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In general, this trick with "legendary heroes" is quite cheap. First, they abandoned the old universe because they were too lazy to figure things out (and there was a connection in the lore; there was even more potential for further development), and half a decade later, they started offering such gifts in the form of creating copies of some characters. "Wonderful." Even Enroth's Sandro, with all his merits, I perceive as more of a pale shadow of the more interesting Sandro from Xeen. And here, it's just some kind of forgery. The same goes for other "returning" heroes, like Crag Hack, Maximus, Lord Haart, and others. Only the names and the most general and fragmented features of their appearances and biographies (usually the former) have "returned."
It would be much more reasonable to develop the idea of "Princess Varna": to create further Campaigns in the old universe, or even better, games (not just based on Ashan, since they removed the possibility of easily combining them in the recent Q&A, "expanding" Ashan to the creator of the universe). If they are going to make Might and Magic X, then, as they say, it would be a godsend if its action took place in the old world, and not in Ashan. The only thing that worries me is that Marzin and the Ubisoft scriptwriters might come up with too many unnecessary things in the plot, but to create a full-fledged new game, it would definitely be better to try to attract at least someone from the former NWC, or contact Van Caneghem to consult on key points. (there is nothing difficult about this; the same Rockstar consulted with former developers from Remedy when creating the third Max Payne). Well, for now, you, fools, at least release a full Campaign in the old universe, and not separate little things, like maps with a small amount of text