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Posts from Current questions and answers regarding the map editor.

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In reply to Олегарх
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14 years ago
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Oligarch
What's so unusual about it? It's just an alchemist's lab. If you need to rotate it, you can do so by pressing the R button.
In general, you can rotate it to any angle, but it's more complicated, as R rotates it by 90 degrees.
I'm talking about the lighting.
In reply to Sanctuary
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14 years ago
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Sanctuary
I'm talking about lighting.
You select the desired object, and in the properties tree, there's a "PointLights" line. Right-click on it and select "Add." Then, simply specify the desired color and radius of the lighting.
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14 years ago
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How do you prevent players from choosing a character when loading a map in the game? I don't think I'm explaining it well, so I'll show you what I mean.
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14 years ago
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Sanctuary
How do you prevent players from being selectable when a map is loaded in the game?
If you don't understand what I mean, I'll show you.
View-MapProperties-Players properties. Select a player and disable HumanPlayable, and do this for each player except one.
In reply to Sanctuary
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14 years ago
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Sanctuary
how do I do that?
Scenario information is filled out in the map properties tree, under the ScenarioInformation tab. There you just need to edit the CaptionFileRef and DescriptionFileRef files. By default, the text files they reference already exist, so there's no need to create them; just modify them.

Now for the color. It's done like this: (color=yellow)text(color=default) (replace the parentheses with "<" and ">" tags). This is written directly into the text file; these tags are placed at the beginning and end of the desired text or part of the text, respectively. Instead of color=yellow, you can write any color: color=red, color=blue, etc.
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14 years ago
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The question is a bit off-topic, but I'll risk asking: I decided to enhance Archdevils by adding the Hellfire Wave spell (SPELL_BOSS_FIREWALL) to them; it costs 5 mana, and I gave them 10 mana. Everything works, but for some reason, before their turn begins, their mana is fully restored :eek:
At the same time, I added the Unholy Word to Archdemons, and their mana depletes as it should...
Has anyone actually tried to make this Hellfire Wave spell work properly?
In reply to Markel the Imperor
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14 years ago
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Markel the Imperor
The question is a bit off-topic, but I'll risk asking: I decided to enhance the Archdevils by adding the Hellfire Wave spell (SPELL_BOSS_FIREWALL) to them. It costs 5 mana, and I gave them 10 mana. Everything works, but for some reason, before their turn begins, their mana is fully restored :eek:
At the same time, I added the Unholy Word to the Archdemons, and their mana depletes as it should...
Has anyone actually tried to perfect this Hellfire Wave spell?
If I were to create something like that, I would leave it as is, for added complexity and interest.
In reply to Sanctuary
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14 years ago
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Maybe I will. I'm just making a mod that buffs all the factions. If you have any suggestions, let me know... I've already buffed the Necropolis. Now I'm buffing the Inferno:smile51:
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14 years ago
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and can you make Nagas?
In reply to Sanctuary
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14 years ago
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I would gladly, but not yet, I still know very little. I just started working with these things, maybe I'll be able to later. Has anyone learned to use the Maya model editor? Are there any links to a beginner's guide and instructions on how to add models to Heroes?
In reply to Markel the Imperor
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14 years ago
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Just Google it; there are tons of guides, videos, and even entire books available.
I tried it once, but it's too hardcore; it's not like learning Photoshop.
14 years ago
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The question is a bit off-topic, but I'll risk asking: I decided to enhance Archdevils by adding the Hellfire Wave spell (SPELL_BOSS_FIREWALL) to them. It costs 5 mana, and I gave them 10 mana. Everything works, but for some reason, before their turn begins, their mana is fully restored.
At the same time, I added the Unholy Word to Archdemons, and their mana depletes as it should...
Has anyone actually tried to perfect this Hellfire Wave spell?
Yes, I tried it, and it indeed doesn't consume mana. This is a flaw in the developers' work, as Hellfire Wave can only be used by the Overlord. Players are not supposed to use it.
In general, it's better not to give this spell to anyone. It will ruin the entire game mechanics.
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14 years ago
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I decided to give the Djinn Viziers the ability to become invisible. But I ran into a problem: they can only use any ability 3 times. From the DjinnVizier.xdb file: SpellPoints0 SpellPoints SpellPoints1 3 SpellPoints1 SpellPoints2 0 SpellPoints2 SpellPoints0 - mana SpellPoints1 - seems to control the number of times a special ability can be used. What does the second line, SpellPoints2, mean? Is it possible to make the number of uses for each ability individual, rather than a shared total? Because it looks bad - either they can cast Luck 3 times and not disappear, or they can cast it 2 times and disappear once - you get the idea. Or should I just add more SpellPoints2 and not worry about it? And also, why can't battle cries be added to creatures as spells?
In reply to Markel the Imperor
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14 years ago
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Markel the Imperor

What does the second line, spellpoints2, mean?
Probably, gateint and/or something even more specific.

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