I always play as Adele; diplomacy helps a lot, but sometimes there aren't enough of my monsters on the map. I develop the hero's skills like this:
Wisdom, Diplomacy, Magic, all 4 elements, and 1 other skill, for example, Resistance.
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Hello, fans! Tell me about the tactics for playing Castle against Dungeon! My friend is, let's say, a Guru in Heroes, and it's impossible to beat him... What do you suggest?
I always play as Adel, and diplomacy helps a lot, but sometimes there are not enough of my monsters on the map. I develop the hero's skills like this:
Wisdom, Diplomacy, Magic, all 4 elements, and 1 any other, for example, Resistance.
My friend is, let's say, a Guru in Heroes, and it's impossible to beat him...
He always plays as Dungeon with Malekith, and his magic always deals more damage. It's unclear how he can attack and defend so quickly, and how he accumulates resources so fast, while I'm on the ground, collecting everything and visiting every location!
But why war? What do you mean?
I was actually thinking about the Sphere too! He's always a Mage (censored - excellent), and if you take that away from him, you can basically win. And why war? What do you mean?
Please be more polite... the forum is moderated...:smile08:
I sincerely apologize...
Does this mean that armor should be taken as a skill, along with attack?
Well, not everything relates to magic; some skills are for warriors.
P.S. Logistics and pathfinding are general skills, and you definitely need to take logistics because it adds movement points, which is very helpful!
Logistics are understandable, but how can a hero with such skills be caught if he has a dimensional door or a city portal? It's inconvenient to live without them.
My friend is practically a guru in Heroes, and it's impossible to beat him... What do you suggest?