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Posts from Walkthroughs of standard maps, focusing on SPEED.

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In reply to Plotnick
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Plotnick
As one of the tips for the console, you can use a hero with expert fire magic and curse. The damage of griffins ranges from 3-6, leaving only 3. It helps me a lot.
And why not expert slow? :rolleyes:
Dirty_Player, give a few brief tips on how to conquer Dragon Utopias and Griffin Conservatories with small forces and which troops are best to use in this case for the assault? More precisely, how to do it with small forces from the Castle?
Well, magic can help :) It all depends on the situation.
In reply to Dirty_Player
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Dirty_Player
Why not Expert Slow? :rolleyes:

Expert Slow is helpful against many enemies. Just like resurrect, blind, clone, etc. ;)
I was just describing a tactic that I often use in competitive matches. And I lied in my previous post because with Expert Fire, griffins deal not 3 damage, but only one or two. It depends on where the rounding goes and whether it is applied immediately or to the final damage.

Regarding the physical resistance: "all enemy units deal 80% of their min. damage -1"

That is, for griffins, 1.4 damage instead of 3-6. This is a very big difference, and it helps a lot.
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The topic is interesting; perhaps there will be many records for different maps here someday. Let's hope so. I'll add a couple of maps myself. 1) **South of Hell** – 18 days, but this isn't a definitive result. I didn't use any external programs (like Heroecop), and I didn't use the "warrior tombs" that are scattered around the map. If you use wings, I think you could get a much faster time. 2) **Barbarian Invasion** – 11 days. The map is small but difficult; it's mostly empty except for one big problem. I'm not sure how much I can improve the result. I played as Red using the standard settings. There's a screenshot below; maybe it would have been worth taking the boots of speed on that hero. I started with smaller maps like "Always Ready!", "Key to Victory," and "Knee-Deep in Death." These are great for beginners because you just have to run from point A to point B as quickly as possible without any complicated strategies.
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Chingis
1. I've already tested "curse". I was just going to say that it also reduces damage by -1 when used with expert fire. This ability didn't impress me.

It depends on the situation. If there's also expert slow, you can use it first. But nothing prevents you from using expert curse after that.
There probably isn't a universal ability; it all depends on your skills and troops.
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curse is actually a great spell.
In reply to Dirty_Player
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Dirty_Player
curse - it's actually a great spell.
Well, it depends on who you're fighting: it's very effective against harpies, with their 1-4 damage range! And some creatures don't even have a damage range, so cursing them is pointless.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Marmot
Well, it depends on who you're fighting: it's very effective against harpies, given their damage range of 1-4! And some creatures don't have a damage range at all – cursing them is pointless. :)
First of all, it still makes sense because -1 damage is still a loss, and the damage will be 80%, which is still significant.
Secondly, there are only 4 creatures that don't have a damage range.
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Well, also remember that many creatures are immune to curses: dragons, titans, phoenixes, fire elementals, undead...
In my opinion, blindness, for example, is much more effective!:)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Marmot
Well, also remember that many creatures are immune to curses: dragons, titans, phoenixes, fire elementals, undead...
In my opinion, blindness, for example, is much more effective!:)
Are there any creatures that are not affected by curses but are affected by blindness? :D
Titans are affected by curses, but not by blindness.
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Chingis
1. I used the skill to exchange spells. I didn't understand everything. For example, Alamar approaches 2 heroes who have Wisdom 3 and Earth 2, but he only transfers Resurrection to one of them, and not to the other. The other one only gets it after a few days. What's the point here? Or is the spell exchange not 100%? Maybe it can transfer, or maybe it can't?
Literacy transfers spells between heroes, and it doesn't matter which of them has Literacy; the spells are transferred both ways. The main thing is that the Wisdom level allows them to accept, and the Literacy level allows them to transfer.
Chingis
2. I read the description of the Conflux troops. I got confused. Which of them is not affected by "Blind"? And which of them cannot be revived with "Resurrection"?
Only fairies can be blinded, and fairies or phoenixes cannot be resurrected.
If there is a vulnerability sphere, then everyone can be blinded. And only those can be resurrected.
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I made an interesting observation while trying to generate the artifact I needed in the Warrior's Tomb. Basically, the situation is this: there is a Warrior's Tomb near the starting Castle, and I wanted to generate a starting layout so that I could get something like the Orator's Hat in it. I tried it manually for a while, checking the result in ProspectorRT, but it seemed too tedious.
I decided to use the automated testing tools available at work and wrote a bot that restarts the game, saves the game, then goes into ProspectorRT, updates the save, and checks which artifacts and where they appear. And so on, in a loop, until the desired result is obtained or the process is forcibly stopped.
What I ended up with. It turns out that after a certain number of restarts (I couldn't find a pattern, approximately from 7 to 15), the game enters an infinite loop in terms of the layout. In other words, it periodically places the same artifacts in all locations that were in one of the previous restarts. The cycle period also varies. Up to a single artifact. For example, I had such loops that the same artifact, the "Spyglass," appeared in the Tomb on every restart. At the same time, in the other locations where artifacts could appear, the same artifacts were also placed as in the previous restart. This includes places like other Tombs, Utopias, and Shipwrecks, etc.

Here is a typical, and quite frequent, cycle:

Unicorn Mane Hair Bowstring 15:37:44
Rib Armor 15:37:55
Endless Ore Cart 15:38:04
Magic Armor 15:38:18
Sphere of Torrential Rain 15:38:28
Symbol of Knowledge 15:38:38
Centaur Axe 15:38:47
Helm of Chaos 15:39:01
Gnollish Cudgel 15:39:11
Unicorn Mane Hair Bowstring 15:39:24
Rib Armor 15:39:34
Endless Ore Cart 15:39:44

And so on. After restarting the game, the restarts still place artifacts randomly for some time, but then they fall back into one of the cycles.

That's the interesting information I found.
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That’s normal and has been known for a long time. There’s some kind of non-random element at play. :)
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The reason for this phenomenon is well-known: random numbers in a computer are actually pseudo-random! Only a "white noise" generator can produce truly random numbers. You can read more about it, for example, here.
Personally, I have no complaints about the game in this regard: it is not obliged to provide you with the desired artifacts/spells/heroes/skills, etc. on demand! The player must be able to make the most of what they get - otherwise, their ability to play is worthless!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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You are mistaken. The reason is not that. Yes, a series of random numbers generated by the computer is not truly random. However, it is still not cyclic. That's one. Developers of AI, as a rule, use randomizers. That's two. A randomizer can be some initial random number, from which the generation of a series of random numbers begins. As a rule, the current time is used as a randomizer. After all, it does not stand still, it constantly changes and does not repeat. Thus, relying on time as a starting value, it is possible to generate a truly unique sequence of numbers. I don't know what the developers of Heroes used. There is no point in arguing with the rest of your statements. Except for the last part: "The player must be able to use what he has - otherwise his ability to play is worthless." "Being able to use" the Sword of Justice is much more interesting than "being able to use" the Centaur Axe, for example. It can drop in different ways. And if you just want to complete the map, you can ignore what drops. You can even not pick up artifacts at all in order not to make the task easier for yourself. But if you want to complete it quickly, for competitive purposes, just to find out how quickly you can complete a given map, then you should take care of the most favorable outcome in all aspects.
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Chingis

Plotnik,
1. I can quickly restart and get whatever you want without any bots. What's the difficulty here?

Okay. Try restarting until you get one or all of the relics listed below to drop in the warrior's tomb. Otherwise, they just won't drop for me.

1. Orator's Hat.
2. Dragon Tooth Crown.
3. Dragon Scale Armor.

I already described what the difficulty is above.

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