menu? OK, but it's also necessary to save the game from the perspective of the player who is currently taking their turn. And it would be good to let them finish the battle if they are in the middle of it.
baratorch

3. The colors of the participants should be marked with checkmarks, passwords should correspond to the colors, a newer version of HD may not be able to load password-protected saves made by an older version (in the next version, I'll add the ability to load old versions of password-protected saves in single-player mode, and for Multiplayer, I'll add a message with the required version if there is a mismatch)

Yes, everything is OK here; I didn't think to mark the colors with checkmarks.)
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13 years ago
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Pit for LM, in this template, the maximum allowed map size is 10.
I thought there were only 1, 2, 4, 8, 9, 18, 16, 32.
An exception occurred for an unexpected number; I will fix it and use ranges instead of individual points.
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13 years ago
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Very useful tool, Baratorch, you're great!
In reply to Redwhait
13 years ago
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An idea for online play has emerged. Sometimes the chosen starting hero is above level 1 immediately after generation (moving from prison to the Castle); according to any rules, this requires a mandatory restart.
However, the player doesn't always notice this right away and starts playing, wasting time. Furthermore, it is said that some cheat by reporting their hero as not being level 1 just to avoid a layout they don't like.
I suggest implementing a notification for all game participants if any human player has a starting hero above level 1 immediately after generation. Ideally, this should work in the mod vs SoD pair.

Also, it would be interesting to know the mod author's opinion on the possibility and feasibility of fixing the previously mentioned bug — one-way monoliths on random maps where the template provides for two-way connections.

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