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Posts from The final campaign – “Even Angels Cry” [7th campaign – 1st mission].

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Both final missions seemed extremely easy, even borderline cheesy. In one of them, you can easily earn a platinum rating right away. However, I played on easy mode for a first playthrough, but without using auto-battles. I ran through these final missions and leveled up two swords – Feather and Arachne – to level 4 and beyond. I guess I need to stop playing on easy mode, as everything felt too easy. The only mission that I haven't been able to complete yet in all the campaigns was the second mission for the Necromancer faction. I lacked the skill to preserve and grow my army.
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concurent, up to level 4, it only requires a million experience points. At the end of the second final, I spent a lot of turns skipping, which allowed me to upgrade the Staff of Eight Aspects of Ashi to level 5, which required about 8 million experience points. And I wouldn't say that it's very easy on easy difficulty. I couldn't complete 4 missions from all campaigns on normal difficulty, but on easy difficulty, it's more or less manageable.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
concurent, up to level 4, it's only a million experience points.
Well, it's more like 4 and a half, not 4, and definitely not a million. But I've already maxed it out to 5, I just remembered it in passing. Yesterday, I was leveling up Arachne to 5 on Angels. There's only a little bit left.
Well, I don't know, I don't know, I'm not really an expert in Heroes, and I don't need to brag, but the fact remains that the final missions are just a bloodbath.
But I suspect that's because I set some expensive dynasty features, including those from the gold and platinum tiers, and hero settings that significantly simplify the gameplay.
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concurent, the dynasty's characteristics don't have a very significant impact on the gameplay. You are right about the missions; you can gain a lot of experience from them. But I wouldn't say that this is a drawback.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Sanctuary
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Sanctuary
and Mika is a strong boss. He almost wiped out my entire army...
Is he still alive?
And in the last mission for Necropolis, it was stated that he was dead.
Looks like they lied again.
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And in the last mission for the Necropolis faction, it was stated that he was dead.
He was resurrected.
In fact, the campaign's plot is also about this.
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I'm just curious, sorry if this is a bit off-topic, but I'm very interested: when you complete missions on the normal difficulty level, the sub-points still state that the AI difficulty is easy, the growth rate is slow, and there are many resources at the start... What's the joke here?
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I'm curious about how the ending, or rather, the cutscene with Raelag, can be interpreted. What do you think? Is it an Easter egg or a hint at a distant future?
Нет войне.
In reply to Sanctuary
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Sanctuary
He lived for about 400 years. He's a MEGA-LONG-LIVER:D :D :D

Even if we assume that, he was still Agrael at that time:smile51:. That's basically the main question:smile42:.
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I'm curious how the ending, or rather, the cutscene with Raelag, can be interpreted.
What do you think? Is it an Easter egg or a hint towards a distant future?
A hint towards a distant, in every sense, add-on.
In reply to Adagio
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Adagio
Sending it off to a distant expansion pack in every sense of the word.
That's true.
Маласса ждёт...
Маласса знает...
Маласса за всеми наблюдает...
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Hmm, it would be interesting to connect parts 5 and 6. If we consider that the Elves of Erathia are the elves of Irolan, who renounced Silanna and began to worship Malassa (and in reality, the Faceless Ones!), which was briefly mentioned in the original part 5 and in "The Succession Wars", then there is a narrative possibility to connect the parts:rolleyes:
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Hello. I played as: IRINA (SANCTUARY!!). MAGE, level 30, tears
I play on hard difficulty. That's why I say that Irina is a tearful mage, and she has no problems in battles, because the AI spends all its forces on killing summoned creatures, without touching the main army! Only killing her with magic, nothing more! BUT HOW ABOUT A WARRIOR?? He won't be able to summon anymore, and the main attack will be taken by the army. And there are fewer troops by definition, and resurrection will not be as strong as for a mage!
I killed Michael on the first try. An interesting character, especially his ability to deal 12500 damage))) Yuko-ono survived the entire duel))

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