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Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).Auto-translated
We started playing about two weeks ago, I don't remember the details anymore. On the first week, Griffins in the Castle; on the second, I built Angels and took a Griffin Conservatory-three; on the fourth, I upgraded to Archangels. In the final battle, 7 Archangels, 14 Griffins, 100+ Marksmen, and 22 Fanatics proved stronger than the opponent's army.
UPD: After two weeks of playing, my opponent informed me that he had broken the rules by upgrading Fairies and Psychic Elementals. So after that we played for fun, and essentially it's a tech win.
"08/24/2012 GoD (Red, Conflux, Random/Luna, Gundula) def. Maretti (Blue, Rampart, Ivor, Kirr) Jebus Cross 133"
I confirm. Broke 122 with 8 greens since there was very little to do in my area. The greens died like flies so I was too weak to move quickly through the desert.
"08/28/2012 GoD (Red, Swamp, Tazar, Tazar) def. Maretti (Blue, Dungeon, Shakti, Shakti) Jebus Cross 124"
I confirm. Very poor map gave me problems. Never found the tradepost that was hidden in a very small area behind some lizard warriors. In the desert, there was a narrow road that didn't leave options to avoid early contact. 60+ monarchs and 9 angels were too much to handle on 124. Thanks for playing.
31.08.2012 SolncevKoT (blue, dodge, shakti) def Nestor86 (red, tower, nella) 2sm4d(3) 122 On the first day, I opened a manticore lair, defended by royal griffins; everything went great, with almost no losses, only 3 troglodytes. On the second day, I built a portal, bought a manticore, and started developing. The hero reached level 6, defeated a level 10 Mephala hero, and the opponent typed "defeat!"
Победы постигаются на ошибках и поражениях так, что ребят участвуем и выигрываем !!!
08/31/2012 SolncevKoT (blue, dodge, shafts) def Nestor86 (red, tower, Nella) 2sm4d(3) 122 On the first day, I opened a manticore lair, defended by royal griffins; everything went great, with almost no losses, only 3 troglodytes. On the second day, I built a portal, bought a manticore, and started developing. The hero reached level 6, defeated Mephala's hero (level 10), and the opponent wrote "defeat!"
I agree! 1 week of full troop construction in the Fortress. 121, I attacked with my main hero, Nella (level 5), a crypt with 10 vampires and only grandmothers. There was no money, so I decided to surrender.
I created an overpowered build, but I could have played better. The units behind Kirry, even with gloves, simply couldn't keep up, resulting in a backlog of skipped turns for half a week. And instead of going for 126, I could have easily aimed for 124, but the constant distractions prevented me from forming the necessary chains.)))
In the end, I got 3 consecutive victories with 5 angels, a speed cloak, and a visit through the hydras. I haven't felt this much reluctance to deny myself 2 times on armor and 1 time on tactics in a long time. All because of mass slow. In the enemy's territory, I built a castle and skimped on the hero to scout the path. That's where they came from, but they were smart enough not to send Kirry into the city, but left him nearby. I pay off with 127, it's a pity, of course - the opponent went for angels on the 1st turn. But on the 131st turn, I calculate that Kirry will reach, buy out the town, and kill the unfortunate Sorceress.
A large and rich respawn allowed me to get Angels on week 1 without any issues. There are two external dwellings of halberdiers. I never managed to reach the only secondary mine with a road leading to it. 121 Valya takes the level 1 Griffin Conservatory; I lead it into the underground, where there's an unclaimed dungeon. On 125, I build a chain deep into the respawn to get money; on 126, I see Kyrr at the Guardhouse; the money comes in just in time; Sorsha from the Castle hauls out everything possible.
131 Valya can't reach the Castle; I take it with Sorsha, chase Kyrr away, build a second market, sell everything down to zero, buy whatever I can. And Kyrr reaches it from his main. However, Valya didn't have much of a chance either, but still had higher stats and Mass Haste.
An excellent start. Artifact of necklace of swiftness, 100+ troglodytes. Huge respawn, there's a minotaur hideout (behind arbalester huts), harpies and troglodytes, and several upgrade structures. But some shortage of gold. By day 1-1-7, homes 1-5 in the citadel, Shakti with expert attack and tactics, plus Earth Magic was offered. At the end of the week, I run him through the upgrade structures. I've taken the Necropolis secondary town, the minotaur hideout, and built a portal. Meanwhile, other heroes are earning money for purchases. On day 1-2-2, 20 gr minotaurs and meat shield. I find a Slow scroll. During the second week, I capture another 3-4 towns, block the entrance to the treasure zone with 5-9 arch devils or 20-49 scorpicores. Shakti spots a Griffin Conservatory 3-4. On day 1-2-7, he's a couple of tiles short of reaching it. I drop his army off, take the Naga Bank and a quest artifact for 50 water elementals with other heroes. On day 1-3-1, I bring the troops, Shakti takes the Griffin Conservatory, it turns out to be level 3. And he heads to the treasure zone, turning in the quest artifact for 10k experience on the way. Rare luck, I was given Logistics. On day 1-3-2, I see movement of the opponent at the edge of the view. I break into the treasure zone through 25 scorpicores, positioning Shakti so that it's convenient to get defeated if needed, while the rest scout. 2 Dragon Fly Hives are fairly close. On day 1-3-3, the opponent is within reach. I decide to have Shakti get defeated, buy him at the nearest town to the opponent, and attack. But first, take the 2 Dragon Fly Hives with scouts. First Hive gives 10+ champions, mini. I take it without losses. Then I play just extraordinarily brilliantly. I attack 20-49 zealots, 3 stacks of 10. I split the angels into 3 slots beforehand, and they block them perfectly. It ends up minus one angel because the swift zealots hit very hard in melee, and they all reached the single angel, and the stats were nothing special. I take the Hive without losses, pre-mini. That's 10 Wyverns. Not exactly thrilling, but oh well. I approach with a third hero to transport the army, I move away to transfer it, and it turns out the army remained at the Hive, but I suspect the "transfer artifacts" button was pressed twice. Now I can't reach the opponent; if Shakti gets defeated, there's no way to bring the army. Sad. The next turn, the opponent is again within reach and heads toward me. I assess the army and stats, just in case I bring medusae and harpies, and attack. His stats are slightly worse, army: 150 gr skeletons, 8 Horned Demons, 20+ Grand Elves, and miscellaneous. I have an advantage in meat, stats, and magic, and I win.
It started well, but Tamika and Kairi didn't let me control the land and air, instead offering water three times. After losing a hundred skeletons at the crossroads, I didn't feel like playing anymore and just attacked the opponent.
I won't describe everything, just a unrealistically good respawn with 22 elves in the first week, found a secondary [Conflux] on the first [week]... Result: Rogues in Citadel on week 1, Birds in Castle on week 2... FB was purely symbolic thanks for the game
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...