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Decisive! 8mm6a full random m60-048-750
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"Newbie" with artbook
Decisive! 8mm6a full random m60-048-750
Sorry again for the off-topic.
Зима 2011-12.
I don't want to offend anyone, but after watching both streams, I just feel like sleeping... And it's not the players' fault, but the regulations and His Majesty SOD – half of the 10 minutes goes nowhere. It would be much more interesting to watch with chess clocks.
Sorry again for the off-topic.
I would gladly play with chess clocks, but unfortunately, they are not available in SOD.
P.S. There are also pauses for advertising, but they promote all sorts of nonsense, while here it's just breaks, which are quite rare, by the way...)
Veiled advertising for VT detected, by the way, regarding chess clocks: it's not convenient for everyone; a person might be slightly busy, but at the same time knows how to prioritize and still made time for the game, since there is little time left
If a person is busy, it is much more convenient for them to use their own time between turns instead of sitting like an idiot at the monitor. For the first time in six months, I played today with a SoD timer; the gag reflex is obvious, especially if the opponent takes 20+ minutes per turn.
Все в ней нулево и кукольно.
Veiled advertising of Random Template detected:smile04:
What kind of advertising is that?
I just tried to estimate what I would have with such a slog in Random Template.
If we assume that in this game half the time per turn is spent staring at the map, i.e. 300 seconds multiplied by a week - that comes out to about 2000 seconds. With a standard Random Template timer, based on experience (subjectively) under average conditions, by turn 122-123 there's about 2500-3000 seconds left. Subtract 2000 for slow thinking and you practically end up in time trouble - 500-1000 seconds for the main moves - critically little for the key battles of the 2nd-3rd week (please don't bring Jebus Cross into this, it has a special counter).
And now for you, a question - what's bad about the timer?
Зима 2011-12.
What the hell kind of advertisement?
I just tried to estimate what I would have with such a slugfest in WT.
If we assume that in this game half the time per turn is spent on map contemplation, i.e., 300 sec multiplied by a week — that comes to about 2000 sec. With a standard WT timer, from experience (subjectively), with an average scenario by turn 122-123 about 2500-3000 sec remain. Subtract 2000 for slow thinking and we practically end up in time trouble — 500-1000 sec for the main moves — critically low for the key combat actions of the 2nd-3rd week (please don't bring Jebus Cross into this, there's a special counter there).
And now a question for you — what exactly do you find wrong with the timer?