Posts from Walkthroughs of standard maps, focusing on SPEED.
The goal is a stack,
which the hero picks up.
More details about the Tant's specialty can be found in section 1.2.2 of the PhysMiG.
1) The skill level reduces the amount of mana required for the spell, and you can never have "too much" mana;
2) Advanced earth magic raises 30 more HP than the basic level, and expert level raises 130 more. This is not insignificant at the early levels of the game and hero development.
In general, necromancers are indeed luckier in this regard compared to living creatures: Raise Dead is a 3rd-level spell, while Resurrection is a 4th-level spell, so Raise Dead is learned earlier and has a higher chance of appearing than Resurrection, all other things being equal. Finally, if the Earth Magic skill is not advanced or absent, Resurrection only lasts until the end of the battle, meaning the dead will still be lost afterward.
(Василь Симоненко. Люди – прекрасні)
Another question about Earth.
There's an artifact, a sphere of some kind. It increases the damage of all Earth spells by 50%. Question: Does this also increase the effectiveness of "Resurrection" and "Raise Dead" by 50%?
I have 3 questions:
1. Was there ever a situation where the same hero was hired on the same day?
2. Why is the starting hero for the red faction a MINER?
3. What changes were made to the map?
MrLucefer,
Questions.
1. Tell us how you played, the plot, who, how many, where.
2. What good artifacts did you use, where were they located, how did you get them.
3. Which town did you start with.
4. Which Heroes did you have.
5. Was turn management used.
6. What was the most difficult.
1. In short, in order: here are the step-by-step saves http://zalil.ru/33778693, after watching them everything will become clear.
In brief:
3. Started with Castle (though it doesn't matter which one you start with, since I barely built any structures in towns).
2. I restarted until more or less acceptable artifacts appeared (Mod (77,60) and Book of Air (95,92), Speaker's Hat (62,51), Cloak of the Undead King (82,94), Wings (21,107)).
Of course I wanted Crunch and Wings closer, but they wouldn't all appear together.
4. The starting hero was Shakhti, I took him for breaching the Angel Nest, but never used him, I didn't have enough gold.
Later I needed a Diplomat (Kira) to build the army, Luna to get the Speaker's Hat, Vidomina for raising Liches, and Air Mages to capture castles (Aenain and Brissa).
5. I barely used turn management, since I had Wings and Fly, plus I dismissed heroes at the end of each turn and recruited them the next day with full movement and mana.
6. The most difficult was starting in conditions of gold shortage. That's why I wrote that I should have generated artifacts for gold.
I have 3 questions:
1. Was the same hero hired multiple times in one day?
2. Why is the red player's starting hero a MINER?
3. What changes were made to the map?
1. There was no hiring of dismissed/killed own heroes on the same day
2. Why Shakhti? Honestly don't know. I restarted and after some time he started appearing. I decided to take him for breaching the Angel Nest, but it wasn't needed.
3. I made no changes. I selected artifacts exclusively through restarts.
P.S. The decisive factor in the speed of completion is the generation of REQUIRED artifacts in the REQUIRED locations, but I assume this is either barely feasible or would take too much time. I myself spent about half an hour on generation, after which I decided to settle on the first more or less acceptable option.
MrLucefer, looked at the saves up to day 7.
Questions.
1. Luna with 1 pixie and a MoD took down several monsters. I understood this was done using "Wall of Fire."
And she had little mana, meaning she placed the wall about 1 time, and then lured the monsters onto it? Teach me how to do this already?
Because there's all this talk about Luna, but it's unknown.
Luna starts with 30 mana, which is enough for 5 Walls of Fire. For more effective use of Wall of Fire, you need to advance Fire Magic and have higher Spell Power. The most important thing is to place the Wall correctly so that as many enemies as possible step on it, preferably multiple times. I needed 2 walls. In the end, Luna had 18 mana left.
2. On day 5, Enian teleported to Tormin's town. How did his mana stay at maximum, i.e., 50?
At the start of the day, he cast Fly, entered a Well, and used Dimension Door, and his maximum was, I think, 90 mana. Need to check the saves, don't have them at hand.
3. Why is the starting hero Shakti when playing Castle? And where does he get 110 troglodytes from immediately?
When starting Castle, can the hero only be from Castle?
I already wrote that I did restarts for about half an hour and saved under different names. Periodically, I exited to the main menu and started anew with a random hero. In some saves, the starting hero was not from Castle. In the save with decent artifacts, it was Shakti. If you start as Dungeon, Shakti can have a maximum of 120 trogs, so 110 is quite common practice.
4. Where did Labeta go? And what did she do?
Labeta took the Speaker's Hat, made a jump (Dimension Door), and took the Cloak of the Undead King, after which she gave everything to Shakti and was dismissed.
5. How did Ciele take the Pendant of Heavenly Bliss? Or did someone else take it and then give it to her and dismiss?
Ciele was given the КВ (air book), she cast Fly, the КВ was taken from her, and she took the Pendant while flying, after which she was dismissed.
6. Where did Kira get the Air Magic Book?
The КВ was in the barbarian's crypt from the start. Zabarques took it. After the green player was killed, Zabarques was bought, and Kira took the КВ from him.
7. How did Shakti give the Speaker's Hat to Vidomina?
They met near Dragobrich and he gave it to her.
8. Kira recruited so many troops in almost one place. Didn't use Diplomacy before. Does it have such a strong effect on this?
Diplomacy is very often used in speedruns, because there's no time to build troops in towns. For this, using cheats, it's checked which troops join where and to which stack, after which they join and are distributed to heroes in the clean run. In my run, I saw that ogres only join with advanced Diplomacy. And once you have ogres, more ogres, basilisks, and vampires join them.
And so, diplomats rule! :)
9. Shakti took the Angel Dwelling with 110 troglodytes. Was it easy and what was the tactic? Single units remove the retaliation, the main stack pummels?
On tactics, I blocked the main stack with single units. After the angel's turn, remove the retaliation and hit with the main stack. Then the angel killed a single unit (though this didn't always happen; sometimes it hit the main stack, in which case I replayed), remove the retaliation and hit. Losses were approximately 20-25 units. Don't remember exactly.
Questions 2.
10. Why did Ellezar stay near the Hydra dwell on the 7th day with a small amount of movement remaining? Why did he go there at all?
Why didn't he use the rest of his movement?
11. This map isn't "Everyone Fights!", it's "Free-for-all". Or what? The maps are similar. Why is it that when you replay the scenario, the map "Everyone Fights!" appears, but when you look at your saves, the map is already "Free-for-all"?
12. Where is the save from the very first day? If there were one, there would be no question about КВ. And some other questions.
15. Regardless, I will repeat the question about Shakti. Either I didn't understand. No matter how many times you restart, Shakti cannot appear as the starting hero of the Castle, because he is not in the list of starting heroes for the Castle. Considering question №11, I think the Map has been modified. IMHO. Or ??? But it's not a big deal:)
True, playing this way isn't particularly interesting. Since in ALL cities you entered through empty gates. The enemy heroes
were also tiny.
And the best way to play this way is to restart Angel Wings, and then pass them from one to another in turn, and mana isn't needed. ??? IMHO
Now play Gelei's Champions without allies. Just without modifying the map. The record there is 25 days so far.:)
Or the "Plague Lake" map. It's one of the difficult standard maps, and you can't really restart much there. IMHO.
somehow this is still suspicious, with Shakti
MrLucefer,
3 questions.
1. It varies for everyone. But. Why didn't you take the Griffin Conservatory? Because of turn management?
2. How did Vidomina raise liches? Through the Cloak of the Undead King? Never used the Cloak of the Undead King. How does the mechanism work there?
3. I made 3 attempts to take the Angel Dwelling with 110 troglodytes; on the second turn, the angels always immediately hit the main stack.
After how many attempts do they not hit? Or do I need to rearrange the stacks differently?
I found the map "Champions of Gelea", I'll take a look at it in my spare time. For now, I estimate about 15 days. But it will most likely be a bit faster.
And what is the English name of the map "Lake of Plague"?
Have you played the map "A Beautiful World"?
(Василь Симоненко. Люди – прекрасні)