Added 1 minute ago
Also, I have Heroes of Might and Magic III: The Restoration of Erathia, version 3.1. Will it work? Where should I put the file if needed? If not, could you recommend another one?
New here? I'm Roha — want a quick tour?
Hello, could you please advise? I want to play with a friend in local multiplayer and I'm looking for an interesting, large map. The main thing is that it should have a good number of artifact locations and dragon utopias. I wanted to ask about "Absolute Power" – does it have dragon utopias? Thank you.
Added 1 minute ago
Also, I have Heroes of Might and Magic III: Tribes of the East, version 3.1. Will it work with this map? If so, where should I put the file? If not, could you recommend another map?
Added version 1.5:
-Map display in the map menu has been adapted for certain versions of Heroes 7.
-The map is now brighter.
-Scripts put less strain on the map.
Where can I download it? The link in this thread only leads to version 1.3.
Where can I download it? The link in this thread only leads to version 1.3.
So, I copied and recopied this map, delved into the scripts, used the Lua editor, struggled and struggled, but couldn't correctly re-implement the heroes for version 3.1. I really ask you to restore the standard heroes, because there's no Ossir, Vaishan, Winrael, Hafiz, Letos, Sinistar, Krag, Haggesh, Tilsek, Ellaine, and others... There are only 6 heroes left for the Thieves' Guild and the Sorceresses, but the Haven faction has 10! I agree with Ingvar only because he's a blatant cheater, but you can replace him with Wulfstan; his ability isn't that great... it only gives +1 to defense... If you want to replace someone, replace Irbet with Shadia... Irbet, in my opinion, is useless. But I ask you to restore the good heroes. I will be grateful.
P.S.: The map is simply excellent, well done!)
And as a suggestion, I would like to propose this – maybe it’s worth making the same map, but with an allied template?
May the author of the map forgive me (as well as all mapmakers), but removing heroes from the map is stupid… IMHO, of course).
Hello, can you suggest a good map for playing locally with a friend? I'm looking for an interesting, large map, but the main thing is that it has more Artifact locations and Dragon Utopias.
I don't understand the point of such large maps; it's just pointless, endless running around. To make it difficult, you need to make it 1x7 and have less impressive barriers between locations. On any difficulty, the computer has much less chance against a player if the player has had time to level up; even a significant advantage in troops doesn't help. There are too many artifacts on the map; I was selling them in whole batches, buying weekly growth in 4 cities just from selling artifacts from corpses. I collected all the sets available in the game.
For a month, I watched two very strong Necromancers "dance" in one place: one takes the Outpost building, and the second, on his turn, comes out of the Castle and takes it back, and then goes back into the Castle. Until the main character arrived and killed them both. I'm playing with a mod for smart AI.
/topic/7746/ this mod
I played as Crag for the Barbarians in Heroes.
Maybe I really overdid something with the difficulty; the settings aren't in Russian, and Google Translate is just gibberish (for example, "depth preview"). The guard consisted of 25 improved Necromancer dragons, 32 undead, and 74 archliches, and there were 2 units each, so he took them out himself after clearing everything around him, and my hero was level 22.
Regarding the fact that it's a Multiplayer mode, I agree.
But overall, thank you to the author for their work.