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Posts from Season: "Summer 2012". Online games for rating (reports, confirmations, discussions).

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04.08.2012 R55Max (red, random, Rampart, Mephala) def Capablanka (blue, random, Tower, Serena, Ciele) Panic, 137

Nothing special in the game, no highlights. Killed Ciele in a castle.

02.08.2012 R55Max (red, random, Castle, Mulyig, Mulyig) def KriVoRu4ko (blue, random, Dungeon, Woy, Charna) anarchy, 117

Nothing happened, 5 heroes on the 1st, horses in the citadel, throw-away losses. Opponent gave up.

02.08.2012 R55Max (red, random, Necropolis, Aislin, Galtran) def KriVoRu4ko (blue, random, Castle, Turis, Isra) anarchy, 114

Excellent start, Gosha with shield +3, bow from cherry, built horses, there was Isra, but opponent gave up to her and out of frustration finished off his own army on other neutrals, didn't auto-surr.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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08/04/2012 R55Max (red, random, Rampart, Mephala) def Capablanka (blue, random, Tower, Serena, Ciel) Panic, 137


Aha.......
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08.08.2012 MaxGor (red, Conflux, random Gellar, Gellar) def aka.Ward3n (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 142
In the first round, he built a Castle and Birds for the last coins. In the second round, he built a Dungeon and an artifact +4 magic power, and a mace for attack. In the third round, he looted Naga's bank, took a green shield, and upgraded to level 2 magic with Bolt and Ice. On turn 141, he breaks the enemy's GO with 100+ Wyvern Monarchs, the opponent leaves the treasure, brings his army, and attacks my secondary town, but I was trying to build Angels there, so there's enough meat. No battle takes place, he surrenders.
Thanks for the game.
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MaxGor
08.08.2012 MaxGor (red, conjoined, random Gellar, Gellar) def aka.Ward3n (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 142
On the first, secondary Castle and birds for the last pennies. On the second, secondary Dungeon and art +4 spell power, and a flail for attack. On the third, I looted Naga Banks, took the Green Shield, set up level 2 magic with Bolt and Ice. On 141, I break through ГО 100+ Wyvern Monarchs, opponent leaves the treasure zone, moves the army and goes to my secondary, but I was trying to build Angels there, so there's enough meat there. It doesn't come to a fight, surrender.
Thanks for the game
confirmed.
I saw the external dwelling of Minotaurs too late, when I had already captured the Naga Banks... I decided to make a strike stack, but they are so slow. Had Expert Air, Earth without Slow and Haste:smile48:. The treasure zone was also depleted, the opponent didn't even go into the treasure zones, just leeched respawns. A well-deserved victory for the opponent, thanks for the game:smile01:
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R55Max
08/04/2012 R55Max (red, random, Rampart, Mephala) def Capablanka (blue, random, Tower, Serena, Ciel) Panic, 137

Nothing special in the game, no interesting moments. Killed Ciel in the Castle.
Everything is correct...
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08.08.2012, Deemer (blue, Rampart, Kyrre, Kyrre) def Dima Surmay (red, Dungeon, Shakti, Grindan) 2sm4d(3) 133
I developed Kyrre to 8885 (level 11), gathered all the fast troops (+ an Archangel from the camp) from the town, and went to the secondary hero (Citadel), where the opponent was spotted. Along the way, I picked up a shield +4 and raised the level to 12. I jumped into the monolith and spotted the red's scout hero, whom I was catching up to, with an army - the rest is clear.
Thanks for the game!
GAME is GAME . ICQ#: 646532475
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Deemer
Deemer (blue, Rampart, Kyrre, Kyrre) def Dima Surmay (red, Dungeon, Shakti, Grindan) 2sm4d(3) 133
I developed Kyrre to 8885 (level 11), gathered all the fast units (+ an Arch Angel from the camp) from the town and went to a secondary (Citadel), where the opponent was spotted. Along the way, I picked up a +4 shield and leveled up to 12. I jumped into a monolith and spotted the red scout hero, whom I caught up with, along with the army — the rest is clear.
Thanks for the game!

Confirmed, I threw away a winning game from the start.
Thanks for the game.
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darkello
07/01/2012 darkello (blue, Castle, Valeska, Valeska) def deemer (red, Tower, Torosar, Saira) 214 Anarchy
At my suggestion, we started on 200% difficulty. Right away, I restarted on turn 111. There were no archers in the Castle. There was a fork in the road; to the right, about halfway, there was a guard of 20-49 Vampire Lords (guarding a water artifact), and to the left, about halfway, there were 20-49 Monks (guarding some kind of hat). We continued the game! I went around the Monks, found a lookout tower, and scouted... I saw 5-6 Crypts, and 2 Crypts right near the Castle, so I decided not to risk it and started gathering money to build up heroes. I built archers with a Citadel, and at the same time, built a chain to level 121 to capture the Crypts. Valeska, with 11 archers and 10 pikemen, moved to the top to capture a Castle (it turned out to be a Castle). I got 9 more archers and moved further down, and as my next skill, I got Diplomacy (that is, the first skill I took besides the basic ones). The leveling process began, as much as possible. On turns 121-122, I took all or almost all the Crypts. Then I spent a week on the Wyverns that were scattered around and on leveling up Valeska. Then, with Valeska, I moved back and ran away to get to the main Castles. I forgot to mention... I found 2 Utopias, one near the main Castle, and the second one at the bottom, along the road (if you go from the stables). I decided to act, having 16 Wyverns, 60 archers, 60 pikemen, 5 horses, and 5 monks... I attacked 34 monks and got a free join. Again, I forgot to mention, there was a helmet +6 all stats... guarded by 73 Demons, who happily joined on turn 132. In the Castle, I'm just starting to build towards Angels. So, I get the +6 all stats helmet, teleport, and run back to the main Castle. From there, I head to the right on turn 133, kill the Vampires, take the water artifact, then the 3rd resource, on turn 134, then the Utopia 2... They give a shield +4 and a book of earth... I got the book of earth only as the second-to-last skill. I buy a +63 sniper for a lot of gold, run away again, and teleport... I'm waiting for mana. By turn 141, I got more Wyverns and 2 more Utopias, where they really spoiled me by giving me a sword +5. On turn 141, I add +3 Angels and start preparing to break into the Dungeon, guarded by 20-49 Devils. As a result, 23 Devils joined for free. I spent a week gathering resources there (2-3 Utopias), found the book of earth, and leveled up to 22-23. When I came out, I had 102 Psychics, 11 Black Dragons, 14 Behemoths, 20 Hydras, 48 Bone Dragons. I went to the surface on the other side on turn 211, and by turn 213, I saw an opponent. On turn 214, I took the Castle, and next to it was the opponent's main hero, rushing with 20 Djinns in one stack. I teleported (by that time, I had the Earth skill), attacked, killed him, and GG.

Sorry for the template.

It happened. It turns out that diplomacy is not always effective. For some reason, troops 5 times larger than the opponent's joined. In short, Anarchy is pure luck.)
GAME is GAME . ICQ#: 646532475
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10.08.2012 artbocha (red, Citadel, Crag) def ded MazAi (blue, Dungeon, Shakhti) 8mm6a 126

I don't remember the game well, we finished it poorly. On month 1, I built a mini-Griffin Conservatory, then encountered a block on the only road, so I went off-road. On month 1 week 2 day 1, I killed the native computer. Three heroes leveled up well: Gurney, Crag, and Grindan. I opened a Pandora's box with all Air Magic, but only Grindan had Advanced Wisdom. I spotted a blue hero nearby using View Air, sent a scout hero with Tactics to him, and ended up with the army on the scout. I checked the army and mana, then attacked with Crag, who had higher stats but no mana.

Thanks for the game!
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10.08.2012 artbocha (red, citadel, crag) def ded MazAi (blue, dungeon, shakti) 8mm6a 126

Confirmed.

It's been a long time since I had a game like this. There was almost nothing to clear (a crypt 3 and that's it).
Somehow I managed to gather enough gold for a Manticore in the Castle (why I built the Castle — I still never understood later).

At the end of the week, I find an external dwelling of Minotaurs — and this is with the Manticores already built...
I don't manage to take it — I take it on 121.

I don't have enough gold to buy the army. I pick up 2 Dwarf Cottages — minimal, but it saves me.
Next, a Griffin Conservatory (2) and then the OP attacks.

I don't think I had any chances here.

Thanks for the game
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10.08.2012 Amiloo (blue, Castle, Caitlin, Crag) def Bubuch(red, Fortress, Tazar) 2sm4d3 125

From the start, I spread out into 6 heroes, picked up Crag, scouted the stables, an external dwelling of pixies, everything on fakes, life is good :)
112 - I scout an external dwelling of horses, but the guard is 20-49 Archmagi, postpone until 121, spread out
113-115 - broke through to the Barbarian secondary, but immediately ran into a block of 20-49 Orcs, break back, run to grab the dwarf dwelling, break through another exit
116 - I grab the mini dwarf dwelling, Crag with Air and Tactics, made it out to the swamp secondary
117 - Crag back home, pushed on a war horse, captured the swamp, staked ducks. Home has 1,3,4,6 in the Castle.
121 - I break a Pandora's Box near the Castle with 30 Liches - empty =\ I set up for a push before the Archmagi.
122 - Upgrade to Griffins, take 14 Griffins and 6 war horses and pile on the 48 Archmagi. It was annoying that there were 3 piles of resources under the external dwelling. Came out with 3 horses and negative morale.
123 - bought Crag a book, pushed up before the beehive, right behind it there's a passage to the opponent's main.
124 - I take a mini beehive =( break through to the opponent's respawn, send in scouts, Crag on the move from the Castle on horses and ducks.
125 - I take the main, opponent writes gg

Thanks for the game and for your time ;)


http://heroes3.tv/Amiloo
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11.08.2012 Yostairs (red, Conflux, Gelare, Grindan) def ded MazAi (blue, Dungeon, Shakti, Shakti) 6lm10a 223.
111. Briss broke through 44 lizards for 2 experience pillars, Grindan immediately visited them and got logistics, spread out into 5 heroes.
112. A huge part of the respawn is blocked by mountains, couldn't find anything worthwhile.
113. Revealed 3 experience pillars and an external dwelling of air elementals, found a hut with estates, scout heroes immediately run there one after another)
114. Broke a passage into the underground, but on the other side there's shooter guards again, waiting for a mage to break them. A cap +5 is revealed, and the edge of a necklace +1 is visible.
115. The necklace is guarded by 50-99 griffins, we postpone it, Grindan ran to 2 experience pillars + found an artifact for +2 attack.
116-117. Grindan ran around the upgrade huts, found boots, broke through them using a chain and passed them to the main hero. Only psychics were placed in the Citadel. In the underground, another cap +5 is visible. =[br][/br]121. Using a scout in the underground, I reveal an external dwelling of angels, 2 Dragon Fly Hives, a Pandora's Box, a sword +6, a shield +5, and a Griffin Conservatory.
122. Grindan takes the cap +5 in the underground and runs to the Dragon Fly Hive with the Griffin Conservatory.
123-127 The Dragon Fly Hive also had gloves, Grindan is running around like crazy) The Griffin Conservatory turned out to be a maximum one, wanted to postpone it for a while, ended up postponing it until 221... Took the sword +6, the necklace +1 from my area, and a Dwarf Cottage with a Naga Bank.
131-137 Ran around my treasure zone, took 2 hives there, a shield +5, a Castle village, then went to the blue computer (Castle), took it (finally stables), went into the super treasure zone, took only 1 Dragon Fly Hive there so far.
141-147 Ran around the super treasure zone thoroughly (it turned out to be big). Cleared 3 Dragon Utopias (only useful things were wings and a red orb, though money was needed most), a Pandora's Box with all air elementals, many more Pandora's Boxes for experience and money, 4 hives. Meanwhile, the scout heroes take the brown computer (Fortress) and the main orange one (Conflux). In the computer's Conflux, I'm building birds, in the Castle, I'm building angels. By the start of month 2, there will be 20 birds.
211-217. First ran around the upper part of my respawn, where I cleared 2 Griffin Conservatories (2+4). Ran around another super treasure zone, it's worse there, but still has some interesting things like another external dwelling of angels, a ring +1 speed, a Dragon Fly Hive, and a couple of Pandora's Boxes for experience/money. In the 3rd built Mage Guild, I finally got Town Portal. Built Archangels in the Castle.
221-223 With Town Portal, I cleared that very first maximum Griffin Conservatory, wanted to go finish off the rest in the 1st super treasure zone (and there were many more goodies there), but on 222 I see Shakti on a speed run, on 223 I Town Portal to the Fortress and with 2 Dimension Doors (expert air magic) I reach him, with the red orb and shackles I first dealt with Shakti, and then with Pyr, who was standing nearby with the entire army.
At that time my army consisted of 17 Archangels, 28 birds, 57 upgraded Wyverns, 23 psychics, and 4 not yet upgraded angels)
Thanks for the game.
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11.08.2012 Yostairs (red, Conflux, Gelare, Grunsson) def ded MazAi (blue, Dungeon, Shakti, Shakti) 6lm10a 223.

Confirming.

Week 1.
Had no money. Absolutely none. 5 heroes and Medusae in the fort. Two external Medusa dwellings captured (on day 112) — luckily both on the way with decoy guards. A Manticore external dwelling is revealed. Over the remaining 5 days, part of the treasure zone is scouted — worthless. Two Dragon Fly Hives are taken at respawn — luckily the guards there were also mediocre (a horde of Dwarves and many Medusae) and an external Wyvern dwelling behind 20 birds (didn't expect 20 — thought about 10, a useless scroll made life harder). On day 117, Manticores are taken behind a dozen Unicorns (couldn't figure out how to take it without Wyverns).

Result: about 10 Wyverns (unfortunately mini and pre-mini Hives), some Troglodytes (lost them) and about 10 Medusae.

Week 2.
Visited a Rampart player. Defeated them. Took a Naga Bank and revealed 2 Griffin Conservatories. Nothing to take them with. Ran around somewhere all week.

Week 3 - start of week 4
Manticores are bought out. 10 Wyverns and 10 Manticores break a Griffin Conservatory with 2 Angels. Then the scout hero beats a tier-3 Griffin Conservatory. Lost about 3-4 Wyverns and Manticores each. But 5 Angels were worth it. Shakti got Earth Magic expert (though never got Slow until the end of the game).

After the Griffin Conservatory, he immediately runs to a super-treasure zone. Somehow an Angel is stupidly lost. This treasure zone is cleared for about a week and a half. Almost no artifacts.
2 Dragon Utopias — and those are minis. I get a Sword +5 to everything, plus some minor stuff.
Shakti doesn't learn Wisdom. Doesn't find any spell books. Moves slowly.

End of week 4. I multiply mana in the whirlpool and run to look for a second treasure zone.

Week 5. Found 2 Griffin Conservatories. Searching further.

Week 6. They fly to me and kill me.
Army: 70 Wyverns, 10 Angels, and 70 Medusae — the rest is minor stuff.
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08/11/12 Sevan_80 (red, Swamp, Bronze, Bronze) def. Kilgor (blue, Necropolis, Clavius, Galthan) 2sm4d(3) 126
Opponent resigned, auto-upload failed, thanks for the game.
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11.08.12 Sevan_80 (red, Bog, Bron, Bron) def Kilgor (blue, Necropolis, Clavius, Galthan) 2sm4d(3) 126

I confirm, I played quite riskily the whole game, and this is the result. On 121 I entered the treasure zone, killed 30 pits, 90 fire elementals, 70 gorgons, scouted 1 Dragon Fly Hive, but there was a block of 20-40 manticores behind a Pandora's Box, I thought there were 20-25 of them, but there were 40!! and it turns out they can also paralyze undead, in short I came out with 15 skeletons, decided not to continue, everything in the Pandora's Box was Earth.
ICQ 245338291
Ник в лоби - Kilgory

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