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Posts from Mivotavrs king

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Map
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In reply to Eldgernon
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#16
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Eldgernon
He already knows.:)
During the playthrough, we discussed daily and in great detail how it was possible to complete it in 10 days and why it was possible.
We also discussed the topic of the anti-magic garrison. As a training exercise in management techniques, there was a suggestion to create a starting save for Sergey with any number of troops for the starting hero. And to confirm that it still wouldn't be possible to complete it in less than 10 days. Because the "bottleneck" is not the garrison, but the problem of the hero limit.

Did you play through it together?

Or did he generate a new save, and you played through it later?

Or was this a playthrough of a tournament save?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#17
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As I understand it, the starting save was different... :confused:
In reply to Lider1
#18
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Lider1
Did you play through it together?

Or did he generate a new save, and you played through it later?

Or is this a walkthrough of a tournament save?
The walkthrough was based on a tournament save.
I wrote to Sergey that I was going to complete it in 10 days and suggested that we work on the walkthrough together, but at that time he didn't have enough time. As a result, his participation consisted of analyzing my intermediate saves, followed by a review of my current actions, as well as comparing his position on day 1-1-5, for example, with my position on that day, etc. However, Sergey didn't really believe in the 10-day timeframe until almost the very end. Here is, for example, his reaction to the save sent on day 1-1-8.

I looked at the save. So, Catherine should defeat Devil on day 9 with 1 attempt, having approximately 67 mana? And then the troops are passed on to Axis, and he defeats Minotaur? Will Axis have enough mana?

If you defeat Devil on day 9, I will be shocked...

And do you have time to visit all the necessary locations before day 9?
Send the intermediate saves in an archive; I want to see how all these intermediate problems were solved. Because it seems to me that what you are doing is something incredible :) When I played, I didn't see how it was possible to visit all these locations so quickly, staying within the limit of 8 heroes. Maybe in a couple of weeks, I will have more free time and try to do something similar. Maybe I will find something to improve in the first 7 days :)
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#19
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Okay, then it's clear. All questions regarding the "perfect game" have been resolved.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#20
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SergeiU reminds me of a scaredy-cat because of his confidence that if he can't do something, then it's impossible :D
In reply to Dirty_Player
#21
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Dirty_Player
Sergei reminds me of Medusa in his confidence that if he can't do something, then it's impossible :D
I think this is a natural and common "beginner's syndrome" for everyone. Some people experience it more intensely, others less. I had something similar myself, so I take it easy when I see it in others.
What's upsetting is that so much space and time was devoted in the championship thread to discussing this "shortcoming." Amidst all this fuss, few people noticed that Sergei had something that none of the participants had, including the winner, Tolikandro. It's a rare quality, but for offline play, it's almost the most important.
It's a burning desire to show the maximum, even if it's just a personal best.
The desire is so strong that the person is willing to play for 16 hours, forgetting about food and sleep.
So strong that the person is willing to spend another month to replay the same map after the championship and finally reach their potential.
And against this background, the champion himself, who showed 23 days, with some laziness, writes the following:

To be honest, I could improve my result by 5 days in a week, but you're great because you still gathered the patience and strength to complete the map with a good result.
In reply to Eldgernon
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#22
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Eldgernon

It's disappointing that so much time and attention was devoted to discussing this "flaw" in the tournament thread. Amidst all the fuss, few noticed that Sergey had something that none of the other participants, including the winner Tolikandro, had. It's a rare thing, but for offline play, it's almost the most important.
It's a burning desire to show the absolute maximum, at least personally.
The desire is so strong that a person is willing to play for 16 hours, forgetting about food and sleep.
It's so strong that a person is willing to spend another month to go through the same map again after the tournament and still reach their limit.

Yes, it's a pity that he didn't become one of the core offline players. He doesn't participate in tournaments.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#23
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Lider1
Yes, it's a shame he didn't join the ranks of offline players. He doesn't participate in tournaments.
It's all because he thinks the "King of Minotaurs" map is perfect and doesn't even want to play others :D
In reply to Dirty_Player
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#24
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Dirty_Player
It's all because he thinks the King of Minotaurs map is perfect and doesn't even want to play others :D

Ah, okay, then yes. That's a serious reason :D
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того