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Watched the replay out of curiosity. What can I say... You can't come up with a more idiotic build order and tactics for the Orc. Where's the defense? What is Krag doing? Why isn't he using summons, but just hitting the dragons?
In general, you won't defeat a decent Orc player. Keep playing as Wing and boasting about how great a player you are.
Hello everyone! I finished the game!!! I defeated the Stronghold, despite what the nasty pros said, who claimed there was no chance if an Orc took the Conflux! Ha-Ha!!! I'm attaching a save file, if anyone is interested, take a look! The Orc was level 31 with the Conflux! He had the Gnome helmet that protects against blindness, the armor of the forgotten hero, a ring that gives +20% initiative, a staff that gives -20% initiative, boots that give +1 to all characteristics, and a pendant of mastery! The Winged Demon was level 30. His equipment: the Dragon Eye ring, the Unicorn bow, the quiver for it, Dragon Boots, Dragon Chain Mail, Lion Cap, pendant of mastery, and Dragon Shield. I also maxed out the Conflux skill! So, LORDE, put your points in other places. Thanks to everyone for the advice and ideas. [offtopic]
Congratulations on winning. There was more tension than I expected :D The Winged Demon's ability partially compensated for the initial initiative disadvantage + he had the green shield artifact, which also added initiative. How did you develop Krag? Did you invest in defense and education - two of the most important skills at that stage? Can you tell me?
Are you calling yourself a decent Orc?)):eek: I haven't heard a single useful piece of advice from you! You just barge into topics and write nonsense.:smile10: And I don't understand, you said that if an Orc has "Skill Attack Animation" (SA), then he's 100% immortal...:smile35: and now you're saying that you also needed to level up his defense.
Leveling up the Krag. I agree about the defense, but the opponent preferred luck.
The Lord is right, even though he writes uninformative posts. Listen to him. Yeah, there's a lot of unnecessary stuff before the Castle of Heroes (CA). I would definitely change Logu to Defense/Education, remove some Luck (because there's already a lot of it). For Education, I would get 15 stats (+8 to Attack and +7 to Defense, for example - wow!!!). I don't know, Education is already easily obtainable with a mentor. But defense is also needed: -30% damage is very good. I watched the battle: the disadvantage in Shackles was small and after 1 round, which is a bit strange: Wing only has an advantage in the 1st round. In general, the time is very long, and it was possible to sacrifice CA (minus some Leadership and Machine Mastery). Defense would have been fully upgraded, increasing resilience.
Without CA, it was possible to level up anyway (damage and defense would have increased by about one and a half times, thanks to the aura and tactics, it was possible to reach the Elf army and destroy attacks in their infancy (they would immediately get level 3 Rage after the attack, because there was a Mastercraft Amulet, even CA is not needed), thanks to Dodge in defense, they would reduce the colossal damage of archers, thanks to defense and defense stats from Education, min +5 defense and another +2 defense from the perk and 10% to HP - the Orcs would have lasted longer). Antimagic (4 perks) was only leveled up so that it was possible to expect magic. Naturally, the Krag should have been Screaming, not attacking (the attack bonus from the war cry would have been about 75% (plus, it would have given +1 speed - and that's already +3, with blue boots +4 - the Elf wouldn't have hidden) - in total, summing it up, we would have gotten a 2-3 times increase in damage!!! And with a successful attack, it would be even more devastating!):
By the way, it's a bit strange that at level 30, the armies are noticeably larger, usually there are only about 15 Draconians, when building in the second week. What was the time limit? The time, frankly, is stretched out. Were you playing online or hotseat? If you were playing hotseat, you could have leveled up the Wheel even better.
I would pump up the skills almost like Dorman, but with some minor changes: forget about learning from a mentor, ditch luck, and instead, take Light Shackles with Storm Wind, and Lore.
Are you calling yourself a normal Orc? :eek: I haven't heard a single useful piece of advice from you! You just barge into topics and write nonsense. :smile10: And I don't understand, you said that if an Orc has "Skill as Ability" (SA), then he's 100% immortal... :smile35: and now you're saying that he also needed to develop his defense.
And Lord, by the way, gives pretty good advice. You just had a weak opponent; it wouldn't have worked on me. Take a look at my replay; there's an Elf who's stronger than yours, and the Orc doesn't have any special abilities, but he does have defense! Mortulus was right; defense plays a much bigger role!
I would pump up the skills almost like Dorman, but with some minor changes: forget about learning from a mentor, ditch luck, and instead, use Light Shield with Storm Wind, and Lore with Offensive Guard.
They have a mentor on the map. This is after the skill upgrade, not before. Why have Lore before the final battle? Why remove Education, which gives 17 stats? It's okay to ditch Luck for Light Shield.
HoM[M]ie
13 years ago
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Guys, why are you taking Barbarian Luck? It doesn't even work!
Guys, why are you taking Barbarian Luck? It doesn't work!
It does work, but it's buggy, and it always gives 5% :D. It could be removed ;) You're right.
Soljie
13 years ago
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Well, OU will be better than your barbarian luck :)), maybe scare some stack or shout a battle cry, you can also somehow increase magic resistance and luck.
Well, "Order of Undead" will be better than your barbarian luck :)), some kind of "Fear" or "War Cry" spell, magic resistance and luck can still be boosted somehow.
To pump up unnecessary barbarian luck, you need level 1 (that is, it's only there for the sake of it, it could have been removed from the proposed build - I didn't notice), to pump up "Order of Undead" you need 4 more levels - there's a difference (of which 3 are unnecessary)! Think about it. Here, only "Bless" is better, if the elf doesn't find "Darkness". Luck only needs resistance, if the elf doesn't go into light (and +2 will be given with the artifact +2 +4 and visits - elf artifacts +5 luck will increase the orc's attack by 50%). Reconnaissance is needed (not a perk, but simply an attack with a secondary hero), before re-pumping, to know what's what.
By the way, are Krag and "Order of Undead" compatible? Who knows? I've heard something bad about it...
Soljie
13 years ago
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There's just a certain observation regarding which hero attacks, as the initial lineup improves in their favor, and logistics favor this.
$an4es
13 years ago
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There's just a certain observation regarding which hero attacks, and the starting lineup improves in their favor, and logistics favor this. __________________
There isn't anything like that in Heroes 5. The battle isn't affected by logistics.