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Posts from Tactics for Rampart.

5.0 (1 rating)
In reply to B@RS
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19 years ago
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B@RS;58386
But thanks to Jell from the Elves, you can create powerful snipers!
If you have several towns, then yes, it's possible, but if you have only one town and play for 3 months, you can easily lose them in a single battle:smile13:
In reply to R.3.M.
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19 years ago
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R.3.M.;58307
but compare the ore costs in the Rampart and, say, in the Stronghold....
In the Rampart, to upgrade a building to level 7, you need: 5*3 - for a Mage Guild level 3, 5 - for a Unicorn Glade, 2*30 for an upgraded building level 7. Total: 80 ore.
In the Stronghold, to upgrade a building to level 7, you need: 5 for a Goblin Barracks, 5 for a Wolf Den, 10 for a Roc Nest, 2*10 for an upgraded building level 7. Total: 40 ore, and if you consider that the first two buildings are often already built, then it
In reply to Geksorin
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19 years ago
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Geksorin;58435
If you have several towns, then yes, it's possible, but if you have only one town and play for 3 months, you can very easily lose them in a single battle:smile13:



If you play well, you will always be able to accumulate and maintain your troops, regardless of how many towns you have!!!!!!:smile14:
In reply to Sage
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19 years ago
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Sage;58477
In the Rampart, to upgrade a level 7 building, you need: 5*3 - for a level 3 Mage Guild, 5 - for a Unicorn Glade, 2*30 for an upgraded level 7 building. In total, 80 ore.
In the Stronghold, to upgrade a level 7 building, you need: 5 for Goblin Barracks, 5 for a Wolf Den, 10 for a Roc Nest, 2*10 for an upgraded level 7 building. In total, 40 ore, and if you consider that the first two buildings are often already built, then it's only 30 ore.
Since I prefer to play on M and L maps, I don't need to build dragons, so the ore consumption will be less...
Speed and relentless attack - that's my tactic!!!!!!!!!!!!!
In reply to R.3.M.
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19 years ago
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R.3.M.;58614
Well, since I prefer playing on M and L maps, I don't need to build dragons, which reduces the ore consumption...
Speed and relentless assault – that's my tactic!
I only play on M maps, and I've already forgotten what it's like to have dragons in my army.
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19 years ago
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What are you talking about? XL with Dungeon is awesome. So, golden units can appear in your army :)
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19 years ago
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Cool castle! Good heroes (I always choose Kir). Excellent creatures! Lots of money and resources... Relatively cheap... After the Barbarians, it's my favorite!
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19 years ago
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The Castle is generally good... The Grand Elves and Dragons are among the best in their tier... There's a building called the Dwarven Vault, which is quite useful... And the Mage Guild is fully upgraded (5 levels)... However, the Grail is pretty bad overall, I mean its abilities, not counting the +5000 attack and 50% morale... But overall, the Castle deserves respect.
In reply to celt
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19 years ago
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celt;59461
cool castle! Good heroes (I always take Kyrr). Great creatures! Lots of money and resources... Relatively cheap... After the barbarians, it's my favorite!
The Castle is cool, of course, but I disagree with the rest. The creatures are cool, but not great. The shooter, while good, is only one. Pegasi are own-outright fodder; yes, they are fast, but their health is lacking. Dragons are quite difficult to build, and on their own, they are far from the best in their class. Dendras and dwarves are certainly indestructible, but they are just too slow, and with only one shooter, there's not much use for them. That leaves centaurs and unicorns; no dispute here, they are worthy fighters in every respect. So it turns out that while the units are quite decent, their overall combination is significantly flawed.
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19 years ago
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I absolutely don't like this faction... The Castle is one of the most expensive. Pegasi are just a joke! Useless! In general, this faction is terrible, and there's nothing to say about it!:smile32:
In reply to MicroAtomic
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19 years ago
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MicroAtomic;59623
I absolutely don't like this faction... The Castle is one of the most expensive. Pegasi are just a joke! Rubbish! In general, the Castle is terrible, and there's nothing to say about it!:smile32:

The fact that pegasi are :smile18: is obvious to everyone. But the disadvantage is compensated by gnomes, elves, unicorns, and dendroids. And thanks to this, the Rampart
is considered the most powerful after the Castle and the Dungeon!:smile20:
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19 years ago
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I constantly play with this faction, and I would be very interested to know how other players feel about it. I would like to know your strategy for its development and how you conduct battles. What is your opinion on its strengths and weaknesses?
In reply to Livuel
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19 years ago
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I usually play Rampart using this strategy. First, you need to choose a tactic for the game, that is, what you will focus on – magic or a large army. For the early game, the best mage heroes are: Ellezar (has the Intellect skill), Alagar (Ice Bolt, a decent, though not very useful spell, in my opinion, you can do without it), and perhaps that's all; the other mage heroes don't have such useful spells. Kirra with her Logistics and Enova with a daily income of 350 gold can be considered useful. The other heroes provide bonuses to the creatures under their command. In Rampart, crystals are very important, as without them, you cannot hire Golden Dragons – the best creatures in this city. In general, here you should focus on rapid development and capturing a large number of mines. One of Rampart's advantages is the five-level Mage Guild. Now, about the creatures: Centaurs and Centaur Captains are not very useful when there are few of them, so I suggest not hiring them at the beginning, but focusing on Elves and Great Elves – they are good archers, so you also need to get Slow and upgrade your main hero's Earth skill. It would also be good to upgrade Air (it has good attack spells). Gnomes have 20% magic resistance, and Battle Gnomes have 40%, which makes them much stronger, especially it is useful to gather them with Ufretin (specialty: Gnomes) and Thorgrim, who has magic resistance. In general, the inhabitants of Rampart have mainly magical properties, which gives them a slight advantage in magic resistance. Also, Dryads and Unicorns are very good. After their attacks, the enemy is either pinned to the spot where he stands or simply blinded, which is invaluable in battles with large enemy forces. And, of course, you can praise Green Dragons, which have immunity to magic levels 1-3, although compared to other dragons in the game, they don't seem preferable. But Golden Dragons are a completely different matter; they have immunity to magic levels 1-4, a much greater attack and defense skill, and good health, but to hire such valuable monsters, you need a lot of resources, so you need to develop faster in the game, and to develop faster, you simply need the skill to play Heroes 3. So, I wish you good luck in battles for Rampart!
P.S. I apologize for rambling so much; I just can't help it;)
In reply to Livuel
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19 years ago
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These days, Rampart is my favorite Castle (although before, when I was just starting to play for money (student money, that is)), I constantly used it with my Necromancers...
Since I play on an XL map with 200% difficulty, I choose Ivora (he always has Elves at the beginning), and this greatly helps at the start of the game...
By the way, at maximum difficulty, the winner is not the one with the best attack/defense, but the one who can develop quickly at the beginning and build a Castle and creatures, and clear the map...probably no one except Great Elves (and, perhaps, upgraded Archers from Humans) can do this with maximum efficiency...Eye of the Storm? - it's hard to build without resources...Lizards? - they are quite weak as ranged attackers at the beginning...Orcs and Magogs - the same...
Elves can be upgraded in the first week; all you need is wood (and a little money)...this pays off quickly...))))
So, you can only compare individual creatures of Castles on small or densely populated maps with a lot of action...on XL, the approach should be different in principle...
The heroes in Rampart are excellent (there's no point in listing them - they've already been mentioned)...diplomacy appears very often (with Ivora, it's almost always)...and although my friend and I play WITHOUT heroes with diplomacy (for balance), nothing prevents you from playing if this very useful skill appears during the game...))...I like Rampart because it is very balanced (there are no obvious weaknesses)...and its resource spawn is usually very good...many stone gardens, mills, etc., which makes the hero's life easier))))
Some people think that Pegasi are weak (they have few hit points)...but, comrades, a +10 bonus, high flying speed, decent damage, and a special ability in the form of increasing the enemy's mana cost are not given easily)))).
Slow Dendroids?...well, what do you need the Tactics skill for? (it appears quite often with Rangers)...in general, I think Rangers are definitely better than Druids: excellent defense, skills including water and earth appear very often, as do diplomacy and luck...all this combined gives you a well-balanced hero who can play on equal terms (or even better) against mages, and against fighters...and even against fighter-mages))))...I don't really understand the special reverence for Necromancers, as if they are practically an invincible option in skilled hands...comrades!!! on XL and 200% difficulty, even hordes of skeletons will not be a big obstacle for a properly developed Rampart!!!

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