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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
In reply to baratorch
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#1048
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Wouldn't it be possible to implement a proper focus when transferring troops? It's simply unplayable after transferring troops on HD mode. Specifically, the focus should remain on the hero with the army after the transfer.
Земля нуля.
Все в ней нулево и кукольно.
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#1049
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In the text file, make it so:

Two 'Check' buttons in Swap Manager = 0
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Javdet
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#1050
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No, it doesn't work. When you take an army away from a hero, the focus remains on the hero with the unit. It's understandable that you can control this at a slower speed, but at a faster pace, it's just annoying. P.S. I managed to fix it; I guess I was changing the wrong thing at first.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Oelm
#1051
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As I understand it, the focus can be either on the initiator of the exchange (as in WoG and SoD without a mod) or on the second (right, "passive" before the exchange) hero. Whether it's the entire army, part of the army, or a single unit doesn't depend on the mod, SoD, WoG, or any other version. And it doesn't need to. Before splitting up a stack, for example, it's desirable to have the focus on it, even if it's a single unit. So, the problem is, at the very least, not correctly formulated.
In versions 2.9x, there is an option to disable the second button that closes the exchange window (focusing on the right, "passive" hero). In 3.0 (I've only installed beta 11 so far, but I think it's the same in the others), it doesn't seem to be disabled, but there's a regular button with a checkmark (or Enter on the keyboard) that works like everywhere else, and there's another button with a hero's head and an arrow to the right for focusing on the right hero. If you don't need it, just don't touch it.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
#1053
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Am I missing something, or is it supposed to be this way?
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In reply to Niemand
#1054
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GoedenDag
I don't understand something, or is it supposed to be this way?

It seems you need to choose a different Data Pack in the corresponding window of the launcher.
Another option:
baratorch
...
Eng+rus will also work, but to have RMX and Conflux in the game,
you need to add the line {ArmageddonsBlade} = 1
to the file \_HD3_Data\Packs\Eng+rus_en\Pack.ini
but instead of curly brackets, you need to use less than and greater than signs; the forum doesn't seem to want to display them.


Added 3 hours and 8 minutes ago
Installed beta 12, playing online, autosave doesn't work, in the ini file < EveryDaySaver > = 1, < TournamentExtensions > = 2, the opponent also has beta 12.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
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#1055
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baratorch, is there a way to view saved games after playing on password-protected saves, after exchanging passwords?
In reply to Redwhait
#1056
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When playing beta12, after loading a save file (whether it's a .gm1 or .gm2 file) and passing the turn to both players, a message appears stating that you have supposedly defeated everyone on this land, and the game crashes. No crash file is created.
I've attached the save files that I tried to load, just in case.
With these same save files, it was possible to continue the game on version 2.94 against beta12.
This bug does not occur in HotA.
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Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Medium_HP
#1057
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I tested it today on both my computer and laptop, using the complete version plus beta 12. When saving the game at turn 111 and then loading it after the turn has passed to the next player, the receiving player gets a message saying they have defeated everyone, while the player whose turn it was receives a message saying they have lost and are leaving these lands.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс
In reply to Redwhait
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#1058
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Redwhait HP
baratorch, is there a way to view saves after playing on password-protected saves after exchanging passwords?
It would probably be logical to allow such saves to be uploaded to the hot-seat mode for analysis, requiring both passwords to be entered.
#1060
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You invite the hero you need. You buy any of the available ones. The invited hero appears next.
#1062
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Let's hang out on 2.98f for a bit longer. By the way, is there an explanation for why some people (like me) experience crashes on Windows 7 when launching versions 2.90+? And what can be done about it? Because of this, I can't play the mod at work.
#1064
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Until some prejudice dissipates). I've tried the previous third installment online several times – they all had some crashes. And that's an unpleasant thing in an online game.

Added after 58 seconds
But this is just my feeling.
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#1065
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Played one game through GROM on the latest beta – no glitches were found. We will test the new version 3.0 RC1. I was very pleased with the implementation of save file password protection, template selection, road creation from the game window, timer, and settings saving. Huge thanks for this great release! Definitely a must-have :smile01:
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