Posts from All castles in Heroes 3.
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1. Necropolis breeds skeletons.
2. Castle attracts Angels.
3. Swamp domesticates Hives.
4. Inferno breeds strongmen.
5. Rampart crushes Mages.
6. Fortress (even with its low speed) brings early death with its unbearable pressure.
7. Dungeon is extremely inventive, and therefore unpredictable.
8. Dungeon terrorizes with powerful magic.
9. And Conflux is just overpowered.
All of that was secondary; you're just saying it.
It would be great to implement a skill tree like in Heroes of Might and Magic V.
10 years ago, this was already done. But for some reason, fans of Heroes of Might and Magic III didn't like Heroes of Might and Magic IV.
And now, the third game is outdated. No one will seriously play it anymore.
Of course, it needs to be reworked. But agree, the set of secondary skills in Heroes of Might and Magic III is quite simple.
The skill system in Heroes of Might and Magic III is very well thought out for this game. When they created In the Wake of Gods with its expansions, it turned out to be a mess. In Heroes of Might and Magic IV, the skill system is completely different, more complex, but also very well thought out. There is no need to create something that is already bad.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
I don't know about you, gentlemen, but I think that the tournament rules should include the following aspect: "It is forbidden to upgrade Angels from Conservatories, as well as Wyverns from Lairs." And I have good reason to believe so, after playing games under the banner of the Fortress. The Archangels become too dominant: they have the highest speed after the forbidden Phoenix (which means that the Fortress will always have the first turn), and plus, they are free Archangels. And what happens: until you take down these winged fat guys, of which there can be a dozen or more, you won't succeed against the Fortress. And I don't even need to mention the two strong stacks of archers that support the Archangels.