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#1393
m63-165-327
....
In reply to hunter98
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#1394
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hunter98
The ability not to grind for hours, but to have the option to rest or take a short break for important matters... and you still can't calculate the opponent's time... it can be either short or long, and the ability to gather your thoughts during your turn is also good...
So, I understand that you didn't grasp my train of thought. And it's impossible for someone who hasn't played Warlock to understand what I'm talking about.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#1395
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Javdet
I think you didn't quite grasp my train of thought. And it's impossible for someone who hasn't touched the game to understand what I'm talking about. :(
Unfortunately, I'm afraid that's the case. :(
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
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#1396
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After the match, I take back what I said about Qiyan and the "garbage truck" comment.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Oelm
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#1397
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Oelm
If a person is busy, it is much more convenient for them to use their time between turns without sitting like an idiot in front of the monitor. For the first time in six months, I played with a timer against SOD today, and the feeling of disgust was obvious, especially if the opponent takes 20+ minutes per turn.
If this is about our game, then I heard much more complaints about your 40-minute turns.
ICQ 335-665-133
Discord Sevensan#3379
#1398
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m71-631-921 faction balance
In reply to Zatayl_NT
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#1399
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If you're talking about our game, I've heard a lot more complaints about your 40-minute turns. =)
I can also take half an hour for my turn, making the opponent wait and forcing them to be in "combat readiness" for half an hour. Secondly, don't exaggerate; no one ever spends 2.5K on a turn in Warlord Tactics.
Земля нуля.
Все в ней нулево и кукольно.
#1400
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m65-823-147 balance XL Conflux - Inferno continuation
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#1402
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WT hours are convenient, but they are still designed specifically for those who are ready to play non-stop until the save. I often have a smoke, for example, or I'm busy with my own affairs. I come back - and it turns out I'm already being waited for. Slow thinking is slow thinking, but for now I mainly play Jebus Cross and try to convince my opponent to allow 15 minutes per turn; 10 is sometimes really not enough.

For those who have tasted the fresh, the stale will seem nauseating, which is quite logical, but unfortunately, WT changes the gameplay too much. And coming to an agreement with a hardcore WT player to play not even under SoD, but at least to remove creature experience and so on, is almost impossible. :-)

Personally, I have absolutely no hang-ups about turn duration. If a person wants to achieve something in the game, let them think about every 100 MP they've spent. And if they want to ramble on, go play GR on one minute per turn with the noobs - there are plenty of them there.
In reply to Sadness
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#1403
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That's completely wrong. In turn-based mode, the timer doesn't start until the opponent makes their move. At the very least, you can step away for a break, or even go to the bathroom, without any notifications.

The turn-based timer encourages faster play in the game. But on the other hand, it allows you to take long turns when necessary. If your opponent has a long turn, it allows you not to be constantly stressed out in front of the monitor.
Земля нуля.
Все в ней нулево и кукольно.
#1405
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m56-410-418 balance XL Conflux - Inferno continuation
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#1406
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m11-107-222
vs Sevensan
8xm8, SoD

Added after 49 seconds
Oelm, the solution is simple: WT under SoD. :-)

Added later
To be continued, I will let you know later.
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#1407
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m89-175-686 Mirror h3dm1
Земля нуля.
Все в ней нулево и кукольно.
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#1408
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against Dima Surmay Continuation m19-647-765