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Posts from Петиция к Ubisoft и Limbic

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14 years ago
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tomatovv, alt-upgrades are a large-scale change (see the first post).

I didn't like the idea of removing the shared pool and making portals more expensive. The option of having a shared pool between cities where portals are built (without increasing the price) is much better.
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14 years ago
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I don't like the general resource pool. The problem is that when you give a castle to the enemy, you automatically give up not only the troops stationed there but also those from all other castles, which seemingly have nothing to do with it. And since the AI always has plenty of money, you can really mess things up. But I would agree to something like caravans, as in the fourth game. It's both more realistic and more balanced. But portals won't change anything compared to the old version. Once you build them, you can start causing chaos again.

I tried to take the test, but from the third page, it didn't take me back to the first page, and nothing happened at all. You click "Next," and there's no effect. And when I clicked back in the browser, I didn't go back to the previous page but to the beginning of the test. So, I'm giving up on it. They're just messing with people...
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14 years ago
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I also had two failed attempts to answer the test today.
I'll try again in the evening, when I'm in the right mood...
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14 years ago
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Google Chrome PLUS – I used it today to respond, and it didn't crash even once! I didn't understand the point about the pool! Does this mean that now you won't be able to buy an army in one Castle from all available units?
14 years ago
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alt-grades - a large-scale change (see the first post)
I agree. We shouldn't expect anything significant from the Germans, as they are not at that level of company. And I think they will hardly find enough people to carry out a large-scale expansion of the game.
and Mermaids are not only in Winter Maidens, but for example, in mermaids
I understand that this is just an example, but still...
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14 years ago
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I think if we remove the shared pool, nothing will change. If all cities have city portals, recruiting troops will only become slightly more complicated: gather the un-upgraded units in each castle, jump to the main city, upgrade them – and that’s it.
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14 years ago
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No! There’s no need to overcomplicate things with pools!! The current system is the most ideal!
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14 years ago
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No! Don't overcomplicate things with pools! The current system is the most ideal.
I think it's the complete opposite. I forced myself to fill out the form using IE8, and as expected, it reset. I'm afraid I won't be able to do it a third time >_<
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14 years ago
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However, with the redesign, there is a reasonable option: increase the duration of the castle rebuilding to a week. I think increasing the cost is too much: a completely rebuilt castle already costs 50 crystals.
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14 years ago
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Yes, with the restructuring, something definitely needs to be changed. However, some of the potentially added spells/abilities disappointed me. Not only do some of them repeat existing ones exactly, but most of them boil down to adding initiative + morale + attack or speed + luck + defense, etc. In general, it's quite primitive. There are, of course, more elaborate spells, but there aren't many of them.
By the way, what do you think about the idea of taking away the ability for Nagas to walk on water? I would have done it without hesitation if it weren't for the bug in the survey.)))
I liked the return of machines.
They want to mess with archers, generally weakening them - I don't support that.
Moats hitting their own units - that's something that should have been done a long time ago, haha. Otherwise, they just stand there like thugs...
Raising the maximum hero level is a good idea, as is adding new skills.
However, you can't discuss everything here.
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14 years ago
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It would be great if, during the weekly city rebuilding, resources were spent evenly each day. :)
By the way, what do you think about the idea of taking away the ability for the Naga to walk on water?

In my opinion, this is the most absurd idea. With the ability to build a ship, this Naga advantage is completely nullified.
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14 years ago
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It would be great if, during a week-long city rebuild, resources were spent evenly each day.
Yes, that would be fair. Otherwise, you invest half your kingdom, and someone pops out from the bushes and breaks everything, and even steals some of your Ash, if you have any :eek:
In my opinion, this is the most absurd idea. With the ability to build a ship, this advantage of the Nagas is completely nullified.
You are completely wrong here. Just yesterday, I was playing on an island map. I ended up on a small island with only a lumber mill. Two enemies were on the main, larger island. And there were also several neutral islands. So, I started to explore a neutral island and grab mines, which I desperately needed, when suddenly I noticed a Naga heading towards me. In two turns, it almost reached my Castle across the water. Of course, I teleported. It retreated on the very next turn. And do you know why? Simply because I didn't have enough resources for a new ship. And this circus repeated several times until I got annoyed and killed them all out of spite xD
However, I don't like these kinds of blitzkriegs :(
In general, a ship costs money, and a significant amount, and visiting the shipyard costs movement points. Not many, but sometimes it's a bit annoying. Imagine if, in Heroes 3, some Rampart units suddenly had a permanent "walk on water" spell. There was already a significant imbalance there, and at least there were ship summons, city portals (convenient), flight, dimension doors, and a thousand other ways to save your poor Castle from unwanted guests.
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14 years ago
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Garnet
By the way, what do you think about the idea of taking away the Nagas' ability to walk on water? I would have cut it right away if it weren't for the bug in the survey)))
No way. The idea of Nagas walking on water is interesting, so I wouldn't just cut it, IMHO. I suggested a mechanic similar to Disciples for the petition. But it seems my suggestion didn't pass.
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14 years ago
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Garnet,
even if that's the case, it's wrong to take away one of the faction's main features. The mechanism can be weakened or changed. For example, make the presence of Kirins in the army mandatory, like a higher blessing from Shalassa or something similar. And since it takes a considerable amount of time to develop Kirins, problems similar to yours will be solved, because at the start of the game, the Sanctuary will not have an advantage, and you will be able to develop normally.
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14 years ago
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I suggested a mechanic similar to Disciples for the petition.
Which specific mechanic? Sailing without building ships, but with movement points reduced by 4 times?
Even if that's the case, it's wrong to take away one of the Faction's main advantages.
Well, I don't know. It's not just a resource problem, but also a problem of mobility and surprise attacks. Firstly, you can start moving across the water anywhere, but shipyards are not built on every cell of the map. Secondly, no matter what bonuses we add to other races as compensation, the victory will ultimately go to whoever arrives first. I would still agree to a speed of 25% of the land speed, with compensation for other races, but even then, there are situations where, by crossing to a neighboring island (three cells away), you can render all of your opponent's plans meaningless. And no one is suggesting 25% anyway. Therefore, I am unyielding on this point. This feature is too powerful for just one race.

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