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21.08.12 OUTLAW(red,Stronghold,Tiras/Tazar) def Scorpiona(blue,Inferno,Kalh,Gurnisson),8MM6a, 232, WT under SoD
First off, it should be said that the generator gave out a killer start; I only had to execute and not fail anywhere. The surprises began when the nearest AI turned out to be a pink Necr, and slightly further away was a purple Strong (AI of the blue opponent). There was a lot of running around on the first week—I took the pink Necropolis, and the AI died shortly after. Bears spawned in the main, but only in the stronghold. Toward the end of the week, a scout managed to run into the lilac Strong, where the AI had placed a ruin with a castle (!!!). The last one bought on the first week was Tazar. On the second week, from day one, I start tempoing and pressure everyone in the treasure zone. We played with neutral morale; there were 2 terrible battles with hordes of basilisks and elves who had insane morale—I almost smashed my laptop. Compensation came in the form of a home village with external dwellings for ogres, wolves, and
bears, as well as some wild leveling for Tiras, of course. Generally, I don't really like playing Tiras, but this time he leveled up like a straight-A student. On 126,
I burst into the underground toward the brown Dungeon; on the way, a cons(4) drops immediately—they beat me up pretty badly without defense, but it was tolerable for the tempo.
I take the Dungeon and, moving along the road, hit the Dragon Utopia guard, with another one nearby. By the end of the 2nd week, 6 Dragon Utopias had been scouted. Work distracted me greatly
from the game, so I couldn't set up a second front involving Tazar, who was just chilling. Money-making objects were few and far between—I racked my brain over what to buy for power to take the Dragon Utopias. For the first few days of the 3rd week, I run around with Tiras, waiting for growth purchases and upgrading defense. The generator gave a very long path between me and Tanya, so even with a huge desire for contact, I would have had to spend 4-5 days on the road. I didn't push further toward
the possible meeting point and ran to take the first Dragon Utopia. I went in with combat stats 13-7 (exp.off and adv.def); it turned out to be a double, and I took quite a beating there—the Strong's off-defense was just too weak. They gave me 3 caps (+4/+4; +5; +10-2),+2/+2 to magic skills.... nonsense... I prepare to move power to Taz, who finally got ready to level up)). In the process of moving, another 2 Dragon Utopias were found (8 total now!!). The week ends with Tiras spending the night at the 2nd Dragon Utopia; in 2 Strongs there are bears with castles—up to 7 clumsy ones are expected alongside a battered 6+1 from the summoning portal. Taz is already lvl 13 with exp-Wisdom, Fire, Earth and basic log. On 141 Dragon Utopia—finally a tasty one: +5 all and cuirass +10-2. I set Taz up at the other end of the chain for the 3rd Dragon Utopia; meanwhile, Tiras takes another: sword +12-3, +2 all and a set of multicolored bowling balls. On his side, Tazarych takes another same-stat Dragon Utopia: +6 all, +4 all, handcuffs; near the Dragon Utopia, a cons(4) is taken. Control is still a problem—resources are very low... and hopes for the Dragon Utopias haven't been fulfilled yet. And then on 145!! I build DD. Next move, Tiras takes a tome of water and a blue cap in another Dragon Utopia. Right away, Taz jumps into the snows to another Dragon Utopia—wings are given there. On 4GM with the second building, TP is caught—both fathers have an
exp.portal. I took the 7th Dragon Utopia out of 8 available—a second tome of water and a tome of earth and a 2nd sword +12-3. Both heroes are fully packed, both with exp.log+stables, Taz has gloves+pathfinder.
At the start of the 5th week, Taz goes to take the 8th Dragon Utopia; Tiras on wings goes scouting into the snowy treasure zone, where good objects are discovered. There's no point in describing the movement of 2 fathers with
full control. I didn't rush for contact, although it had long been written in the tavern about the superiority of our army; by parameters, we were basically equal. But Taz was given offense late, only in the penultimate slot, so he calmly gathered power and leveled up while waiting for the blue players' actions. Meanwhile, a 3rd Strong was being built, which I couldn't afford on the 4th week due to lack of wood. More external dwellings for bears and ogres were found. There were somehow too few hives, and I didn't want to spend moves on the ones spotted, as everything was very good even without wyverns. Through the available Necropolis, I generated nearly 7 hundred gr. skeletons, but no morale artifacts were found. On 221, I decide it's time to visit the blues, whom I monitor via exp. earth view. Having bought up the entire huge Barbarian army and speeding up Taz the day before, I jump on 222 to the blue starting respawn and take the capital. Then began a systematic press with attempts to lure Gurnisson into a spotted area. Taz continues to gather power and eventually collects a vial of blood. The 6th week arrives and the blues, after several unsuccessful attempts to reach the capital, decide not to delay and move to FF.
By the battle, I had accumulated 19 angels, 50 grey wolves, 250 gr.wolves, 100+ gr.ogres, 40+ thunder-birds, 14 cyclops and 140+ gr.orcs with golden bows. Tatyana chose an Armageddon strategy (both have a magic power
of -38). In the first round, she cast anti-magic on 17 archs; in the end, during my turns, I cut down almost all of the blues, but at the end of the round, the archs raise 20 out of 25 sultans. 2nd round—Armageddon immediately—a large half
of my army resists (15% art), the explosion wipes out the sultans and 44 greys; under bloodlust cast by ogres, all archs are wiped out for 6000+ damage. Thanks for the game!! 2-0
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