Auto-translated
What? This is important for the negatives. For the city, the important part is correctly solving the clue, and only then convincing. Do you catch my drift? Not just executing a random guy because you convinced people to believe in a clue, but correctly interpreting it. And Wikipedia is universal and far more unbiased than the perspective of any single GM.
And how will they link the clue to the player? Without a clear line, relying on the narrator's fantasy, it could lead to no one even understanding where the clue is, let alone solving it. But if it's according to a scheme and without a wider search circle, they'll probably find it quickly.
And Wikipedia is the starting point.
Everyone here treats Google like a whore just to find the mafia
ha-ha.
I'm joking.
Ah, I see what you mean. No, regarding the lack of associativity, no—clues won't be based solely on that. There might be a direct reference to a profile, a small chain, etc. I'm just saying that the complexity of the clues themselves will be low and they won't consistently be in the last sentence and visible from a mile away.
T.e., linked sentences consisting of a reference to the killer, the victim, and the clue (could be a single word or a whole sentence) + some filler.
Well, something like this:
In the middle of the night, a loud, piercing scream suddenly rang out, followed by a series of gunshots. Neighbors became worried and called the police. After half an hour, the officers finally arrived on the scene. They entered the apartment and saw the shot-through body of nik312 on the floor. There was a terrible mess all around: overturned furniture, a cracked mirror, a broken chair, and shattered glasses. The victim's pupils were dilated, the eyes were open—apparently, someone had terrified poor nik312.
Siverfale also did not meet the new day. In the morning he was found by the manager, who happened to see a door ajar and entered out of curiosity. The poor fellow lay on his bed in some unnatural pose: all twisted and shriveled. Apparently, before death, he experienced terrible agony; he was vomiting and literally turning inside out. Moreover, Siverfale suffered for quite a long time: with his last strength, he fought against death, trying to remain in this world. But fate had prepared a ticket to the realm of the dead for him—perhaps she truly takes away all talents from youth.
The dead body of the homeowner, Amko, sat humbly in the armchair. A gun lay near the chair, which, judging by the powder traces, had been fired at least once. Two round blood stains were clearly visible on the master's dressing gown, one near the left lung, the second near the heart. A naked girl lay in the bed, also cold-bloodedly shot twice, just like Amko. A hot evening was interrupted by cold calculation and four shots.
Soon, the one who handed over the briefcase left, leaving the first in solitude. However, it did not last long, nor did his life. A bullet pierced the coat and hit straight in the heart; drops of blood slowly streamed down toward that petal. The shot man grabbed the edge of the veranda, trying to keep himself on his feet, and even knocked over a clay pot with something withered inside, but he still collapsed onto the white, soft snow. And the moon continued to shine brightly; for a moment it seemed that its light suddenly became some kind of greenish color of sadness, but it was only an illusion.
That is how Gur passed away.
Poor Naira Drake lay quietly in the armchair of her own small room. On her left hand, the lodgers discovered a small wound, blackened at the edges. There were no signs of a struggle; perhaps the killer simply took pity on her and granted a quiet, almost painless death. She even drank tea with toffees with him. And her outfit, so lovely, even festive—a cheap, lovely dress adorned with a coat of arms depicting an exotic bird.