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Posts from Турнир "ФБ-6" -> Tournament "The Final Battle - 6"

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In reply to Chemist_HP
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#607
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Chemist_HP


That's what I mean, ProtosArchon. Why play Heroes 3 if, after all three games, you're left with only negative feelings?
I don't know who this message is for, but let me do the work for you.
You don't know what to play in three games, if after all three games there is only one negative?
Protos hasn't shown anything like this before; he's one of the few players from whom there hasn't been any negativity so far. I really hope that this is just a misunderstanding, because GR is more likely to contribute to the accumulation of this very negativity.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#608
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I think the unstable beta version of the HD mod is to blame.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#609
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"That's what I mean, ProtosArchon. What's the point of playing Heroes 3 if all that's left after all three games is negativity?" @Chemist HP: Maybe you should write in English if you want to flame someone who doesn't speak Russian.
In reply to Maretti
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#610
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Maretti
"That's the point, ProtosArchon. What's the point of playing Heroes 3 if all that's left after all three games is negativity?"

@Chemist HP: Maybe you should write in English if you want to flame someone who doesn't speak Russian.

Protos often loses in GR due to mistakes.
And when he replayed his turn, he didn't repeat the previous moves, but made them already taking into account the knowledge he gained. That's why his opponent felt negative.
On our portal, it's customary to repeat your moves completely.
Western players don't have such a rule.

Protos is often out of GR due to errors.
When he moved again, he didn't repeat the previous movements, but did it already with the knowledge. Therefore, the negative side of his opponent.
On our Portal, we repeat fully our moves.
West players do not have such a rule.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#611
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Sasha, I'll give you a thumbs up, even though it's rare. I don't know what guides the developers of the Ranger faction, but two things are simply annoying: the inability to view the previous menu if you're already in the game, and mutual crashes even if only one player has problems.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
#612
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08/20/2012 Shpilenger(red, Inferno, Marius, Marius) def VanjaM(blue, Swamp, Broghild, Broghild) 8xm12a 136 2-0
We played a VT game under SOD + bank rules. The map had a large resource spawn in the late game, with a hidden dog den and 3 hidden demon dens (I only took one, and that was in the second week - I didn't have time for more).
I started playing as a Demonologist from day 113, scouting 4 condors (1+3+2+n), and built the usual 1-5 in the castle + cages.
On day 121, I managed to take the brown companion from the Swamp faction and, through a chain of condors, approached the Utopia.
On day 125, Marius, with a 5-8-7-5 hero (expert in defense, advanced water magic, with good spells like Blink Shield and Healing in his spellbook), along with 7 angels, 83 horned demons, 3 vivas, and some imps, took the Utopia (5 angels and 67 horned demons remained alive) and received wings +6 all stats, +3 all stats, a breastplate +4, and +2 speed:cool:
On day 126, I stealthily took the Utopia with a 2-unit stack - again, wings and a +12 helmet, but lost an angel and about 10 demons. With all this, I wanted to finish off Broghild quickly, but I didn't have enough experience. We played until day 136: I managed to intercept the Utopia (1 black orb), which Broghild was heading towards, and Vanja surrendered. Marius (28-23-16-15) had 160 demons, 10 angels, and shackles - Broghild (13-18-15-17) only had 46 ducks.
Thanks for the game!
icq 614755496
#613
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12.08.2012 Stryfe (blue, fortress, Tazar, Tazar) lose God (red, rampart, Ivor, Jenova), Jebus Cross, 124 1-1
21.08.2012 Stryfe (red, random, fortress, Tazar, Tazar) def God (blue, random, conflux, Luna, Luna), 8mm6a, 122 2-1
There's not much to write about these games... In the first one I surrendered because I played terribly the whole game and, to top it off, ran to break through ГО without passing slow to the main scout hero... and in the second one God surrendered, failing to capture the Dragon Fly Hive. Thanks for the games!
In reply to Stryfe
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#614
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21.08.12 OUTLAW(red,Stronghold,Tiras/Tazar) def Scorpiona(blue,Inferno,Kalh,Gurnisson),8MM6a, 232, WT under SoD

First off, it should be said that the generator gave out a killer start; I only had to execute and not fail anywhere. The surprises began when the nearest AI turned out to be a pink Necr, and slightly further away was a purple Strong (AI of the blue opponent). There was a lot of running around on the first week—I took the pink Necropolis, and the AI died shortly after. Bears spawned in the main, but only in the stronghold. Toward the end of the week, a scout managed to run into the lilac Strong, where the AI had placed a ruin with a castle (!!!). The last one bought on the first week was Tazar. On the second week, from day one, I start tempoing and pressure everyone in the treasure zone. We played with neutral morale; there were 2 terrible battles with hordes of basilisks and elves who had insane morale—I almost smashed my laptop. Compensation came in the form of a home village with external dwellings for ogres, wolves, and
bears, as well as some wild leveling for Tiras, of course. Generally, I don't really like playing Tiras, but this time he leveled up like a straight-A student. On 126,
I burst into the underground toward the brown Dungeon; on the way, a cons(4) drops immediately—they beat me up pretty badly without defense, but it was tolerable for the tempo.
I take the Dungeon and, moving along the road, hit the Dragon Utopia guard, with another one nearby. By the end of the 2nd week, 6 Dragon Utopias had been scouted. Work distracted me greatly
from the game, so I couldn't set up a second front involving Tazar, who was just chilling. Money-making objects were few and far between—I racked my brain over what to buy for power to take the Dragon Utopias. For the first few days of the 3rd week, I run around with Tiras, waiting for growth purchases and upgrading defense. The generator gave a very long path between me and Tanya, so even with a huge desire for contact, I would have had to spend 4-5 days on the road. I didn't push further toward
the possible meeting point and ran to take the first Dragon Utopia. I went in with combat stats 13-7 (exp.off and adv.def); it turned out to be a double, and I took quite a beating there—the Strong's off-defense was just too weak. They gave me 3 caps (+4/+4; +5; +10-2),+2/+2 to magic skills.... nonsense... I prepare to move power to Taz, who finally got ready to level up)). In the process of moving, another 2 Dragon Utopias were found (8 total now!!). The week ends with Tiras spending the night at the 2nd Dragon Utopia; in 2 Strongs there are bears with castles—up to 7 clumsy ones are expected alongside a battered 6+1 from the summoning portal. Taz is already lvl 13 with exp-Wisdom, Fire, Earth and basic log. On 141 Dragon Utopia—finally a tasty one: +5 all and cuirass +10-2. I set Taz up at the other end of the chain for the 3rd Dragon Utopia; meanwhile, Tiras takes another: sword +12-3, +2 all and a set of multicolored bowling balls. On his side, Tazarych takes another same-stat Dragon Utopia: +6 all, +4 all, handcuffs; near the Dragon Utopia, a cons(4) is taken. Control is still a problem—resources are very low... and hopes for the Dragon Utopias haven't been fulfilled yet. And then on 145!! I build DD. Next move, Tiras takes a tome of water and a blue cap in another Dragon Utopia. Right away, Taz jumps into the snows to another Dragon Utopia—wings are given there. On 4GM with the second building, TP is caught—both fathers have an
exp.portal. I took the 7th Dragon Utopia out of 8 available—a second tome of water and a tome of earth and a 2nd sword +12-3. Both heroes are fully packed, both with exp.log+stables, Taz has gloves+pathfinder.
At the start of the 5th week, Taz goes to take the 8th Dragon Utopia; Tiras on wings goes scouting into the snowy treasure zone, where good objects are discovered. There's no point in describing the movement of 2 fathers with
full control. I didn't rush for contact, although it had long been written in the tavern about the superiority of our army; by parameters, we were basically equal. But Taz was given offense late, only in the penultimate slot, so he calmly gathered power and leveled up while waiting for the blue players' actions. Meanwhile, a 3rd Strong was being built, which I couldn't afford on the 4th week due to lack of wood. More external dwellings for bears and ogres were found. There were somehow too few hives, and I didn't want to spend moves on the ones spotted, as everything was very good even without wyverns. Through the available Necropolis, I generated nearly 7 hundred gr. skeletons, but no morale artifacts were found. On 221, I decide it's time to visit the blues, whom I monitor via exp. earth view. Having bought up the entire huge Barbarian army and speeding up Taz the day before, I jump on 222 to the blue starting respawn and take the capital. Then began a systematic press with attempts to lure Gurnisson into a spotted area. Taz continues to gather power and eventually collects a vial of blood. The 6th week arrives and the blues, after several unsuccessful attempts to reach the capital, decide not to delay and move to FF.
By the battle, I had accumulated 19 angels, 50 grey wolves, 250 gr.wolves, 100+ gr.ogres, 40+ thunder-birds, 14 cyclops and 140+ gr.orcs with golden bows. Tatyana chose an Armageddon strategy (both have a magic power
of -38). In the first round, she cast anti-magic on 17 archs; in the end, during my turns, I cut down almost all of the blues, but at the end of the round, the archs raise 20 out of 25 sultans. 2nd round—Armageddon immediately—a large half
of my army resists (15% art), the explosion wipes out the sultans and 44 greys; under bloodlust cast by ogres, all archs are wiped out for 6000+ damage. Thanks for the game!! 2-0
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#615
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The last, third semi-final pair in the upper bracket:
Javdet - Chemist_HP.

The following pairs have been formed in the lower bracket: Stryfe - theShevanesian and shpilenger - OUTLAW.

You all have until mid-September to play two games.

ProtosArchon is waiting for the winner of R55Max - Tiamath; they are playing their third decisive game.
In reply to OUTLAW
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#616
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OUTLAW
21.08.12 OUTLAW(red, Stronghold, Tyris/Tazar) def Scorpiona(blue, Inferno, Calh, Gurnisson),8MM6a, 232, BT under SoD

The 6th week arrives and blue, after several failed attempts to reach the capital, decides not to drag it out and goes for the FF.
By the battle, 19 angels, 50 Behemoths, 250 Wolf Raiders, 100+ Veteran Ogres, 40+ Thunderbirds, 14 Cyclopes, and 140+ Veteran Orcs with a Golden Bow had accumulated. Tatyana chose an Armageddon strategy (both had spell power
-38). In the first round, she cast Anti-Magic on 17 Arch Devils, as a result, during my turns I cut down almost all of blue's units, but near the end of the round, the Arch Devils resurrect 20 out of 25 Efreet Sultans. 2nd round - immediate Armageddon - over half
of my army resists (15% artifact), the blast wipes out the Sultans and 44 Behemoths under Bloodlust cast by the Ogres take out all the Arch Devils with 6000+ damage. Thanks for the game!! 2-0
______
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It turned out to be a fun game: 5 cons - ones, a few Dragon Fly Hives 6 pieces mini...Terribly long roads... The Dragon Utopias were decent, but without an army you can't go far. And when my capital was taken, I already had 2 pits of Devils and was just about to upgrade them...didn't make it:p
2 times from different points I tried to reach to take it back but was short a couple of moves :smile17:
And against Tazar's power you can't pull it off anymore:smile16:

Thanks for the games!;)


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In reply to Gomunguls
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#617
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Gomunguls
18.08.2012 Gomunguls(Красный,Данж,Шакти,Гуннар)def bRitvo4kA(Синий,Болото,Тазар,Кайри)Jebus Cross,1.3.1
1-0
Tazik leveled up poorly, and only in the middle of the week did Kyrry arrive, to whom I switched. The respawn was poor in artifacts and Dragon Utopia; I had to break through the ГО of manticore by going off-road, very late — towards the end of week 2. In the final battle, there was a cloak of renunciation. With equal troops and combat stats, the opponent had huge SP and after exchanging oils, pelted me with lightning bolts.
Thanks for the game.
В дикім полі
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#618
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25.08.2012 bRitvo4kA (red, swamp, Tazar, Tazar) def Gomunguls (blue, necropolis, Galthran, Galthran), Anarchy v1.01, 147

Week 1: hydras spawned in the castle with an external dwelling, 2 native villages, cartographer uncovered (surface part, opponent not visible).
Week 2: another secondary hero, Isra shows up with a huge army and gets a couple of chain curses from my Solmyr.

Then Gosha appeared with dangerous oil and tactics. Gets hit-and-run from Solmyr, who has already grown stronger in the library, twice.

Gosha retreats to his underground. Meanwhile Tazar takes the shield, 2 library beehives and pandora's boxes, gets diplomacy. Sacrificed 1 angel and 1 hydra on greater gorgons, the creatures were demoralized.
Week 3: surface farming, opponent is in the underground. Solmyrko caught with shackles and killed.
Week 4: finale in the home castle.


Lucky that I was defending in the castle. In the field I would most likely have taken a beating.

1-1 in the match. Thanks for the game!
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In reply to bRitvo4kA
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#619
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bRitvo4kA
25.08.2012 bRitvo4kA (red, swamp, Tazar, Tazar) def Gomuguls (blue, Necropolis, Galtran, Galtran), Anarchy v1.01, 147


I was lucky that I was defending the Castle. In the field, I would have probably lost.

1-1 in the match. Thanks for the game!

I confirm!
In the second week, I got a good beating from Solmyr with KS 11... I went underground to level up a Diplomat... but those I was waiting for didn't come for me, so I gathered what I had... In Fortress, I was hoping for Armageddon, but there was a Cloak... + several rough mistakes did their job... in the end, when my opponent had no mana left, he decided to break through the upper moat of the Castle with 350 skeletons, and then shoot with lightning... but to my surprise, when I got into the moat, I couldn't get out of it when the Monarchs blocked my way + the morale of the Hydras and being blocked from both sides... in general, the opponent played better than me!!!
Thanks for the game!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
In reply to shpilenger
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#620
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shpilenger
20.08.2012 Shpilenger(red, Inferno, Marius, Marius) def VanjaM(blue, Fortress, Broghild, Broghild) 8xm12a 136 2-0
shpilenger
10.08.2012 shpilenger(blue, Conflux, Monere, Luna) def VanjaM(red, Stronghold, Tyraxor, Tyraxor) 6lm10a 122 1-0

In the 1st game, I rushed into a Griffin Conservatory on 3-4, turned out to be max – stayed there
In the 2nd, I was blocked by the gr. cows' dwelling from the starting 2 zones, which I broke through around the middle of the 2nd week.
Thanks for the games!
#621
Term, where are you?

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