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Hey guys, could you please explain something to me? I can't quite understand why Shakti is chosen as the main hero by default. I understand that the starting bonus for the Trogols is very strong, but by the middle of the game, the Trogol stack inevitably loses its strength. Why isn't Gunnar with Logistics considered as an option? I have nothing against Shakti, I just want to understand why everyone is so confident in choosing him.
The initial striking power of the army is very important. With Shakti, the army's striking power is the greatest.
At the same time, for example, Stinger (Champion of the CIS-2012) starts with Lorelei in the War of the Throne.
What prevents you from starting with Shakti as your hero and then immediately buying Lorelei and Gunnar? You can figure out who is the main one later on.
But it doesn't always happen that way in online games.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
If a unit wanders around aimlessly, there will be a moment when your opponent attacks your main base, and you won't be able to defend effectively or gain an advantage. This is only possible if you have a chain of units. As for discarding archers, dragons, and other units before attacking the Hive – that's not a problem.
2 Chingis Brother, are you ready? Start playing online. Stream it. I'll be rooting for you in all matches, except when you're playing against Phoenixes, heroes13, and crzq.
Well done, Chingis, you're progressing! Why didn't you sign up for the last Новичок?..
Regarding ГО on Jeba: I used to be like that myself, not understanding how it could be beaten on day 2, but now I consider it a weak play if I break through later than 122-123 (true, this is for VT, but VT under SoD as well). In my experience - in 90+% of layouts it's guaranteed to be beaten on day 2, one way or another, and in 20-30% with near-perfect play - even at the end of day 1 (I haven't reached that level yet:( ). The first prerequisite for an early comfortable breakthrough is an abundance of convenient hives (unlike cons, they are almost always there), the second is the hive-resistance of the starting army (the Achilles' heel of the Tower - simply having no one to gut the hives until the very end of day 1, and even at the end of day 1 without external dwellings or some other meat you can't possibly venture into a horde 100%), then come external dwellings, cons, and meat from boxes. Dungeon is very good on this template - starting stack (besides, in light panorkas they often give level 1 units, and if for most castles that's just food, then for the Miner:smile08: ) + you can get a huge boost with a portal from some unfortunate 2-3 external dwellings of manticores (minors), not to mention dragons...
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)
Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
Griffons cannot move faster than single harpies. Taking the -2 conscription penalty on level 111 is only possible in the Dungeon. It won't work on the surface.