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#1402
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WT hours are convenient, but they are still designed specifically for those who are ready to play non-stop until the save. I often have a smoke, for example, or I'm busy with my own affairs. I come back - and it turns out I'm already being waited for. Slow thinking is slow thinking, but for now I mainly play Jebus Cross and try to convince my opponent to allow 15 minutes per turn; 10 is sometimes really not enough.

For those who have tasted the fresh, the stale will seem nauseating, which is quite logical, but unfortunately, WT changes the gameplay too much. And coming to an agreement with a hardcore WT player to play not even under SoD, but at least to remove creature experience and so on, is almost impossible. :-)

Personally, I have absolutely no hang-ups about turn duration. If a person wants to achieve something in the game, let them think about every 100 MP they've spent. And if they want to ramble on, go play GR on one minute per turn with the noobs - there are plenty of them there.