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I recently encountered a strange bug. I've been playing on patch 1.3.0 for about a week, and everything was fine. Tonight, I decided to play as usual, and now my Vanadzame units are constantly dealing 1-4 or 2-5 damage, regardless of how many there are, whether it's 20 or 400. I thought maybe the map was buggy; it was a non-standard, downloaded map. But after that, the glitch continued in all maps.
Added 7 minutes later
I checked again, and the system seems to be like this: a normal attack deals damage as if there were only 1 unit in the stack. But when the enemy starts their turn, they receive all the remaining damage, and according to the log, it's dealt as if from 1 unit, but repeated as many times as there are units in my stack. By the way, Kirin's freeze spell is also bugged in a similar way.
By the way, the racial ability of the Sanctuary doesn't work quite correctly. According to the description, the scale fills up when creatures that haven't acted yet this turn are attacked. However, I experienced a bug: I attacked enemy Kirins that had already attacked. The scale filled up... :confused:
3. In another battle. I leave an empty hero in the town. An opponent attacks this town, captures it, but my hero remains alive and stays in this now enemy town. :)
People noticed a bug: there's an item, like a bracer, that, when combined with something else, grants the "Regeneration" spell. When you equip it, the spell appears as it should. However, if you already have the general "Regeneration" spell, it automatically becomes a one-time-use spell per battle, and no mana is consumed for it (but you can't cast it if you don't have enough mana – what a paradox). Moreover, if you remove the item, the free "Regeneration" spell disappears, while the general "Regeneration" spell remains a one-time-use spell. It's complete nonsense, of course. And also, HELP!!!!!!!!!!!!!!!!!!!!!!!!!!! I really need help – how do I fix the bug that causes the game to freeze in the second mission for the Orcs??? Also, in the first mission, I upgraded "Tears," and in the second, everything crashes when it gets to the message that says something like "Blood Quests are not available"!=((((((((((
In the Orc mission, you simply shouldn't upgrade the skills "Tears" or "Blood" before reaching that map; there will be a choice between Dynasty weapons, Blood weapons, or Tears weapons.
In mission 4 for the Haven faction, I can't seem to raise the racial ability to level 4; the scale is full, but it shows level 3, so I can't resurrect.
I have the same issue with Anastasia in the Campaign – the hero is level 30. The racial ability is, of course, level IV, but it doesn't raise undead units in an area; it only raises single units of tier 3, like a level III ability. However, the racial ability works normally in duels.
Всякого, кто "знает как мне будет лучше", я записываю в блокнотик в список "расстрелять в первую очередь".
Just today, I completed the final mission for the Haven faction and encountered an interesting moment there: Aribban's counterattacks didn't deal damage to anyone except the Seraphs; more precisely, he dealt damage to everyone, but only the Seraphs died...
Here's the thing... I approach an allied hero, and both of us have all artifact slots filled... And I simply upgrade my equipment at his expense through a trade. Awesome.