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I just tried to estimate what I would have with such a slugfest in WT. If we assume that in this game half the time per turn is spent on map contemplation, i.e., 300 sec multiplied by a week — that comes to about 2000 sec. With a standard WT timer, from experience (subjectively), with an average scenario by turn 122-123 about 2500-3000 sec remain. Subtract 2000 for slow thinking and we practically end up in time trouble — 500-1000 sec for the main moves — critically low for the key combat actions of the 2nd-3rd week (please don't bring Jebus Cross into this, there's a special counter there). And now a question for you — what exactly do you find wrong with the timer?
The ability not to grind for hours on end, but the ability to rest or get distracted FOR A SHORT TIME for important matters... and the opponent's time still can't be taken into account... it could be either short or long, and having a chance to gather your thoughts a bit during your own turn is also good...
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D