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"Trio of Noobs"- "Shchi":W00-L00=1-0
25.08.12 OUTLAW(blue,random,Conf,Enian,Brohild) def RomarioGrom(red,random,Swamp,Mirlanda,Rosik),2SM4d(3),2-1-3 SoD
From the very beginning, I managed to tempo well, although only the crazies with a Stronghold were in the way. I took the Rampart via off-road, which the reds could have later used to establish counterplay. On the second turn, I broke through into an intermediate treasure zone, which led the road to the secondary Swamp. Broh progressed well with skills; by the end of the week, expert Earth and oil. At the start of the 3rd, I run
into the underground via which the road leads to the general secondary Necropolis; the reds are already there. Broh looks better in both stats and power, so the reds give up Necropolis and flee into a treasure zone. On my turn, I kill 4 of the opponent's scouts and cast Veil of Darkness. Broh starts moving into an adjacent treasure zone himself; meanwhile, I cut off the possibility of red counterplay via secondaries by building Strongholds there, and then Castles.
Towards the end of the week, I break from one treasure zone to another, where there are hives and a Dragon Utopia. On the 4th week, gathering ducks and the Dragon Utopia—nothing tasty except for a red orb.
Breakthrough via the capital and start into the 3rd lava treasure zone, where reds were spotted coming from the snowy secondary. Broh with boots and log
catches up to Rosik and attacks with the red orb. Further trades go in my favor and Rosik pays off. I take the 2nd Dragon Utopia there—again, nothing for control.
I prepare a breakthrough for Broh to the last lava treasure zone, where hives and a Dragon Utopia were spotted. Here, on a revealed section of the snows, the red ГГ appears
on gr.laces. Broh catches him and kills Rosik with phoenixes. Thanks for the game!!
Added after 2 minutes
"Trio of Noobs"- "Shchi":W00-L00=1-0
26.08.12 OUTLAW(red,random,Rampart,Yanova,Kirry) def RomarioGrom(blue,random,Rampart,Ivor,Ivor), 2SM4d(3), 1-2-5 SoD
Took rests at the Swamp with ranged blocks and at the Dungeon. The roads here are slow, 2x2 to secondaries, and Kirry is in the tavern.
On the first turn, I was able to take Inferno in the basement. The road to the secondary on the grass was blocked by crazies guarding Pandora. Taking the secondary via off-road would have been too long and out of tempo. By the end of the week, horses are at home in the Castle, 2 pegasus external dwellings + a dwelling for kents. On 121, Kirry breaks the crazies for an empty box with acceptable losses—no book yet, let alone Wisdom. I break through to the secondary—Conf is there. I bought a book there, broke clues for 6 ducks; in the sub-folders, Tazar has expert defense and basic log.
Blue flags appeared here in the basement; I prepare a breakthrough home to the throne council. Earth is leveled up to expert, but no slow, only shield. On 125, I break the council(3) and reach all the power of the opponent's scout. Kirry's stats and build did their job. Capitulation. Thanks for the game!!