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31.07.2012 Piterius (blue, Castle, Valeska, Klavius) def twaryna (red, Rampart, Mephala, Mephala), Mininosta, 217
Alexander took rest 113, I chose all singles but in the end the second level was never built even once:(. The start seemed okay, without any major blocks, there's an external dwelling of archers, quickly killed the Conflux (only sprites are built there:rolleyes:), but I kinda goofed on the building upgrades - one day I didn't have enough gold, another day not enough time - in the end I only had 1,2,4 in the Citadel on week one.. a nightmare. If it weren't for the weakly guarded external dwelling of horses, I don't know what I would have fought with later.
On week two I kill the computer Swamp player, steal at his respawn 2 external dwellings of Gnolls and Basilisk, at home at the respawn I take 2 external dwellings of Monks, diligently rotate chains for Dwarf dwellings and Medusa hives - Angels were built in the castle. Well, that was bound to cheer me up. At the Conflux respawn I revealed a Dragon Utopia. But there's a problem - the daddy hasn't been decided yet. XP is spread across heroes - from the promising ones: Klavius level 3, Kalt level 4, Valya level 5, Grecha - level 9:). Who knew that Klavius would end up being the father?:)
On week three I barely defeat the computer Dungeon (the Kapishka is already there), next to him there's a Griffin Conservatory level three and I take his village - also Dungeon. Grecha, level 16, is holed up there, while Klavius is only level 11, made it to the Dragon Utopia on 137 - it's max, I'm waiting for reinforcements. Yes, a sweet treat has been found - a tome of air.
141 the Dragon Utopia is broken, I lose 14 Wyverns in it, incorrectly spent gold on buying units, in the end there wasn't enough for growth, and I didn't trade resources, I really wanted to build Town Portal faster (the guild in the Conflux yielded nothing, started building in the Dungeon - and there it turned out to be a dud too:(). In the Utopia they gave a Sentinel's Shield, Titan's Cuirass, +3 to all stats and something else..
142 Klava and Grecha stand near the ГО on Arch Devils:cool:. ГО 10-19 Arch Devils, the center turned out to be extremely scarce! I take two Dragon Fly Hives and run into the opponent's ГО - 10-19 Black Dragons. I don't attack because there's no Town Portal, I can't control it, and the tavern shows the red army is stronger!!
144 I break into the Conflux, I take a Dragon Utopia there, also with Klava, they give +5 to all stats, a Chupa-Chups (speed artifact), red boots, and a Sphere of Permanence.
145 Mephala hits the Black Dragons, reveals a ton of Skeletons and a horde of Demons:mad:. Here I must admit I didn't pay attention to skeleton-making, I preferred tempo - daddy and mommy had Log, I had boots, and Necromancy is just a distraction, doesn't let you focus on the main thing, and a couple thousand skeletons don't always decide the outcome. So I just disbanded all the reanimated ones so they wouldn't get underfoot)
Seeing Mephala, Klava sits with the main force in the main hero, Grecha ran off to the stat boosters. Until the very end I couldn't decide who would give battle to Mephala, only a test battle could decide, but I couldn't manage to test it yet)
146 Mephala lingered in the center and went back on her way, I only had the option of invading the Inferno's treasure zone on enemy territory. Scouting showed there was no activity there, and the amount of goodies per square decimeter was overflowing. The only thing that saddened me was that I couldn't send both my fighters there at once.
211 I take a Dragon Utopia there, again with Klava - the choice fell on her to clear this treasure zone, the only tasty thing there was Wings. Grecha, meanwhile, cleans the Dungeon treasure zone - eats a Pandora's Box with all the Earth magic, there is Town Portal!
212 Klava takes a village - also Dungeon, Grecha portals there and from that moment the growth went twice as fast.
213 Grecha kills an enemy scout hero, who intended to explore this tasty territory, Klava meanwhile makes a sortie to the snowy enemy treasure zone. There's only 1 Dragon Fly Hive and there's a chance of getting beaten, I flee.
214 I find the gloves, it turned out to be some empty day, there were more maneuvers, and it's night, we decided to save
215 Revenge for the scout hero followed immediately, the reds occupy my main, and not with the mommy hero, but through a scout hero whom I deigned not to kill because I was busy capturing the gloves..:rolleyes:
In the remaining three days I finish clearing the dark corners of the treasure zone, every night I stay in the swamp so it won't be taken away, I want to upgrade the Wyverns, but damn, when I gathered them all there were 117, even trading everything to zero I didn't have enough gold to upgrade them...
Meanwhile Mephala, I don't know what she was doing, instead of aggression she was apparently also flying somewhere to grow her army and also spent every night in the castle.
On 217 I couldn't take it anymore and attacked, having first checked with a scout hero for the presence of a red orb, there was none, mana a little over 100 units. The conclusion is obvious, my territory is all eaten up, I have more troops for now and I can't delay, time is working against me. I attack with Klava because she has Spell Power 27 versus Grecha's 21.
Klavius 14-31-27-(400) offense, defense, archery, earth, air, has КВ, earth magic boost, implosion and meteor, red boots
9 Arch Devils, 25 Champions, 117 Wyverns, 63 Basilisk, 34 Crusaders, 45 Monks, 131 Marksmen
Mephala 28-24-21-(116) offense, defense, tactics, earth, has КЗ and КО
12 Devils, 11 Efreet Sultans, 40 Wyverns, 18 Pit Lords, 193 Greater Demons, 42 Elves, 750 Greater Skeletons
Opponent with tactics blocks the ears with Demons, Pits, and Skeletons. I shower them with meteor - no resistance, good. There's anti-magic on the goats. On the second round I blow the Skeletons to pieces, they shower me with Armageddon, my Markmen, Wyverns and Basilisks resisted, double good! Then my Wyverns get anti-magic and the ending culminated in a duel between the two surviving stacks - Wyverns and Demons.
Thanks for the game!
1-0
ps: saves only until 216, since I attacked already 4 seconds before time ran out..
ps2: the most useless stack in the game - Crusaders, neither during the game were they useful, nor in battle - they valiantly died under Armageddon..