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Posts from Haven – "Everything is mixed up, truth and falsehood" [Campaign 3 – Mission 2] Auto-translated

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#92
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Yes, I already realized that people are more suited to physics than magic... I just have high hopes for level 15 and light elementals. I think, with a decent magic power of the hero, they will deal significant damage. That's one thing. Second, right now, battles really drain the "Radiance" creatures. They deal the most damage in the army. BUT HEALING DOESN'T HEAL AS MUCH AS I THOUGHT... I'm in a difficult situation right now. I took the left-bottom and central castles, controlling the middle of the map. I couldn't defeat 35 Seraphs and 37 unupgraded Angels to take "Mournful Song". But that's not a problem. The problem is that two castles are located on the edges of the map! In one - on the right - is the quest hero Igor. And on the left, at the top, is Lady Cornelia. Each has such an army that it can be defeated, but with losses of about 60-70% of the main army. Moreover, the AI has clearly become smarter; Igor DOESN'T GIVE PART OF HIS ARMY TO THE SECOND HERO! BUT ONLY 9-10 CREATURES. The main force is with him. And Cornelia is just a bitch! She hasn't redeemed the second hero for a week, and she just sits in the castle! Question: what to do? Igor can be defeated, with losses, but it's possible! But if I defeat him, will the gates open and undead attack me? That is, should I finish off Cornelia? But that's very dangerous, and I'll lose a lot of troops. She has about 130 Radiance creatures and 250 Archers! What do you suggest?

Added after 19 hours 57 minutes
In general, everything resolved itself! I left Igor in his fortress and went to finish off Cornelia. I teleported to her nearest fort, defeated 101 Angels! and took "Mournful Song", the best artifact for a human mage, it gives +5 magic power to Light and -10% spell cost. And just as I was about to attack Cornelia, she runs out of the castle and heads sharply down towards the very bottom castle in the left corner. Her army without a hero seemed like an ordinary warm-up! AND IN HER CASTLE, THERE IS AN OPPORTUNITY TO UPGRADE RADIANCE CREATURES!! OH! This is indescribable! Golden Radiance creatures!!! So, Cornelia leaves another part of her army in the fort along the way and DOESN'T REACH THE BOTTOM CASTLE, where on the second turn, my main hero teleports with his entire main army! And remains in the built castle! Cornelia has nothing left to do but attack! Defending in a castle is a fairy tale! On the first turn, "Stop Time" on the enemy archers, and with my archers, into the TOWER!! Radiance creatures to the very gates! The rest of the army to block! The griffons that flew into the castle got hammered by the knights, spearmen, and vestals! Radiance creatures ANNIHILATED THE ENTIRE ENEMY ARMY! And with the support of archers from the tower, Cornelia didn't have a single chance! I lost exactly 5 spearmen. Igor surrendered without a fight))) no, he did resist, but golden Radiance creatures + summoning light elementals! THE GATE to the Dungeon did not open!! HOORAY! Now I'm clearing the surface, defeating LEGIONS! And upgrading "Mournful Song". The praised Cyclops, who guarded the entrance to the Dungeon, met me with a friendly company of 132 happy barbarian faces! I defeated them without losses)))) The map is incredibly interesting! I've now saved before entering the Dungeon!
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#93
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Probably a bug. I was too lazy to manually defeat the main enemies' armies in this mission, and I regretted it later: the mission seemed short. The gates will open when you complete another task. The entrance to the dungeon for this task is in the west of the map; just follow the road from one of the cities.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#94
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No, no! It's not a bug! To open the gate, you need to kill Cyril! I reached Cyril, killed him, and the gate opened without any problems! HOWEVER, I didn't get the "TERMINATOR" achievement, even though all the neutral creatures died bravely... the same thing happened with resources. Maybe you're right, Winner, these achievements should be earned in a scenario, not in the Campaign.
In short, the summary: the map is very interesting and challenging!
For those who will play it, I advise you to read all the messages here - THEY REALLY HELPED ME!
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#95
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I mean that Cornelia left the Castle. She shouldn't have, in theory.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#96
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So, I got lucky!))
#97
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Maybe I'm a complete newbie, but I've tried all the tactics suggested in the thread on this map. It didn't help. I just don't have enough troops; my hero is a strength-based hero, and all the upgrades are appropriate. I'm currently playing this map on easy; I couldn't manage it on normal. Even with the most "loss-free" battles possible, I captured the starting castle with the hero's spirit, the castle underground, the castle right after the river (which is neutral), and two purple castles. I approached the third one (which is in the north, in the snow), defeated the hero (not Igor), and Igor became deadly for me. So, I thought I'd gather troops for a couple of weeks and then give him a good beating. But after 2 weeks, three (!!!) deadly heroes came to me. What can I say, it's beautiful. This is the best outcome I could achieve.

Either the map has some evil scripts, or it's some kind of progression block, saying that you need to do something else first, or I'm just a noob. Or maybe the developers made some poorly thought-out changes to the balance in patch 1.5.2. I don't know...
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#98
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Try focusing on summoning light elementals. If that's possible, of course.
They heal their own, have retaliatory attacks, and are quite durable, allowing them to withstand enemy attacks for a while. They're a good addition to the army, and if you also have scrolls, that's even better.
In reply to bobchik
#99
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bobchik
Try focusing on summoning light elementals. If that's even possible.
They heal their own, have retaliatory attacks, and are quite durable, allowing them to withstand enemy attacks for a while. They're a good addition to the army, and if you also have scrolls, that's even better.

I haven't even seen light elementals once. I can't summon them because I'm developing Anton along the path of strength and tears. And he's only level 13, so he doesn't have many skills.
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#100
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HE WON'T EVEN BE ABLE TO SUMMON THEM - BECAUSE HE'S A POWER HERO!!!!
What can I say, this is the most difficult map in the human campaign! I only completed it as a MAGE! Healing + resurrection! Here, look: don't cross the stream at the beginning of the level!! until you capture that gray neutral castle - the humans won't attack. Go down and take out the FORT and the NECROMANCER HERO THERE, NO MATTER THE COST! There won't be a castle below, but you'll protect yourself from attacks from underground!
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#101
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If you play as a Barbarian, the main focus should be on speed. You need to quickly circle the map in a semicircle, capturing the two starting Castles, then the lower left one, and then the upper one. There, you can upgrade to Tier 5 units and both Castles are well-developed. If you let Edward and Lady Cordelia gain momentum, you might as well restart the game...
Нет войне.
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#102
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Regarding Lady Cardelia – I confirm that it was difficult to play with her and the Sorceress, not to mention the Warrior...
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#103
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Well, I don't know. I played through it with Tosha as a Warrior, and now I've loaded the only remaining save file. It's still at the very beginning, but he already has a decent number of units, and that Ishthvan is sitting in the castle nearby. He hasn't learned any magic yet... maybe the patches really did change something.
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#104
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it all depends on the difficulty level. On "Normal," there aren't that many. But on "Hard," the fun begins. I remember one time, a single unit of wood and a golden chest were guarded by a LEGION of guards.
In reply to tomatovv
#105
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I also had some problems with this stage of the campaign. After reading all the pages of the forum thread, I decided to replay it from the first mission. On the second try, I managed to develop Anthony normally; I still don't understand what the catch was; I was already playing with the latest patch. But yesterday, I completed the map in 5 hours without any major problems, and the closer I got to the end of the game on the map, the fewer problems I had, even with neutral creatures (when trying to obtain the artifact). In the first week, I captured George's Castle, and then, without waiting for reinforcements, I headed to the Dungeon. There was a fort and a hero; I could only defeat the hero on the second try, but after that, there were practically no problems. - Castle across the river, then the castle at the bottom of the map (the first Baron). Then the castle higher up, with the golden glows. Maximus and Cordelia often visited. Somewhere at the beginning of the game, I got an artifact that prevented retreating from the battlefield, so the opponent couldn't inflict damage on my army with minimal losses and retreat. From a certain point on, there were no problems at all; their armies were destroyed with minimal losses. The teleport from castle to castle and the altar of resurrection were very helpful. I finished in about 7-8 months; some slots in the army had 1,500 units... monks, crossbowmen, guards, about 500-600 griffins, 700 cavalry. I can attach a screenshot of the army and the hero's stats. Kirill was defeated without any problems. After Kirill, there was a hero in the Dungeon, in the Undead Castle, who also didn't pose a threat. He gave me a bit of a hard time, but that was the last battle... ... Yes, I was playing on "Normal" difficulty.
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#106
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gutlaf
Help me with the walkthrough for mission 2. I can't seem to complete it, no matter what I try.
I completed the Necropolis campaign without any problems, but here, in the second mission, I'm completely stuck.
The problem is this: by the end of the first week, I capture the Necromancer's Castle, and by the middle of the second week, I capture the first Castle of the Order faction, located just across the river. And that's where the problems start: I can't get past the two bridges – either enemy heroes attack (and the first one attacks just two days after I capture their castle), so I'm constantly fighting them off, or the main objectives always have the "deadly" status (their troops grow rapidly).
I'm playing on the normal difficulty level.
Thank you in advance.
I'm also playing on the normal difficulty level; I tried to clear the controlled territory without losses, and of course, I saved before each battle :smile43:. As soon as I headed towards George, we had a serious conversation, and he soon freed his castle for Anton. Immediately after that, the paths across the river and down into the Dungeon opened up.
I decided to go down; there's weak undead down there. I just went down to take a closer look, and from above, towards my second castle, the former ally of George, who fought with him in the first mission, also weak, rushed in.
I want to eliminate the undead from the lower castle and then deal with the neighbor :smile10:.

The undead turned out to be level 12, and Anton was level 10, but we managed to capture the fortress from her with Anton! I leveled him up to 11; he's now a Paladin! We went up with him to our castle, the former castle of George; the neighbor has a low level, but if we stay in the castle, we'll defend ourselves, and we'll also take back the second castle across the river.

I replayed it – I first defeated the neighbor, built a "raising" structure in the first castle, and captured the second castle without any losses! I decided that this is better, especially since the undead lady is sitting in her castle below, and the neighbors are always trying to capture territory. I'm going to take the neighbor's castle.

Regarding the "raising" structures – I built them in both castles just in case, but I never used them! Thank you for mentioning "Reinforcement" in time – it helped a lot; about 50 extra archers dealt with the griffins, not giving them a chance to attack!