Regarding ГО on Jeba: I used to be like that myself, not understanding how it could be beaten on day 2, but now I consider it a weak play if I break through later than 122-123 (true, this is for VT, but VT under SoD as well). In my experience - in 90+% of layouts it's guaranteed to be beaten on day 2, one way or another, and in 20-30% with near-perfect play - even at the end of day 1 (I haven't reached that level yet:( ). The first prerequisite for an early comfortable breakthrough is an abundance of convenient hives (unlike cons, they are almost always there), the second is the hive-resistance of the starting army (the Achilles' heel of the Tower - simply having no one to gut the hives until the very end of day 1, and even at the end of day 1 without external dwellings or some other meat you can't possibly venture into a horde 100%), then come external dwellings, cons, and meat from boxes. Dungeon is very good on this template - starting stack (besides, in light panorkas they often give level 1 units, and if for most castles that's just food, then for the Miner:smile08: ) + you can get a huge boost with a portal from some unfortunate 2-3 external dwellings of manticores (minors), not to mention dragons...
Кто к нам с пером придёт, тот от пера и погибнет!:smile51: