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Posts from Necropolis – “Misfortune never comes alone” [Campaign 2 – Mission 1]

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14 years ago
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I finally managed to beat it on hard difficulty:cool:
First, I spent three weeks improving my first castle, then I cleared out the second dungeon, caught the Inquisitor outside the castle at the end of the 4th week, killed him, took the second castle, rebuilt it, gathered reinforcements, and teleported to my first castle. Karl and the second Inquisitor ran through the dungeon towards me. I killed the first one, resurrected my troops, killed Karl, returned, and defended the second castle:smile10:
After that, it wasn't particularly difficult...
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14 years ago
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Hooray! I made it!
Although I had to start over...
I reached the last castle in almost 5 months. I would have gotten there sooner, but an Inquisitor ran away from me and captured two Fortresses and a Castle. I had to recapture them. I didn't lose any troops, so there was no one to resurrect. Thanks to someone's advice, I didn't rebuild the Castle into a Necropolis, or rather, I didn't do it right away. Thank you for suggesting that there is a market with artifacts. I bought myself a cloak with +10 to magic resistance.)))
The threat in the Castle was high, but I didn't use scrolls - I won without any problems. I didn't lose any Ghouls at all, and there were only a few Specters and Skeletons. I blinded the archers for 2 turns and shot at the Shimmers, there were 42 of them. Griffins flew out, I dealt with them, then Guardians came out, and so on.
I had 260 Ghouls, about 400 Specters, and as many Skeletons.
I didn't clear the map, and I forgot to go to the Arena (I just remembered).
I need to find the save file and go to the Arena.)
I upgraded the Hero to Dark Magic level 2, experience, physical defense 1, Agony 1, Drain and Weaken level 1 and 2.
In reply to vetronica
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14 years ago
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vetronica
Hooray! I finished it!
Congratulations! But on what difficulty level did you play?
In reply to tomatovv
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14 years ago
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tomatovv
Congratulations! But on what difficulty level did you play?
Thank you!
On normal difficulty. I haven't tried easy difficulty.
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14 years ago
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Hello everyone. After completing the incredibly beautiful campaign for Sanctuary, I started playing as the Necropolis faction. Of course, I played on "Hard" difficulty in both.
So, while playing as Anastasia, I didn't lose a single unit in my army until the attack on the second castle! HOW? You can criticize me and scoff, but in the last mission for Irina, I cleared the map, defeating Legions of Hell and Human armies, and while fighting, I reached level 5 for the Dynasty weapon and unlocked the passive skill "Call of the Depths". Yes, for an army of 400 Snow Maidens, a shield that blocks 225 damage is nothing special! BUT!! For Anastasia in the first Necropolis mission, this shield is a lifesaver!!! 225 absorbed damage is more than enough for the Ghouls to deal with the units. After all, the Dynasty weapon can be passed on to ANY hero, including her! And that's why, until I found the Staff of Arachne, I played with an upgraded Staff of Tides!
I chose the path of blood, so I didn't recruit anyone except the first group of Ghouls!
Is that unfair? I disagree! It's all perfectly legal! These are the advantages of a purchased license! Moreover, my dynasty level is GOLD! Accordingly, I bought an additional +15% experience, +3 to movement range. And thus, my heroine receives +35% experience. I repeat, it's all fair!
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14 years ago
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Heh, I also initially took skills that increased experience, both in the skill tree and as dynasty bonuses. But after playing a few maps, I realized that it's completely useless. Experience grows perfectly well anyway, and the freed-up resources can be spent on something else. Although in all cases, I only used one set of dynasty bonuses because I was too lazy to change them. 1. Tarot Cards 2. Overnight stay in the castle +6 turns, 3. and +3 to movement range. I think that's how it is. Call of the Depths also appealed to me because of its tsunami, but Arachne is a sword, and Nastya won't be able to wield it.
In reply to bobchik
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14 years ago
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bobchik
Heh, I also took skills that increased experience, both in the skill tree and in the dynasty bonuses, at first. But after playing a third map, I realized that it's like a fifth leg for a dog.
Experience grows perfectly well anyway.

Yeah, considering the development cap, which is reached within half a mission, this is a very useless skill. Although, all the bonuses for the dynasty are like that, unfortunately:(
and Arachne is a sword, and Nastya won't be able to wield it.
you can choose a preference for strength and give it to her:)
In reply to Gerter
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14 years ago
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Gerter

you can choose a preference for strength and give it to him.
Well, he's already running around with a staff.
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14 years ago
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bobchik,
I mean the very fact that it is possible to do so.
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14 years ago
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Hey guys, check this out: I got a Necropolis staff, a dynasty artifact, from the cyclops guarding the second entrance to the dungeon. It's a magical weapon with the first skill, "Affinity with Darkness." As I understand it, is there another dynasty artifact on this map?
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14 years ago
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Yes, there are two of them – Arachne and Soul Eater (or something like that).
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14 years ago
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Okay! I'll try to find it today. But the map on "hard" difficulty is really tough!! Because the Spirits, which haven't been upgraded, don't heal starting from patch 1.5.1.
14 years ago
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easy map on hard difficulty, first learn vampirism: 1 defense, 2 increase HP. Throughout the entire campaign, I developed the Necromancer. In my opinion, strengthening necromancy with the necromancy talisman and sacrificing at the mage's tower is effective, and the Dynasty weapon was Soul Eater. At the end of the campaign, I reached level 5. I played the campaign on hard difficulty in both the Steam and Book versions.

Added 3 minutes later
tomatovv
Okay! I'll try to find it today! But the map on "hard" is tough!! Because the SPIRITS don't heal if they are not upgraded, starting from patch 1.5.1.
Why use necromancy for healing? It's a racial ability, and even though it's weak, it helps a lot + vampirism will prevent you from dying, and you'll be able to play confidently without losses if you start developing the Mortuary properly, even in patch 1.5.2.
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14 years ago
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Necromancy in this mission will raise just over 10 ghouls, and on hard difficulty, vampirism is useless; the inquisitors' crossbowmen will take them down before you can even attack. And the Soul Eater isn't very useful either; by the way, it seems to be on the Path of Might, but Anastasia looks much better as a mage. In my opinion, the best weapon for her is Oblivion; we'll level up Restoration or Reinforcement to reduce losses. The tactic is to use Oblivion on the archers, and all enemies will be unable to shoot; then send the ghosts with Restoration/Reinforcement into battle. But that's how I played it. It's quite possible that there are alternative options.
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14 years ago
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So, I completed the first mission. What can I say? Perhaps the heroine isn't leveled up enough for the "Vampirism" skill to allow the vampires to fully regenerate. 158 units of ghosts helped with the resurrection of the vampires. But in serious battles, "Vampirism" (which I have as "Life Drain") didn't help much... Especially in the battle with Salvatore and his spells. In such battles, "Weakness" is more effective. The staff is very good; in prolonged battles, mana will be invaluable, and it reduces the cost of spells! Of course, you can clear the map calmly with these spells, but if the battle is already with heroes, then resurrection helps by about 30%. The most important thing is the ALTAR OF ENSLAVEMENT! I wasn't afraid to go forward. Well, I lost - I bought them back!! 0% losses! So, don't worry about it at all! The main thing is to build up to it, and preferably in two castles.

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